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My 3d Blog

Tuesday, 2 December 2014. Getting back in the game. The next piece I'm attempting is to figure out and improve on my modeling skills. The car engine is a V12 lamborghini engine, but due to lack of high quality and informational photo references, some of the parts have to be improvised. I'm only intending to go for a hi-poly only finish. Sunday, 22 June 2014. Some of the guidelines I've come up with throughout my learning through practice, on the topic of texturing, are:. Tuesday, 8 April 2014. So a reall...

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My 3d Blog | andyleung3d.blogspot.com Reviews
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Tuesday, 2 December 2014. Getting back in the game. The next piece I'm attempting is to figure out and improve on my modeling skills. The car engine is a V12 lamborghini engine, but due to lack of high quality and informational photo references, some of the parts have to be improvised. I'm only intending to go for a hi-poly only finish. Sunday, 22 June 2014. Some of the guidelines I've come up with throughout my learning through practice, on the topic of texturing, are:. Tuesday, 8 April 2014. So a reall...
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My 3d Blog | andyleung3d.blogspot.com Reviews

https://andyleung3d.blogspot.com

Tuesday, 2 December 2014. Getting back in the game. The next piece I'm attempting is to figure out and improve on my modeling skills. The car engine is a V12 lamborghini engine, but due to lack of high quality and informational photo references, some of the parts have to be improvised. I'm only intending to go for a hi-poly only finish. Sunday, 22 June 2014. Some of the guidelines I've come up with throughout my learning through practice, on the topic of texturing, are:. Tuesday, 8 April 2014. So a reall...

INTERNAL PAGES

andyleung3d.blogspot.com andyleung3d.blogspot.com
1

My 3d Blog: Updating progress on the arch, and Unreal 4!

http://www.andyleung3d.blogspot.com/2014/03/updating-progress-on-arch-and-unreal-4.html

Tuesday, 25 March 2014. Updating progress on the arch, and Unreal 4! Since the announcement of Unreal Engine 4 going into a subscription model, it is now one of the most affordable professional quality tool available. I immediately snatched up a license last week and started playing with it. I would like to render the arch in the engine and I hope it will turn out great. Here's the finished bake and making progress on texturing in a complete pbr process. Rendered in toolbag 2. View my complete profile.

2

My 3d Blog: June 2014

http://www.andyleung3d.blogspot.com/2014_06_01_archive.html

Sunday, 22 June 2014. It's been one month since I started my first game job ever, a temporary position at Piranha Games, and I feel like writing some thoughts about my experience thus far. Some of these include work ethics, what it's really like to be in the games industry, and things I learned. Some of the guidelines I've come up with throughout my learning through practice, on the topic of texturing, are:. Subscribe to: Posts (Atom). View my complete profile.

3

My 3d Blog: gothic arch

http://www.andyleung3d.blogspot.com/2014/01/gothic-arch.html

Friday, 31 January 2014. In process of creating this arch, ran into some tough times along the way so progress is slow. Main issue I'm having as far as this asset goes is deciding how to approach decos. Subscribe to: Post Comments (Atom). View my complete profile. First post in this blog. Awesome Inc. template. Powered by Blogger.

4

My 3d Blog: Modular train tracks

http://www.andyleung3d.blogspot.com/2014/04/modular-train-tracks.html

Tuesday, 8 April 2014. So a really dumb thing I did. I made this post in preparation for going to a hiring event to talk to Relic Entertainment. Except when I actually got there and I was talking to a recruiter the place was really loud and I lost my train of thought for a while that I forgot to show him this post! Subscribe to: Post Comments (Atom). View my complete profile. Some practice on handpainted work. Awesome Inc. template. Powered by Blogger.

5

My 3d Blog: April 2014

http://www.andyleung3d.blogspot.com/2014_04_01_archive.html

Tuesday, 8 April 2014. So a really dumb thing I did. I made this post in preparation for going to a hiring event to talk to Relic Entertainment. Except when I actually got there and I was talking to a recruiter the place was really loud and I lost my train of thought for a while that I forgot to show him this post! Some practice on handpainted work. Subscribe to: Posts (Atom). View my complete profile. Some practice on handpainted work. Awesome Inc. template. Powered by Blogger.

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Tuesday, 2 December 2014. Getting back in the game. The next piece I'm attempting is to figure out and improve on my modeling skills. The car engine is a V12 lamborghini engine, but due to lack of high quality and informational photo references, some of the parts have to be improvised. I'm only intending to go for a hi-poly only finish. Sunday, 22 June 2014. Some of the guidelines I've come up with throughout my learning through practice, on the topic of texturing, are:. Tuesday, 8 April 2014. So a reall...

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