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Portfolio: André Wahlgren - Environment artist.

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Portfolio: André Wahlgren - Environment artist. | andrewahlgren.com Reviews

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andrewahlgren.com andrewahlgren.com
1

Portfolio: André Wahlgren - Environment artist.

http://www.andrewahlgren.com/gallery_batman.php

There were multiple artists working on these levels however, I've tried taking some shots of areas I spent considerable amounts of time on. Majority of assets used were made by other people. Generally my tasks were to polish, optimize, bug fix and build addon-areas (riddler rooms, tweaking game routes) and set up some kismet where it was needed but I did also get to do some maps from scratch. We had a lighting artist ( Abelardo Polonio. A more story orientated map. I set up the various backgrounds an...

2

Portfolio: André Wahlgren - Environment artist.

http://www.andrewahlgren.com/gallery_unearthly.php

Unearthly Challenge 2009 entry. The pillar, statue and smaller rock pieces was made by Florian Reschenhofer. I did the other objects, lighting, layout, effects and gate. The scene is setup in Unreal engine 3 / UDK. The texturelimit was one 4k texture which we are far below. Behind the scenes / Work in progress shots. Back to main gallery.

3

Portfolio: André Wahlgren - Environment artist.

http://www.andrewahlgren.com/gallery_highpolies.php

Back to main gallery. Back to main gallery.

4

Portfolio: André Wahlgren - Environment artist.

http://www.andrewahlgren.com/gallery_bf4.php

There were multiple artists and designers working on these levels always iterating and polishing, however I've tried taking some shots of areas I spent considerable amounts of time on (either setting them up in the beginning or in polishing). Majority of assets used were made by other people. Did alot of work on this level start to finish., from layout, cover placement, lighting and some asset building and polishing. (Dock edges and bigger bridge structure.). Back to main gallery.

5

Portfolio: André Wahlgren - Environment artist.

http://www.andrewahlgren.com/gallery_funcom.php

First AAA project I was hired to, Started as an associate environment artist doing models, lighting, terrain work and prop placement. Later went on to become the first and for a long time only weapon and prop artist. Back to main gallery.

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whalebranch.blogspot.com whalebranch.blogspot.com

Whalebranch.: Render of the Mustang is up!

http://whalebranch.blogspot.com/2014/07/render-of-mustang-is-up.html

André Wahlgren's personal art workspace. Wednesday, July 30, 2014. Render of the Mustang is up! Finally got around to render the Mustang out and do some last minute tweaks. The video should be 1080p and 60fps but I'm uncertain if youtube currently allows it for regular people. We shall see! Subscribe to: Post Comments (Atom). Animated objects in UDK. Boxi's guide to animated objects in UDK. Simple template. Powered by Blogger.

whalebranch.blogspot.com whalebranch.blogspot.com

Whalebranch.: Oculus Mustang!

http://whalebranch.blogspot.com/2014/08/oculus-mustang.html

André Wahlgren's personal art workspace. Wednesday, August 6, 2014. Got to borrow an Oculus Rift from a friend, not the new one. Wished I could get my hands on one of those, hrngh! Anyway, Been busy trying to get support into my car and well, I got it working with the help of the VR Template and some elbow grease. Added a quick avatar to further ground it. You can also see your head moving around in the mirror. Subscribe to: Post Comments (Atom). Animated objects in UDK.

knaldtech.com knaldtech.com

Knald » Gallery

https://www.knaldtech.com/gallery

Downloads & Licenses. Image courtesy of Dan Roarty. Image courtesy of Scott Homer. Image courtesy of André Wahlgren. Image courtesy of Warren Boonzaaier. Image courtesy of Airborn Studios. Image courtesy of Karen Stanley. Image courtesy of Andy Davies. Image courtesy of Dan Roarty. Image courtesy of Warren Boonzaaier. 2012-2016 Knald Technologies, LLC.

laurenscorijn.com laurenscorijn.com

Brawl | Laurens Corijn

http://www.laurenscorijn.com/portfolio/brawl

Brawl Entry – Guile’s Stage. Me and Andre Wahlgren. 8216;s entry into Polycount’s Brawl competition. We decided to create a gritty, modern version of Guile’s Stage from the early Street Fighter games. I also wanted to make this project a testcase to get to know all the new DirectX11 features in the latest UDK release, taking inspiration from Epic’s Samaritan demo. I also set up reflections and lensflares sources for the important lights. I set up master materials for almost all objects. The ground is set...

whalebranch.blogspot.com whalebranch.blogspot.com

Whalebranch.: The day is here. Final Mustang.

http://whalebranch.blogspot.com/2014/07/the-day-is-here-final-mustang.html

André Wahlgren's personal art workspace. Tuesday, July 15, 2014. The day is here. Final Mustang. Runtime model in UE4. Will be rendering out a 1080p 60fps shot tomorrow. Far to late to do it now but yeah. Man. Finally done. Shit. The car was also featured on the latest unreal engine twitch stream, Wasn't prepared for that at all but appreciated it a ton none the less! You can see the clip here , http:/ www.twitch.tv/unrealengine/b/546286999. So Should I make it drivable? Subscribe to: Post Comments (Atom).

whalebranch.blogspot.com whalebranch.blogspot.com

Whalebranch.: Lunch crunch revival. The gun.

http://whalebranch.blogspot.com/2014/10/lunch-crunch-revival-gun.html

André Wahlgren's personal art workspace. Thursday, October 9, 2014. Lunch crunch revival. The gun. Revived an old project of mine. It's some funky gun that I also want to animate, it's based on my own brain so we'll see how it turns out and I'll mostly be working on it during the lunches here at work so we'll see how long it will take to make aswell. I also plan to Quixel it. Anyway. If you check the tags you can find older versions of it. Subscribe to: Post Comments (Atom). Animated objects in UDK.

whalebranch.blogspot.com whalebranch.blogspot.com

Whalebranch.: Lunch Crunch Gun - #2

http://whalebranch.blogspot.com/2014/10/lunch-crunch-gun-2.html

André Wahlgren's personal art workspace. Monday, October 13, 2014. Lunch Crunch Gun - #2. Subscribe to: Post Comments (Atom). Animated objects in UDK. Boxi's guide to animated objects in UDK. Simple template. Powered by Blogger.

whalebranch.blogspot.com whalebranch.blogspot.com

Whalebranch.: The B-Project: #1 - Early mockup stage.

http://whalebranch.blogspot.com/2014/11/the-b-project-1-early-mockup-stage.html

André Wahlgren's personal art workspace. Sunday, November 9, 2014. The B-Project: #1 - Early mockup stage. Early mockup/block out phase. So here's another big project from me. Story in short (TBU). You have no idea. Subscribe to: Post Comments (Atom). Animated objects in UDK. Boxi's guide to animated objects in UDK. Simple template. Powered by Blogger.

whalebranch.blogspot.com whalebranch.blogspot.com

Whalebranch.: Boxi's guide to animated objects in UDK.

http://whalebranch.blogspot.com/2011/02/boxis-guide-to-animated-objects-in-udk.html

André Wahlgren's personal art workspace. Thursday, February 3, 2011. Boxi's guide to animated objects in UDK. How to get an animated mesh into UDK. THIS IS A WORK IN PROGRESS. I'VE ADDED IT NOW SO PEOPLE CAN LOOK AT IT AND GIVE CRITS AND TRY IT FOR THEMSELVES. WHEN THIS TEXT IS GONE IT'S "DONE". Part 0 - Intro. If you want it I've also supplied some files of my own HERE. That you can use. I hate to say it but it has to be done in the current state of the world. UDK - Unreal Development Kit. Plugin for ex...

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