joshparnell.wordpress.com
Moved! | A New Music
https://joshparnell.wordpress.com/2010/04/30/moved
An Exploration of Algorithmic Composition. For anyone following,. Has moved to http:/ anewmusic.com. By Josh Parnell on April 30, 2010. Posted in General News. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Music the Brain and Ecstasy.
neuralos.com
Josh Parnell's Online Portfolio
http://www.neuralos.com/index.html
Hi, I'm Josh! I love computer graphics, space, programming, video games, and, above all, procedural content generation. I'm currently a junior in computer graphics at Stanford. But have put my studies on hold for the time being to work full-time on developing my game Limit Theory.
joshparnell.com
Josh Parnell's Online Portfolio
http://www.joshparnell.com/projects.html
Limit Theory (Summer 2012 - Ongoing). In December of 2012, my game project Limit Theory. Was successfully funded on Kickstarter. Since then, I've been working full-time. To bring my dream of a totally-procedural, infinite, and open-ended sandbox space game to life. The game is written from scratch in C , using OpenGL for 3D, SFML. For windowing and threading, and irrKlang. For audio. The target release date is early 2014! CUDA Path Tracer / Procedural Modeling Language (Spring 2012). Over the years, my o...
joshparnell.com
Josh Parnell's Online Portfolio
http://www.joshparnell.com/index.html
Hi, I'm Josh! I love computer graphics, space, programming, video games, and, above all, procedural content generation. I'm currently a junior in computer graphics at Stanford. But have put my studies on hold for the time being to work full-time on developing my game Limit Theory.
neuralos.com
Josh Parnell's Online Portfolio
http://www.neuralos.com/projects.html
Limit Theory (Summer 2012 - Ongoing). In December of 2012, my game project Limit Theory. Was successfully funded on Kickstarter. Since then, I've been working full-time. To bring my dream of a totally-procedural, infinite, and open-ended sandbox space game to life. The game is written from scratch in C , using OpenGL for 3D, SFML. For windowing and threading, and irrKlang. For audio. The target release date is early 2014! CUDA Path Tracer / Procedural Modeling Language (Spring 2012). Over the years, my o...
ehsjosh.blogspot.com
A New Music: December 2009
http://ehsjosh.blogspot.com/2009_12_01_archive.html
A creative exploration of algorithmic composition. Thursday, December 24, 2009. For those still interested, the project development blog has been relocated to. Posted by Josh Parnell. Subscribe to: Posts (Atom). Total Lines of Code: 36,510. Add capabilities for post-processing. Build a percussive plugin built on a grammar engine. Make a plugin for bongos/congas (light percussion). The use of computer algorithms to create new music. A set of instructions. Two or more notes played simultaneously.
ehsjosh.blogspot.com
A New Music: Moved
http://ehsjosh.blogspot.com/2009/12/moved.html
A creative exploration of algorithmic composition. Thursday, December 24, 2009. For those still interested, the project development blog has been relocated to. Posted by Josh Parnell. Subscribe to: Post Comments (Atom). Total Lines of Code: 36,510. Add capabilities for post-processing. Build a percussive plugin built on a grammar engine. Make a plugin for bongos/congas (light percussion). The use of computer algorithms to create new music. A set of instructions. Two or more notes played simultaneously.
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