timshaya.wordpress.com
Playing with an Arduino Piezo Buzzer | timshaya
https://timshaya.wordpress.com/2014/04/18/playing-with-an-arduino-piezo-buzzer
Playing with an Arduino Piezo Buzzer. April 18, 2014. A coworker found a Tone library, found a way to update it for #arduino 1.0 . Trying to hook up an LED to go with the music now. This entry was posted in Arduino. Trying Out Arduino Analog Dial, Servo and Multimeter. Note to Self: Hooking Up an Arduino Uno to WiFi So It Can Text Me →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Blog at WordPress.com.
timshaya.wordpress.com
Oculus Rift, Trying Undercurrent Demo | timshaya
https://timshaya.wordpress.com/2013/09/25/oculus-rift-trying-undercurrent-demo
Oculus Rift, Trying Undercurrent Demo. September 25, 2013. Oculus Rift with the Undercurrent demo made w/ #UDK. No default head position tracking but when I looked up, i could see sharks swimming above me. Seen works-in-progress for position tracking w #Razor Hydra and WorldViz (wireless). Didn’t get motion sick playing this one. This entry was posted in Uncategorized. Playing with Oculus Rift Dev Kit. Oculus Rift, HUD Text is Fuzzy So Far →. Leave a Reply Cancel reply. Enter your comment here.
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Note to Self: Hooking Up an Arduino Uno to WiFi So It Can Text Me | timshaya
https://timshaya.wordpress.com/2014/04/24/note-to-self-hooking-up-an-arduino-uno-to-wifi-so-it-can-text-me
Note to Self: Hooking Up an Arduino Uno to WiFi So It Can Text Me. April 24, 2014. What I’m working with. I have an Arduino Uno R3 with a bunch of sensors, LEDs, a small breadboard, various jumper wires, a multimeter. Goal: detect with sensor, send me a text. I want to build a prototype that can read sensor data and notify me via text message (SMS) or Email when certain conditions are true. For example, I just created a quick human motion detector alarm using this tutorial. WiFi Options for Uno. The AWS ...
timshaya.wordpress.com
UDK With Early Oculus Rift Support – HUD Text also Fuzzy | timshaya
https://timshaya.wordpress.com/2013/09/25/udk-with-early-oculus-rift-support
UDK With Early Oculus Rift Support – HUD Text also Fuzzy. September 25, 2013. Just playing around with a UDK Hello World:. This entry was posted in oculus rift. Oculus Rift, HUD Text is Fuzzy So Far. Playing with MakeyMakey and Phillips Hue API →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.
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tim | timshaya
https://timshaya.wordpress.com/author/timshaya
Meraki MDM and iOS 9.3.1 – “App Already Scheduled For Management” Error Message. April 15, 2016. We kept getting this message on two out of five iPads recently, first with iOS 9.2.1. We updated to 9.3.1, same issue. We’ve had this “App Already Scheduled For Management” message come up in the Event Log and Activity Log in the dashboard, on each individual device page. There were some unique symptoms this time around:. The app would get prompted for an Install, we’d tap that Trust/Install button. To launch...
timshaya.wordpress.com
Playing with MakeyMakey and Phillips Hue API | timshaya
https://timshaya.wordpress.com/2014/04/03/playing-with-makeymakey-and-phillips-hue-api
Playing with MakeyMakey and Phillips Hue API. April 3, 2014. It’s useless #prototyping Friday. Used my #makeymakey , w/ spacebar clip hooked up to a paint can, with chicken scratch Javascript code w/ a keydown() event handler that listens for keyCode=32 (spacebar) and sends an ajax PUT request to the #hueapi #phillipshue which turns light 1 along with an html body tag background-color prop to red. This entry was posted in Arduino. UDK With Early Oculus Rift Support – HUD Text also Fuzzy.
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Oculus Rift, HUD Text is Fuzzy So Far | timshaya
https://timshaya.wordpress.com/2013/09/25/oculus-rift-hud-text-is-fuzzy-so-far
Oculus Rift, HUD Text is Fuzzy So Far. September 25, 2013. Oculus #teamfortress2 #steam Menu text is usually unreadable, consistently demo to demo and now in an actual game. Not sure yet if it’s a calibration issue. We tried A, B, C lenses, ran the config utility a few times. This entry was posted in oculus rift. Oculus Rift, Trying Undercurrent Demo. UDK With Early Oculus Rift Support – HUD Text also Fuzzy →. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
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