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Matt Chandlers' Blog

The ramblings and goings on of a Visual Effects artist. Sunday, 22 December 2013. Some RD for a recent project at Analog which called for some very large scale dust. After 14 hours of simulation and over a terabyte of sim storage, it proved a little bit too big.but theres some nice details and scale in here that shows how powerful the FumeFX solver really is. Thursday, 7 November 2013. Heres a bunch of Naiad simulation playblasts and RD from a personal project ive been working on for some time. Sand is a...

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Matt Chandlers' Blog | angry-pixel.blogspot.com Reviews
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The ramblings and goings on of a Visual Effects artist. Sunday, 22 December 2013. Some RD for a recent project at Analog which called for some very large scale dust. After 14 hours of simulation and over a terabyte of sim storage, it proved a little bit too big.but theres some nice details and scale in here that shows how powerful the FumeFX solver really is. Thursday, 7 November 2013. Heres a bunch of Naiad simulation playblasts and RD from a personal project ive been working on for some time. Sand is a...
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Matt Chandlers' Blog | angry-pixel.blogspot.com Reviews

https://angry-pixel.blogspot.com

The ramblings and goings on of a Visual Effects artist. Sunday, 22 December 2013. Some RD for a recent project at Analog which called for some very large scale dust. After 14 hours of simulation and over a terabyte of sim storage, it proved a little bit too big.but theres some nice details and scale in here that shows how powerful the FumeFX solver really is. Thursday, 7 November 2013. Heres a bunch of Naiad simulation playblasts and RD from a personal project ive been working on for some time. Sand is a...

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angry-pixel.blogspot.com angry-pixel.blogspot.com
1

Matt Chandlers' Blog: January 2013

http://angry-pixel.blogspot.com/2013_01_01_archive.html

The ramblings and goings on of a Visual Effects artist. Friday, 25 January 2013. Magazine published a nice little article about my studio ANALOG. Recently - noting our work and comparing us to the early days of respected VFX house The Embassy! Thanks 3DWorld - come on over for beer o'clock when you are around town. Tuesday, 22 January 2013. New work from ANALOG. Heres some new work we made at ANALOG just before Christmas in collaboration with Studio Hansa for CBS. CBS Idents - Hero. New work from ANALOG.

2

Matt Chandlers' Blog: SEE NO EVIL

http://angry-pixel.blogspot.com/2013/05/see-no-evil.html

The ramblings and goings on of a Visual Effects artist. Saturday, 18 May 2013. If you are about London - make sure you come by Brick lane. To the See No Evil event this coming June 2013 to meet and chat with us ANALOG. Not entirely sure what we will be talking about yet - but im sure it will be all about visual effects, handling insane clients, projects that didn't. Happen, projects that did happen, ongoing projects and things that have particles in it somewhere. Subscribe to: Post Comments (Atom).

3

Matt Chandlers' Blog: November 2013

http://angry-pixel.blogspot.com/2013_11_01_archive.html

The ramblings and goings on of a Visual Effects artist. Thursday, 7 November 2013. Heres a bunch of Naiad simulation playblasts and RD from a personal project ive been working on for some time. Most of this stuff is now long gone or now redundant within the project it was developed for - of which i hope to release some time within the new year. Subscribe to: Posts (Atom). View my complete profile.

4

Matt Chandlers' Blog: October 2013

http://angry-pixel.blogspot.com/2013_10_01_archive.html

The ramblings and goings on of a Visual Effects artist. Tuesday, 29 October 2013. Analog Studios' use of NUKE and MARI on Honda 'hands' commercial. Our compositing lead/supervisor Fabio Zaveti was over at IBC earlier this year to do a big talk all about how we made Honda Hands here at Analog. You can check it out here:. Analog Studios' use of NUKE and MARI on Honda 'hands' commercial. Subscribe to: Posts (Atom). Analog Studios use of NUKE and MARI on Honda hands. View my complete profile.

5

Matt Chandlers' Blog: February 2013

http://angry-pixel.blogspot.com/2013_02_01_archive.html

The ramblings and goings on of a Visual Effects artist. Thursday, 28 February 2013. Fire, Water and.tin foil. We recently completed some unusual idents for the SMASHHITS channel - with fire and smoke evolving into a viscous nail varnish material, water changing into foil balloons and fracturing ice evolving into jelly! I handled the fire to varnish and water to foil idents whilst the rest of the team tackled the ice and jelly. Smash Hits - Fire to Varnish. Smash Hits - Water to Foil. Im a nerd and im not...

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Julian Rowe, Cornwall artist. Thick, wet offerings from an oil painter's palette. A sample text widget. Etiam pulvinar consectetur dolor sed malesuada. Ut convallis euismod dolor nec. Pretium. Nunc ut tristique massa. Nam sodales mi vitae dolor. Ullamcorper et vulputate enim accumsan. Morbi orci magna, tincidunt vitae molestie nec, molestie at mi. Nulla nulla lorem. Suscipit in posuere in, interdum non magna. The Rajah’s Birthday. Here’s my painting. This is called “Rhododendron with Woodpecker&#82...

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Matt Chandlers' Blog

The ramblings and goings on of a Visual Effects artist. Sunday, 22 December 2013. Some RD for a recent project at Analog which called for some very large scale dust. After 14 hours of simulation and over a terabyte of sim storage, it proved a little bit too big.but theres some nice details and scale in here that shows how powerful the FumeFX solver really is. Thursday, 7 November 2013. Heres a bunch of Naiad simulation playblasts and RD from a personal project ive been working on for some time. Sand is a...

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