
anderssonniklas.se
Niklas AnderssonNiklas Andersson C Game Programmer.
http://www.anderssonniklas.se/
Niklas Andersson C Game Programmer.
http://www.anderssonniklas.se/
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Niklas Andersson | anderssonniklas.se Reviews
https://anderssonniklas.se
Niklas Andersson C Game Programmer.
R.A.V.E.N - Spaceshooter
http://www.anderssonniklas.se/spaceshooter.html
Niklas Andersson C Game Programmer. RAVEN is the fifth game I worked on at The Game Assembly. It was the first game we made in 3D, using our own Engine based on DirectX, with Wwise used for audio. This game was also the first of four games we made with the same group, Distortion Games. Rendering PBL-shaded objects using DirectX. Threaded loading of 3D models. Maintaining and debugging the Engine. Designing and implementing the componentbased entity architecture. 10 Weeks, halftime.
Octopus Rift
http://www.anderssonniklas.se/pointnclick.html
Niklas Andersson C Game Programmer. Octopus Rift Point 'n Click. Octopus Rift is the second game I worked on at The Game Assembly. It was the first game made in C using our own Engine, with HGE used for rendering and FMOD for audio. Ingame editing of walkable areas. System for creating Missions from xml. 8 Weeks, halftime. 3rd party libraries: HGE, FMOD, tinyxml.
ICE - Real Time Strategy
http://www.anderssonniklas.se/rts.html
Niklas Andersson C Game Programmer. ICE Real Time Strategy. ICE is the sixth game I worked on at The Game Assembly, the second while working with the same group, Distortion Games. We made it using our own Engine based on DirectX, with Wwise for audio. Threaded loading of Models, Animations and Sprites. Support for animated models. Created custom fileformat for models and animations to reduce loadtimes. Adding support for Luascripts to the engine. 10 Weeks, halftime.
Spare Party - Party Game
http://www.anderssonniklas.se/graduation.html
Niklas Andersson C Game Programmer. Spare Party Graduation Project. Spare Party is the eighth and final game I worked on at The Game Assembly, the fourth while working with the same group, Distortion Games. We made it using our own Engine based on DirectX with Wwise for audio and PhysX for physics. Decals in our deferred pipeline. Managing the different movement-states. Collisions using both kinematic objects and raycasts in PhysX. Anti-cheat system (hashing of all XML-files). 9 Weeks, fulltime.
Machina - First Person Shooter
http://www.anderssonniklas.se/fps.html
Niklas Andersson C Game Programmer. Machina First Person Shooter. Machina is the seventh game I worked on at The Game Assembly, the third while working with the same group, Distortion Games. We made it using our own Engine based on DirectX with Wwise for audio. For this project we also implemented network and Physx. 9 Weeks, halftime. 3rd party libraries: DirectX, Wwise, PhysX, tinyxml.
TOTAL PAGES IN THIS WEBSITE
8
Malin Sandgren About
http://malinsandgren.com/about.html
Attack of the Killer Prawn Spawn. Space Shooter - Gameplay. Attack of the Killer Prawn Spawn. Space Shooter - Gameplay. I am a progammer student at. In the school projects I have worked with gameplay, UI, physics and some graphics and AI programming. My biggest strength is that I'm always happy and easy to work with. I really value my team and I think it's important to have an open communication. Mail: malin.r.sandgren@gmail.com. Phone: 46 (0) 733559324. Please check out my team mates:.
Linus Sköld
http://www.linusskold.com/R.A.V.E.N.html
In RAV.E.N. you are introduced to the brand new prototype spaceship R.A.V.E.N. With this new weapon against evil you make your way through space and battle the evil cult that has emerged from the outer sides of the universe to once more gain control of the galaxy. Easy to use Particle Emitter Manager using Postmaster(publish-subscribe). Easy to create new particle Effects using XML. 10 Weeks, Half Time. Created with own Engine. Voted (out of 6 games) :. 1st Place : Least amount of bugs.
Linus Sköld
http://www.linusskold.com/ICE.html
ICE Real Time Strategy. ICE is a Singleplayer RTS Game. Fight through the wastelands of a post-apocalyptic world with your mutant army to seiz control of it. Script System (C interface to Lua). 10 Weeks, Half Time. Created with own Engine. Voted (out of 6 games) :. 1st Place : Least amount of bugs. 1st Place : Best Entertainment value. 1st Place : Best Gameplay. 1st Place : Best Overall.
