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Interaksjonsdesign

Tuesday, December 13, 2005. You have to save your chicken friend who is caught in the bee base and about to get plucked. The only way to kill the bees is by spitting on them so their wings paste together and they can't fly. That way they will fall down, crash their head to the ground and die. Planen er å lage et spill med en and som skyter. Posted by andrea @ 5:24 AM. Sunday, December 11, 2005. Arbeider fortsatt med prosessing. Posted by andrea @ 1:27 PM. Posted by andrea @ 1:24 PM.

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Interaksjonsdesign | andreaplesner.blogspot.com Reviews
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Tuesday, December 13, 2005. You have to save your chicken friend who is caught in the bee base and about to get plucked. The only way to kill the bees is by spitting on them so their wings paste together and they can't fly. That way they will fall down, crash their head to the ground and die. Planen er å lage et spill med en and som skyter. Posted by andrea @ 5:24 AM. Sunday, December 11, 2005. Arbeider fortsatt med prosessing. Posted by andrea @ 1:27 PM. Posted by andrea @ 1:24 PM.
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1 interaksjonsdesign
2 gamedesign
3 the bee boss
4 story
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6 introduksjon av randomness
7 about me
8 name
9 andrea
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Interaksjonsdesign | andreaplesner.blogspot.com Reviews

https://andreaplesner.blogspot.com

Tuesday, December 13, 2005. You have to save your chicken friend who is caught in the bee base and about to get plucked. The only way to kill the bees is by spitting on them so their wings paste together and they can't fly. That way they will fall down, crash their head to the ground and die. Planen er å lage et spill med en and som skyter. Posted by andrea @ 5:24 AM. Sunday, December 11, 2005. Arbeider fortsatt med prosessing. Posted by andrea @ 1:27 PM. Posted by andrea @ 1:24 PM.

INTERNAL PAGES

andreaplesner.blogspot.com andreaplesner.blogspot.com
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Interaksjonsdesign: arbeider fortsatt med prosessing...

http://www.andreaplesner.blogspot.com/2005/12/arbeider-fortsatt-med-prosessing.html

Sunday, December 11, 2005. Arbeider fortsatt med prosessing. Posted by andrea @ 1:27 PM. View my complete profile. Det blir etterhvert mye studier av været. Her en v. De første ukene med prosessing.

2

Interaksjonsdesign: Det blir etterhvert mye studier av været. Her en versjon av stjernehimmel...

http://www.andreaplesner.blogspot.com/2005/12/det-blir-etterhvert-mye-studier-av.html

Sunday, December 11, 2005. Det blir etterhvert mye studier av været. Her en versjon av stjernehimmel. Posted by andrea @ 1:24 PM. View my complete profile. De første ukene med prosessing.

3

Interaksjonsdesign: de første ukene med prosessing

http://www.andreaplesner.blogspot.com/2005/12/de-frste-ukene-med-prosessing.html

Tuesday, December 06, 2005. De første ukene med prosessing. Posted by andrea @ 2:00 AM. View my complete profile.

4

Interaksjonsdesign: December 2005

http://www.andreaplesner.blogspot.com/2005_12_01_archive.html

Tuesday, December 13, 2005. You have to save your chicken friend who is caught in the bee base and about to get plucked. The only way to kill the bees is by spitting on them so their wings paste together and they can't fly. That way they will fall down, crash their head to the ground and die. Planen er å lage et spill med en and som skyter. Posted by andrea @ 5:24 AM. Sunday, December 11, 2005. Arbeider fortsatt med prosessing. Posted by andrea @ 1:27 PM. Posted by andrea @ 1:24 PM.

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The Master Project sommer 2006: March 2006

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The Master Project sommer 2006. Monday, March 20, 2006. The story about the Maxwell Cemetery. Http:/ www.writingproject.org/cs/nwpp/print/nwpr/38. Pritchard, P. (Ed.). (1997). If these stones could talk: The rediscovery of the old Maxwell Cemetery. Westminster, SC: Fair Play Camp School. Old cemeteries are what some theologians have called thin places places where the veil separating two worlds is translucent. You're really warped. My students were what some would call rough. My plan was to use archeolog...

