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Andrew Devenney | "History consists of a series of accumulated imaginative inventions." -VoltaireAndrewdevenney.net - "History consists of a series of accumulated imaginative inventions." -Voltaire
http://www.andrewdevenney.net/
Andrewdevenney.net - "History consists of a series of accumulated imaginative inventions." -Voltaire
http://www.andrewdevenney.net/
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Andrew Devenney | "History consists of a series of accumulated imaginative inventions." -Voltaire | andrewdevenney.net Reviews
https://andrewdevenney.net
Andrewdevenney.net - "History consists of a series of accumulated imaginative inventions." -Voltaire
About | He Who Saw The Deep
https://hewhosawthedeep.wordpress.com/about
He Who Saw The Deep. A Blog About Gaming the Ancient Near East. He who saw the Deep, the country’s foundation,. Who] knew …, was wise in all matters! Gilgamesh, who] saw the Deep, the country’s foundation,. Who] knew …, was wise in all matters! Lines 1-4, Tablet I, The Standard Babylonian Version of the. As translated by Andrew George, Penguin Classics Edition (1999). In January 2013, I started running a homebrew 3.5 Dungeons and Dragons. Andrew D. Devenney. Featured Image: “The Lamassu”. You are comment...
The Absence of Coins: Developing the Economics of Khamaz | He Who Saw The Deep
https://hewhosawthedeep.wordpress.com/2013/06/03/the-absence-of-coins-developing-the-economics-of-khamaz/comment-page-1
He Who Saw The Deep. A Blog About Gaming the Ancient Near East. Khamaz – The God’s Flood Way. Random Tribal Seasonal Events Chart →. The Absence of Coins: Developing the Economics of Khamaz. June 3, 2013. By Andrew D Devenney. However, it is also damn convenient, establishing easily understood metrics for value in equipment and treasure. After all, if you need an economics degree to play a game, something’s amiss. Debt: The First 5,000 Years. For more on the myth of barter). The solution came from a sour...
July | 2013 | He Who Saw The Deep
https://hewhosawthedeep.wordpress.com/2013/07
He Who Saw The Deep. A Blog About Gaming the Ancient Near East. Monthly Archives: July 2013. Hex Encounter: The Fist of Enshakushanna. July 9, 2013. By Andrew D Devenney. The following is the first hex encounter I had my players stumble across when we started the First Cities campaign. My plan over the next few weeks is to drop a few more of these on the blog before returning to some more world-building posts. Whoever obliterates this inscription, may Niŝ uproot him and destroy his lineage!
First Cities Campaign Premise | He Who Saw The Deep
https://hewhosawthedeep.wordpress.com/2013/04/22/first-cities-campaign-premise
He Who Saw The Deep. A Blog About Gaming the Ancient Near East. The Epic of Blog Creation. Building Characters for First Cities →. First Cities Campaign Premise. April 22, 2013. By Andrew D Devenney. The following was sent to my players to introduce them to the structure of the campaign:. 8220;Peretz and His Noble Steed on the High Steppe”. By Peretz Partensky, used by Creative Commons license. This entry was tagged D&D. The Epic of Blog Creation. Building Characters for First Cities →. I ask, as these d...
April | 2013 | He Who Saw The Deep
https://hewhosawthedeep.wordpress.com/2013/04
He Who Saw The Deep. A Blog About Gaming the Ancient Near East. Monthly Archives: April 2013. Khamaz – The God’s Flood Way. April 29, 2013. By Andrew D Devenney. Framed by vast deserts in the east, mountains in the north and west, and the Lower Sea to the south, Khamaz is a semi-arid region made up of a dual river system fed by innumerable tributaries and with a landscape peppered with lakes, lagoons, and mud flats. The Land of Khamaz. Salmukar, “The Black Land”. Niŝir, “Land of Niŝ”. In terms of analogs...
Khamaz – The God’s Flood Way | He Who Saw The Deep
https://hewhosawthedeep.wordpress.com/2013/04/29/khamaz-the-gods-flood-way
He Who Saw The Deep. A Blog About Gaming the Ancient Near East. Designing a Civilizational Hexcrawl. The Absence of Coins: Developing the Economics of Khamaz →. Khamaz – The God’s Flood Way. April 29, 2013. By Andrew D Devenney. Framed by vast deserts in the east, mountains in the north and west, and the Lower Sea to the south, Khamaz is a semi-arid region made up of a dual river system fed by innumerable tributaries and with a landscape peppered with lakes, lagoons, and mud flats. The Land of Khamaz.