Programming 14 – The Game Assembly
http://www.thegameassembly.com/students/tga-14/programming-14
The Game Assembly/Hermods AB. Beijerskajen 8, S-211 19 Malmö. Show The Game Assembly HQ. On a larger map.
Linus Sköld
http://www.linusskold.com/Machina.html
Machina First Person Shooter. Fight against the rogue Androids controlled by the Machina Mainframe as Agent X10. Network Pipeline, easy to use system (Network Postmaster / Publish-Subscribe). Hash check for correct level. Smooth input with NVIDIA Physics. 9 Weeks, Half Time. Created with own Engine.
TOTAL LINKS TO THIS WEBSITE
5
Välkommen till Motorfirma Göran Andersson, motor, topplock, vwmotor, audimotor, volvomotor, bilmotor, aluminiumsvets, ventilslipning, bytesmotor, vevaxelslipning, motorsport, more, provtryckning, dieselmotor, motordelar
Andersson Motorsport
ABM - Andersson bygg and mek. Vill ert företag vara med och sponsra vårt team så hör gärna av er på:. SM kalender i Crosskart 2015. 16,17 maj SMK Arboga. 23,24maj Finnskoga MK. 6 juni Jönköping MK. 8,9 augusti Västerås MS. 23 augusti Östmarks MFF. 19 september Haninge MK.
Roberts hemsida
Spanjorskan" är på hjulen igen! Efter mycket slit har. Jag äntligen startat upp henne igen. Låter mycket fint. Summering av tävlingsåret 2008. Titta också in på pappa Dannes V4 satsning.
ANDERSSON MUSIC Official Website -
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anderssonnet.com - This website is for sale! - anderssonnet Resources and Information.
The domain anderssonnet.com. May be for sale by its owner! This page provided to the domain owner free. By Sedo's Domain Parking. Disclaimer: Domain owner and Sedo maintain no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo or domain owner and does not constitute or imply its association, endorsement or recommendation.
agnesandersson, -
2012-04-23 @ 16:51:15 my life,. Har skaffat mig en ny blogg, för att jag ville ha en ny start och ville inte radera alla inläggen på den här bloggen. så nu om ni vill forsätta läsa om mig så kika in hääär. Http:/ dreamsareborn.blogg.se/. Http:/ dreamsareborn.blogg.se/. Http:/ dreamsareborn.blogg.se/. Http:/ dreamsareborn.blogg.se/. Http:/ dreamsareborn.blogg.se/. Http:/ dreamsareborn.blogg.se/. Http:/ dreamsareborn.blogg.se/. Http:/ dreamsareborn.blogg.se/. Http:/ dreamsareborn.blogg.se/. När vi åt mat, ...
The Andersson Research Group at Scripps Institution of Oceanography - Home
The Andersson Research Group at Scripps Institution of Oceanography. Understanding the interactions between ocean chemistry and biology in the context of global environmental change". 2012 Scripps Institution of Oceanography.
Velkommen
Firmaet Andersson and Sørensens Eftf. A/S blev stiftet i 1913. Selvom vi er et gammelt firma, har vi til stadighed forstået at tilpasse os udviklingen. CNC-fræsning i 5-aksler op til 720 x 440 min. CNC-drejning op til Ø 60 i stang. Trådgnistning op til 500 x 250 mm. Ring på tlf . 45 35 35 55 13, eller send os en mail under kontakt og få et uforpligtende tilbud. Vi besvarer mails løbende. Andersson and Sørensen's Eftf. A/S. Klikker du videre på hjemmesiden, accepterer du vores brug af cookies.
web developer | Ola Andersson
Strip html-tags from string. String strippedHtml = html. 8220;, “”);. Var strippedHtml = html.replace(/(. Ig,””);. Categorized in: JavaScript. There’s a bunch of different css. Reset to use on your site, I’ve tried several of them but always comes back to use the YUI version. Link rel=stylesheet type=text/css href=http:/ yui.yahooapis.com/2.8.2r1/build/reset/reset-min.css. Categorized in: CSS. CSS3, round corners. Categorized in: CSS. CSS3, Inner Shadow. Categorized in: CSS. Curl latest jQuery to disk.
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