sariodev.blogspot.com
SarioDev Apps: Store
http://sariodev.blogspot.com/p/store.html
Everything to do with SarioDev Apps. SarioDev Store on the Web. Subscribe to: Posts (Atom). IN 5: Productivity Tool. IN 5 App Download Page. SarioDev Submits Rejected Basketball to Android Pl. Developing a suitable background for your app. Bet. 10Up Number Puzzle Game. 10Up App Download Page. IN 5 Indie App of the day by Android Authority. 10Up Featured on Ausdroid "Australian Puzzle Game puts #cityrail10 on your phone". 10Up Video Review by GiveMeApps. IN 5 Browser featured on Ausdroid.
andrewsario.blogspot.com
Life and Tech by a Sario: March 2014
http://andrewsario.blogspot.com/2014_03_01_archive.html
Life and Tech by a Sario. Wednesday, March 26, 2014. A Browser that will make you productive in 2014! Productivity just got easier. We've all used many tools that track and time our tasks to help our productivity, but the one flaw is that for it to truly be useful you need to set them up first to match you. Enter this solution: IN 5 Browser. It's an alternative browser (not a replacement) that has a timer in your face and kills your session after so you don't procrastinate! Saturday, March 22, 2014.
sariodev.blogspot.com
SarioDev Apps: IN 5 Coming to iPhone
http://sariodev.blogspot.com/2015/01/in-5-coming-to-iphone.html
Everything to do with SarioDev Apps. Saturday, 10 January 2015. IN 5 Coming to iPhone. Tomorrow marks the day when development of IN 5 for iPhone begins! Definitely looking forward to it. But how did I finally get to the stage where I was ready to start developing it? After previously reviewing the possibility of learning Swift. If you don't know what IN 5 is you can check it out here on SarioDev Apps site. And if you have an Android device you can download it on the Android Play Store. IN 5 on Android A...
sariodev.blogspot.com
SarioDev Apps: Rejected Basketball App ready for NBA Playoffs
http://sariodev.blogspot.com/2015/04/rejected-basketball-app-ready-for-nba.html
Everything to do with SarioDev Apps. Sunday, 26 April 2015. Rejected Basketball App ready for NBA Playoffs. Here's the latest update of the Rejected Basketball App. After spending some time developing and learning Unity 5 I've finally got in some physics to make the game work. I'm quite impressed with the ability to export to multiple platforms and I've now tested on both iPhone and Android. If you have any suggestions, just let me know. Subscribe to: Post Comments (Atom). IN 5: Productivity Tool. 10Up V...
sariodev.blogspot.com
SarioDev Apps: Building Mobile Apps with Unity 5
http://sariodev.blogspot.com/2015/04/building-mobile-apps-with-unity-5.html
Everything to do with SarioDev Apps. Wednesday, 8 April 2015. Building Mobile Apps with Unity 5. The next addition to the SarioDev Apps suite is coming soon and this time, this app will have a game engine behind it to bring a better game experience. After learning mobile development in iOS, Android and Windows it's come to a point where time consumption becomes more and more prevalent. In this case I need a solution with one code base that is compatible with all the platforms I want to target. IN 5 Brows...
sariodev.blogspot.com
SarioDev Apps: SarioDev Submits Rejected Basketball to Android Play Store!
http://sariodev.blogspot.com/2015/05/sariodev-submits-rejected-basketball-to.html
Everything to do with SarioDev Apps. Sunday, 24 May 2015. SarioDev Submits Rejected Basketball to Android Play Store! I have just published Rejected Basketball to the Play Store. After a successful initial testing round, I am proud to announce Rejected Basketball will be coming to Android! Other platforms to follow. Ballers, NBA fans and all casual gamers alike are anticipating the release of this app. Don't miss out on your chance to be one of the first to play this game. Get in NOW. Updating of the logo.
sariodev.blogspot.com
SarioDev Apps: Apple's Swift. Good timing for SarioDev Apps to adopt?
http://sariodev.blogspot.com/2014/06/apples-swift-good-timing-for-sariodev.html
Everything to do with SarioDev Apps. Wednesday, 4 June 2014. Apple's Swift. Good timing for SarioDev Apps to adopt? Apple announced their new programming language Swift to replace Objective C. I was seeing some developers unhappy about this but to consider the situation for SarioDev Apps, one factor for no iOS apps as yet (among others) was learning objective C. After reading the article released by The Next Web it got me thinking that this could be a great opportunity to bring 10Up.
sariodev.blogspot.com
SarioDev Apps: May 2014
http://sariodev.blogspot.com/2014_05_01_archive.html
Everything to do with SarioDev Apps. Wednesday, 21 May 2014. 10Up next major update: Developing Levels. Here's a sneak peek at the progress for the next major 10Up update! 10Up Number Puzzle Game(Android) Developing Levels: http:/ youtu.be/CIiS0fxP8GY. Links to this post. 10Up Number Puzzle Game. Sunday, 18 May 2014. 10Up set to come with 100 new levels on next update! 10Up Number Puzzle Game. Is the levels mode a good idea? Comment and let us know! Links to this post. 10Up Number Puzzle Game. Are you in...
sariodev.blogspot.com
SarioDev Apps: IN 5
http://sariodev.blogspot.com/p/in-5.html
Everything to do with SarioDev Apps. Https:/ play.google.com/store/apps/details? IN 5: Productivity Tool. And IN 5: Productivity Tool Pro. Are Android Apps used to help your productivity and fight procrastination! It's a timed browser that's targeted at limiting your web session so that you don't get stuck in between tasks. After 5 minutes your browsing session is purged! IN 5 also received a 5 star rating from AndroidAppsReview " Never waste another minute again, rid yourself of procrastination". IN 5 P...
sariodev.blogspot.com
SarioDev Apps: April 2015
http://sariodev.blogspot.com/2015_04_01_archive.html
Everything to do with SarioDev Apps. Sunday, 26 April 2015. Rejected Basketball App ready for NBA Playoffs. Here's the latest update of the Rejected Basketball App. After spending some time developing and learning Unity 5 I've finally got in some physics to make the game work. I'm quite impressed with the ability to export to multiple platforms and I've now tested on both iPhone and Android. If you have any suggestions, just let me know. Links to this post. Saturday, 11 April 2015. As I build this game I...
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