castilnanomaster2006.blogspot.com
The Master Project sommer 2006: March 2006
http://castilnanomaster2006.blogspot.com/2006_03_01_archive.html
The Master Project sommer 2006. Monday, March 20, 2006. The story about the Maxwell Cemetery. Http:/ www.writingproject.org/cs/nwpp/print/nwpr/38. Pritchard, P. (Ed.). (1997). If these stones could talk: The rediscovery of the old Maxwell Cemetery. Westminster, SC: Fair Play Camp School. Old cemeteries are what some theologians have called thin places places where the veil separating two worlds is translucent. You're really warped. My students were what some would call rough. My plan was to use archeolog...
castilnano2linus.blogspot.com
Linus and Castilnano: February 2006
http://castilnano2linus.blogspot.com/2006_02_01_archive.html
Saturday, February 04, 2006. Castilnano to Linus Wilk. I reacted to this the only way I new, to go one with my life, and go to school the following Monday, to go to class and keep up with the Winter project that we were doing. Just to have something to hold on to, something normal. And just hope, hope that he one day will call me from Sweden, and say, Hey Cas, what’s on? We had a great time there, and I even meet Linus little sister in Denmark. His friends (still going strong Anders? His school mates (a ...
jonolave.blogspot.com
Jon Olav : interaction design: November 2005
http://jonolave.blogspot.com/2005_11_01_archive.html
Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Wednesday, November 09, 2005. Information Architecture : food ingredients. Information architecture is about grouping and placing information. This can be done in many different ways, regarding the use or purpose. I took a list of food ingredients and grouped them in two different ways:. Grouped after contents of fat, protein and carbohydrate (PDF 565 k).
cascomputing.blogspot.com
Physical Computing: februar 2006
http://cascomputing.blogspot.com/2006_02_01_archive.html
Onsdag, februar 22, 2006. A new project, and this one is I think will be very cool. For this project we have a Nokia RFID mobile phone, and a lot of RFID tags that we can use. The class have been divided into small groups of four. In my group we have: Stig, Anna, Christopher. Luckily Anna is an artist, so she could give us some very good insight into the world of art. Our idea is to make the experience of going to an art exhibition to something more. Posted by Castilnano at 4:41 pm. Sound and kids project.
jonolave.blogspot.com
Jon Olav : interaction design: April 2006
http://jonolave.blogspot.com/2006_04_01_archive.html
Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Friday, April 28, 2006. How can we use a multi-touch screen to control or make sound? Since we haven't finished making the table, I made some examples in Processing using the mouse as input. The experience will change when you are able to use all your fingers to control the objects. Posted by Jon Olav at 8:10 AM. Wednesday, April 05, 2006. After some unsucces...
jonolave.blogspot.com
Jon Olav : interaction design: January 2006
http://jonolave.blogspot.com/2006_01_01_archive.html
Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Thursday, January 26, 2006. Buster, the truth or dare game. Posted by Jon Olav at 3:14 AM. Wednesday, January 25, 2006. Embodied play concept: Truth or dare? The game is based on the well known non-technical game Truth or dare . This old game is a very popular game, especially for teenagers. How can we use technology to make it even more fun to play? If you c...
jonolave.blogspot.com
Jon Olav : interaction design: September 2005
http://jonolave.blogspot.com/2005_09_01_archive.html
Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Sunday, September 25, 2005. Week 6 : falling snow. Snowflakes falling. The code is based on the snowflakes I already had made. An interactive composition that in different ways goes from order to chaos. The position and speed of the mouse control the grade of chaos. Click it to see an animation of the visual feedback. Posted by Jon Olav at 8:16 AM. I created ...
jonolave.blogspot.com
Jon Olav : interaction design: October 2006
http://jonolave.blogspot.com/2006_10_01_archive.html
Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Tuesday, October 31, 2006. The soundlines project (multi-touch table for manipulating sound samples) has now got it's own information page. Posted by Jon Olav at 12:11 PM. View my complete profile. This is a Flickr badge showing photos in a set called Physical computing. AHO - my school. Other stuff by me:. My photos @ Flicr. People from my class:.
jonolave.blogspot.com
Jon Olav : interaction design: June 2006
http://jonolave.blogspot.com/2006_06_01_archive.html
Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Saturday, June 24, 2006. In Dagbladet 24. juni. Posted by Jon Olav at 10:50 AM. Sunday, June 18, 2006. Posted by Jon Olav at 1:51 PM. Sunday, June 11, 2006. Some examples from the working prototype we have made:. Soundlines" is an interface where you manipulate different samples. A simple drawing tool. Posted by Jon Olav at 2:23 PM. View my complete profile.