castilnano2linus.blogspot.com castilnano2linus.blogspot.com

Linus and Castilnano: February 2006

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Saturday, February 04, 2006. Castilnano to Linus Wilk. I reacted to this the only way I new, to go one with my life, and go to school the following Monday, to go to class and keep up with the Winter project that we were doing. Just to have something to hold on to, something normal. And just hope, hope that he one day will call me from Sweden, and say, Hey Cas, what’s on? We had a great time there, and I even meet Linus little sister in Denmark. His friends (still going strong Anders? His school mates (a ...

jonolave.blogspot.com jonolave.blogspot.com

Jon Olav : interaction design: November 2005

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Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Wednesday, November 09, 2005. Information Architecture : food ingredients. Information architecture is about grouping and placing information. This can be done in many different ways, regarding the use or purpose. I took a list of food ingredients and grouped them in two different ways:. Grouped after contents of fat, protein and carbohydrate (PDF 565 k).

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Physical Computing: februar 2006

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Onsdag, februar 22, 2006. A new project, and this one is I think will be very cool. For this project we have a Nokia RFID mobile phone, and a lot of RFID tags that we can use. The class have been divided into small groups of four. In my group we have: Stig, Anna, Christopher. Luckily Anna is an artist, so she could give us some very good insight into the world of art. Our idea is to make the experience of going to an art exhibition to something more. Posted by Castilnano at 4:41 pm. Sound and kids project.

jonolave.blogspot.com jonolave.blogspot.com

Jon Olav : interaction design: April 2006

http://jonolave.blogspot.com/2006_04_01_archive.html

Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Friday, April 28, 2006. How can we use a multi-touch screen to control or make sound? Since we haven't finished making the table, I made some examples in Processing using the mouse as input. The experience will change when you are able to use all your fingers to control the objects. Posted by Jon Olav at 8:10 AM. Wednesday, April 05, 2006. After some unsucces...

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Jon Olav : interaction design: January 2006

http://jonolave.blogspot.com/2006_01_01_archive.html

Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Thursday, January 26, 2006. Buster, the truth or dare game. Posted by Jon Olav at 3:14 AM. Wednesday, January 25, 2006. Embodied play concept: Truth or dare? The game is based on the well known non-technical game Truth or dare . This old game is a very popular game, especially for teenagers. How can we use technology to make it even more fun to play? If you c...

jonolave.blogspot.com jonolave.blogspot.com

Jon Olav : interaction design: September 2005

http://jonolave.blogspot.com/2005_09_01_archive.html

Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Sunday, September 25, 2005. Week 6 : falling snow. Snowflakes falling. The code is based on the snowflakes I already had made. An interactive composition that in different ways goes from order to chaos. The position and speed of the mouse control the grade of chaos. Click it to see an animation of the visual feedback. Posted by Jon Olav at 8:16 AM. I created ...

jonolave.blogspot.com jonolave.blogspot.com

Jon Olav : interaction design: June 2006

http://jonolave.blogspot.com/2006_06_01_archive.html

Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Saturday, June 24, 2006. In Dagbladet 24. juni. Posted by Jon Olav at 10:50 AM. Sunday, June 18, 2006. Posted by Jon Olav at 1:51 PM. Sunday, June 11, 2006. Some examples from the working prototype we have made:. Soundlines" is an interface where you manipulate different samples. A simple drawing tool. Posted by Jon Olav at 2:23 PM. View my complete profile.

jonolave.blogspot.com jonolave.blogspot.com

Jon Olav : interaction design: May 2006

http://jonolave.blogspot.com/2006_05_01_archive.html

Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Tuesday, May 16, 2006. New concept for multi-touch table. The idea is that you choose a sound (a sample) from a palette. The chosen sound is represented by a symbol consisting of two circles with a line between them. If you place a finger in one of the circles you are able to move it. Posted by Jon Olav at 6:24 AM. Wednesday, May 03, 2006. This is a Flickr ba...

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Interaksjonsdesign

Tuesday, December 13, 2005. You have to save your chicken friend who is caught in the bee base and about to get plucked. The only way to kill the bees is by spitting on them so their wings paste together and they can't fly. That way they will fall down, crash their head to the ground and die. Planen er å lage et spill med en and som skyter. Posted by andrea @ 5:24 AM. Sunday, December 11, 2005. Arbeider fortsatt med prosessing. Posted by andrea @ 1:27 PM. Posted by andrea @ 1:24 PM.

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