
andrewahlgren.com
Portfolio: André Wahlgren - Environment artist.No description found
http://www.andrewahlgren.com/
No description found
http://www.andrewahlgren.com/
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Portfolio: André Wahlgren - Environment artist. | andrewahlgren.com Reviews
https://andrewahlgren.com
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Portfolio: André Wahlgren - Environment artist.
http://www.andrewahlgren.com/gallery_batman.php
There were multiple artists working on these levels however, I've tried taking some shots of areas I spent considerable amounts of time on. Majority of assets used were made by other people. Generally my tasks were to polish, optimize, bug fix and build addon-areas (riddler rooms, tweaking game routes) and set up some kismet where it was needed but I did also get to do some maps from scratch. We had a lighting artist ( Abelardo Polonio. A more story orientated map. I set up the various backgrounds an...
Portfolio: André Wahlgren - Environment artist.
http://www.andrewahlgren.com/gallery_unearthly.php
Unearthly Challenge 2009 entry. The pillar, statue and smaller rock pieces was made by Florian Reschenhofer. I did the other objects, lighting, layout, effects and gate. The scene is setup in Unreal engine 3 / UDK. The texturelimit was one 4k texture which we are far below. Behind the scenes / Work in progress shots. Back to main gallery.
Portfolio: André Wahlgren - Environment artist.
http://www.andrewahlgren.com/gallery_highpolies.php
Back to main gallery. Back to main gallery.
Portfolio: André Wahlgren - Environment artist.
http://www.andrewahlgren.com/gallery_bf4.php
There were multiple artists and designers working on these levels always iterating and polishing, however I've tried taking some shots of areas I spent considerable amounts of time on (either setting them up in the beginning or in polishing). Majority of assets used were made by other people. Did alot of work on this level start to finish., from layout, cover placement, lighting and some asset building and polishing. (Dock edges and bigger bridge structure.). Back to main gallery.
Portfolio: André Wahlgren - Environment artist.
http://www.andrewahlgren.com/gallery_funcom.php
First AAA project I was hired to, Started as an associate environment artist doing models, lighting, terrain work and prop placement. Later went on to become the first and for a long time only weapon and prop artist. Back to main gallery.
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Whalebranch.: Render of the Mustang is up!
http://whalebranch.blogspot.com/2014/07/render-of-mustang-is-up.html
André Wahlgren's personal art workspace. Wednesday, July 30, 2014. Render of the Mustang is up! Finally got around to render the Mustang out and do some last minute tweaks. The video should be 1080p and 60fps but I'm uncertain if youtube currently allows it for regular people. We shall see! Subscribe to: Post Comments (Atom). Animated objects in UDK. Boxi's guide to animated objects in UDK. Simple template. Powered by Blogger.
Whalebranch.: Oculus Mustang!
http://whalebranch.blogspot.com/2014/08/oculus-mustang.html
André Wahlgren's personal art workspace. Wednesday, August 6, 2014. Got to borrow an Oculus Rift from a friend, not the new one. Wished I could get my hands on one of those, hrngh! Anyway, Been busy trying to get support into my car and well, I got it working with the help of the VR Template and some elbow grease. Added a quick avatar to further ground it. You can also see your head moving around in the mirror. Subscribe to: Post Comments (Atom). Animated objects in UDK.
Knald » Gallery
https://www.knaldtech.com/gallery
Downloads & Licenses. Image courtesy of Dan Roarty. Image courtesy of Scott Homer. Image courtesy of André Wahlgren. Image courtesy of Warren Boonzaaier. Image courtesy of Airborn Studios. Image courtesy of Karen Stanley. Image courtesy of Andy Davies. Image courtesy of Dan Roarty. Image courtesy of Warren Boonzaaier. 2012-2016 Knald Technologies, LLC.
Brawl | Laurens Corijn
http://www.laurenscorijn.com/portfolio/brawl
Brawl Entry – Guile’s Stage. Me and Andre Wahlgren. 8216;s entry into Polycount’s Brawl competition. We decided to create a gritty, modern version of Guile’s Stage from the early Street Fighter games. I also wanted to make this project a testcase to get to know all the new DirectX11 features in the latest UDK release, taking inspiration from Epic’s Samaritan demo. I also set up reflections and lensflares sources for the important lights. I set up master materials for almost all objects. The ground is set...
Whalebranch.: The day is here. Final Mustang.
http://whalebranch.blogspot.com/2014/07/the-day-is-here-final-mustang.html
André Wahlgren's personal art workspace. Tuesday, July 15, 2014. The day is here. Final Mustang. Runtime model in UE4. Will be rendering out a 1080p 60fps shot tomorrow. Far to late to do it now but yeah. Man. Finally done. Shit. The car was also featured on the latest unreal engine twitch stream, Wasn't prepared for that at all but appreciated it a ton none the less! You can see the clip here , http:/ www.twitch.tv/unrealengine/b/546286999. So Should I make it drivable? Subscribe to: Post Comments (Atom).