Hex Encounter: The Fist of Enshakushanna | He Who Saw The Deep
https://hewhosawthedeep.wordpress.com/2013/07/09/hex-encounter-the-fist-of-enshakushanna
He Who Saw The Deep. A Blog About Gaming the Ancient Near East. Random Tribal Seasonal Events Chart. Hex Encounter: The Fist of Enshakushanna. July 9, 2013. By Andrew D Devenney. The following is the first hex encounter I had my players stumble across when we started the First Cities campaign. My plan over the next few weeks is to drop a few more of these on the blog before returning to some more world-building posts. Whoever obliterates this inscription, may Niŝ uproot him and destroy his lineage! Witch...
First Cities Campaign Premise | He Who Saw The Deep
https://hewhosawthedeep.wordpress.com/2013/04/22/first-cities-campaign-premise/comment-page-1
He Who Saw The Deep. A Blog About Gaming the Ancient Near East. The Epic of Blog Creation. Building Characters for First Cities →. First Cities Campaign Premise. April 22, 2013. By Andrew D Devenney. The following was sent to my players to introduce them to the structure of the campaign:. 8220;Peretz and His Noble Steed on the High Steppe”. By Peretz Partensky, used by Creative Commons license. This entry was tagged D&D. The Epic of Blog Creation. Building Characters for First Cities →. I ask, as these d...
Random Tribal Seasonal Events Chart | He Who Saw The Deep
https://hewhosawthedeep.wordpress.com/2013/06/06/random-tribal-seasonal-events-chart
He Who Saw The Deep. A Blog About Gaming the Ancient Near East. The Absence of Coins: Developing the Economics of Khamaz. Hex Encounter: The Fist of Enshakushanna →. Random Tribal Seasonal Events Chart. June 6, 2013. By Andrew D Devenney. I’ve structured First Cities game sessions around seasons, whereby two game sessions equal one calendar season passing. I find this focus on the. Helpful for impressing upon my players the broader scope of the game. It also allows me to do things like the chart below.
Andrew D Devenney | He Who Saw The Deep
https://hewhosawthedeep.wordpress.com/author/adevenney
He Who Saw The Deep. A Blog About Gaming the Ancient Near East. Author Archives: Andrew D Devenney. Hex Encounter: The Fist of Enshakushanna. July 9, 2013. By Andrew D Devenney. The following is the first hex encounter I had my players stumble across when we started the First Cities campaign. My plan over the next few weeks is to drop a few more of these on the blog before returning to some more world-building posts. Whoever obliterates this inscription, may Niŝ uproot him and destroy his lineage! Bounty...
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andrewdeva8 (Andrew Deva Sutomo) - DeviantArt
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Andrew Devenney | "History consists of a series of accumulated imaginative inventions." -Voltaire
History consists of a series of accumulated imaginative inventions. -Voltaire. Skip to primary content. Skip to secondary content. America: From the Ground Up. GHOST STATE After Action Report: Session #1. The Ghost State Campaign. The March 2013 History Carnival: Good Vibrations. Books and Writing (12). GHOST STATE After Action Report: Session #1. October 17, 2013. Needless to say, this is a report on my Night’s Black Agents. Session: 11 October 2013. Active Case: MAGENTA YARD. Scene 1: A Meeting in a Pub.
The Other Andrew | Musings on Growth, Analytics & Product
Musings on Growth, Analytics and Product. May 17, 2015. May 17, 2015. May 17, 2015. May 17, 2015.
AndrewDevereux (Andrea) - DeviantArt
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Andrew Dev Forbes
Welcome to the amazing development of craziness…. TSX & DJIA Weekly Charts – March 14, 2015. TSX & DJIA Weekly Charts – March 7, 2015. Investment Newsletter – February 2015. TSX & DJIA Weekly Charts – Feb 28, 2015. TSX & DJIA Weekly Charts – Feb 21, 2015. TSX & DJIA Weekly Charts – Feb 14, 2015.
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Andrew Devine - Tackling unethical issues in politics, technology and health. And other stuff too.
Tackling unethical issues in politics, technology and health. And other stuff too. Why Political Tribalism is Bad for America. At the conclusion of the midterm elections this year, I started thinking about the issues that led to this election. My Facebook and Twitter feeds were inundated with impassioned responses to the issues at stake from how to handle ebola to legalizing marijuana. Yet, they all seemed impulsive and reactive. For instance), and it worked. Continue reading →. November 7, 2014. However...
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