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Virtually Real – Nonspecific Posts about Virtual Reality, Startups, and Myself

Networking notes to self at GDC. Global Game Jam 2017 and why hackathons are Great. Meditations 3 years and New Year Resolutions. Different Methods for Character Movement in Unity. March 19, 2017. Networking notes to self at GDC. March 8, 2017. Global Game Jam 2017 and why hackathons are Great. This weekend, I attended the Global Game Jam (GGJ for short) at the Unity HQs in San Francisco. The GGJ is a distributed, global hackathon where teams produce a game over the course of the weekend. This ye...Recen...

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Virtually Real – Nonspecific Posts about Virtual Reality, Startups, and Myself | andytsen.com Reviews
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Networking notes to self at GDC. Global Game Jam 2017 and why hackathons are Great. Meditations 3 years and New Year Resolutions. Different Methods for Character Movement in Unity. March 19, 2017. Networking notes to self at GDC. March 8, 2017. Global Game Jam 2017 and why hackathons are Great. This weekend, I attended the Global Game Jam (GGJ for short) at the Unity HQs in San Francisco. The GGJ is a distributed, global hackathon where teams produce a game over the course of the weekend. This ye...Recen...
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Virtually Real – Nonspecific Posts about Virtual Reality, Startups, and Myself | andytsen.com Reviews

https://andytsen.com

Networking notes to self at GDC. Global Game Jam 2017 and why hackathons are Great. Meditations 3 years and New Year Resolutions. Different Methods for Character Movement in Unity. March 19, 2017. Networking notes to self at GDC. March 8, 2017. Global Game Jam 2017 and why hackathons are Great. This weekend, I attended the Global Game Jam (GGJ for short) at the Unity HQs in San Francisco. The GGJ is a distributed, global hackathon where teams produce a game over the course of the weekend. This ye...Recen...

INTERNAL PAGES

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Networking notes to self at GDC – Virtually Real

http://andytsen.com/2017/03/08/networking-notes-to-self-at-gdc

March 8, 2017. Networking notes to self at GDC. Different Methods for Character Movement in Unity. Global Game Jam 2017 and why hackathons are Great. Here are some quit and dirty tips I jotted down to improve my networking skills @ GDC. Don’t waste your time trying to talk to famous speakers after their talk. Most are friendly enough, but it’s akin to hitting on the hot girl or guy at the bar — they’ve got something everyone wants, and so their guard is up automatically. Try to get into the event for fre...

2

December 2016 – Virtually Real

http://andytsen.com/2016/12

Virtual Reality IK for Humanoid Avatars using Final IK in. Note: to follow along with this week’s blog post on HTC Vive development, you may need to drop some dough on a Unity Asset called FinalIK for $90. Well worth the investment IMO. If you’ve ever worked on a VR application, then you know one of the biggest challenges facing developers is how to map motion […]. December 24, 2016. Learnings, Tips, and Tricks. One Week Into Funemployment. December 18, 2016. Networking notes to self at GDC.

3

Global Game Jam 2017 and why hackathons are Great. – Virtually Real

http://andytsen.com/2017/01/24/global-game-jam-2017-and-why-hackathons-are-great

January 24, 2017. Global Game Jam 2017 and why hackathons are Great. Networking notes to self at GDC. People – Jono, Erik, Alex, Quinton, Nicholas, and I. Between the three of us we had four programmers, one modeler, and a composer. View of “Commander” view from outside VR on the computer screen. Overall, our project was a great hit — although it was hard to explain at the beginning (we didn’t have time to do a tutorial! Once people got it, they really had a blast playing. User Testing – You’...Accelerat...

4

January 2017 – Virtually Real

http://andytsen.com/2017/01

Global Game Jam 2017 and why hackathons are Great. This weekend, I attended the Global Game Jam (GGJ for short) at the Unity HQs in San Francisco. The GGJ is a distributed, global hackathon where teams produce a game over the course of the weekend. This year, the major sites hosting included Facebook, Google, and Unity, among others. Bath Buddies is a virtual reality game […]. January 24, 2017. January 9, 2017. Meditations 3 years and New Year Resolutions. January 3, 2017. Networking notes to self at GDC.

5

Project Showcase – Virtually Real

http://andytsen.com/project-showcase

Bath Buddies GGJ '17. The character creation scene was an early project where I tested avatar customization. I imagined an avatar creation scene similar to The Sims. In the demo scene, users are able to see their reflection in the mirror, changing their appearance and seeing their hand and body motions map to the avatar's gestures. I built this demo using a mixture of Unity, FinalIK, and the Morph3d Avatar model package on the asset store. Different Methods for Character Movement in Unity.

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Virtually Real – Nonspecific Posts about Virtual Reality, Startups, and Myself

Networking notes to self at GDC. Global Game Jam 2017 and why hackathons are Great. Meditations 3 years and New Year Resolutions. Different Methods for Character Movement in Unity. March 19, 2017. Networking notes to self at GDC. March 8, 2017. Global Game Jam 2017 and why hackathons are Great. This weekend, I attended the Global Game Jam (GGJ for short) at the Unity HQs in San Francisco. The GGJ is a distributed, global hackathon where teams produce a game over the course of the weekend. This ye...Recen...

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