Whalebranch.: Lunch crunch revival. The gun.
http://whalebranch.blogspot.com/2014/10/lunch-crunch-revival-gun.html
André Wahlgren's personal art workspace. Thursday, October 9, 2014. Lunch crunch revival. The gun. Revived an old project of mine. It's some funky gun that I also want to animate, it's based on my own brain so we'll see how it turns out and I'll mostly be working on it during the lunches here at work so we'll see how long it will take to make aswell. I also plan to Quixel it. Anyway. If you check the tags you can find older versions of it. Subscribe to: Post Comments (Atom). Animated objects in UDK.
Whalebranch.: Lunch Crunch Gun - #2
http://whalebranch.blogspot.com/2014/10/lunch-crunch-gun-2.html
André Wahlgren's personal art workspace. Monday, October 13, 2014. Lunch Crunch Gun - #2. Subscribe to: Post Comments (Atom). Animated objects in UDK. Boxi's guide to animated objects in UDK. Simple template. Powered by Blogger.
Whalebranch.: The B-Project: #1 - Early mockup stage.
http://whalebranch.blogspot.com/2014/11/the-b-project-1-early-mockup-stage.html
André Wahlgren's personal art workspace. Sunday, November 9, 2014. The B-Project: #1 - Early mockup stage. Early mockup/block out phase. So here's another big project from me. Story in short (TBU). You have no idea. Subscribe to: Post Comments (Atom). Animated objects in UDK. Boxi's guide to animated objects in UDK. Simple template. Powered by Blogger.
Whalebranch.: Boxi's guide to animated objects in UDK.
http://whalebranch.blogspot.com/2011/02/boxis-guide-to-animated-objects-in-udk.html
André Wahlgren's personal art workspace. Thursday, February 3, 2011. Boxi's guide to animated objects in UDK. How to get an animated mesh into UDK. THIS IS A WORK IN PROGRESS. I'VE ADDED IT NOW SO PEOPLE CAN LOOK AT IT AND GIVE CRITS AND TRY IT FOR THEMSELVES. WHEN THIS TEXT IS GONE IT'S "DONE". Part 0 - Intro. If you want it I've also supplied some files of my own HERE. That you can use. I hate to say it but it has to be done in the current state of the world. UDK - Unreal Development Kit. Plugin for ex...
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Andre Wahl
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Andrew Ahl Design
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Portfolio: André Wahlgren - Environment artist.
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Andrew Ahn
Skip to content →. Ahntastic Adventures in Silicon Valley. 테크회사 이직 준비 노트. OKR – 개인 목표 설정에 적용해보기. 스타트업 창업자들이 시간 낭비하는 것들…. 2016 결산: 스타트업 근황 (State of Startups). 훌륭한 인재 채용을 위한 면접관의 원칙. 테크회사 이직 준비 노트. Published January 9, 2017 by Andrew. 테크회사 이직 준비 노트. 신년 테마 마지막 글] 새해가 되면 많은 사람들이 새로운 도전을 하고 싶어한다. 그 중 새로운 직장을 찾는 것이 아마 가장 흔하지만 동시에 가장 어렵고 고된 도전이 아닐까 싶다. 세계 최대 전문직 네트워킹 및 구직 사이트인 링크드인도 위와 같은 이유로 1월에 항상 최고 트래픽을 찍는다. 이에 내가 있던 온라인 사업부는 12월…. 계속 읽기 Continue Reading 테크회사 이직 준비 노트. OKR – 개인 목표 설정에 적용해보기. 작년에 이어 올해에도 Fi...
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A new story around Andrew Ahn | Another day to be renewed and restored
A new story around Andrew Ahn. Another day to be renewed and restored. September 7, 2014 by gahdhi. Http:/ st-takla.org/Agpeya.html. 원수의 저주와 계획들을 끊어내는 선포기도. June 28, 2014 by gahdhi. 원수의 저주와 계획들을 끊어내는 선포기도. 모든 저주, 모든 결박, 모든 강한 진은 예수님의 보혈의 능력으로 끊어졌다 ( 안은 3번). 모든 또는 어떤 악한 세력들 특히 나의 가족에 내려오는 (그리고 내가 성장하고 형성된 시기에 영향을 준) 모든 악한 세력들은 예수 이름의 능력으로 묶임을 받았다. ( 안은 3번). 예수 이름의 능력으로 떠나갔다. 아버지, 성령님을 보내셔서 무너진 곳을 세워주시고, 당신께서 디자인한 나의 속사람을 온전히 회복시켜주시며, 당신의 계획하신 길로 나를 인도하소서. 예수님의 이름으로 나는 이 꿈을 거절한다. 나의 삶에서 이 모든 이미지를 끊는다.
Sports Cheap Shots: Baseball | Just another WordPress.com site
Sports Cheap Shots: Baseball. Just another WordPress.com site. Stay updated via RSS. Posted: January 16, 2011 in Uncategorized. Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging! Blog at WordPress.com. Sports Cheap Shots: Baseball. Blog at WordPress.com.