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AnKi 3D Engine Dev Blog

AnKi 3D Engine Dev Blog. Vulkan: The next Khronos graphics API… that is not OpenGL. This year’s GDC proved to be quite exciting. New technologies, new ideas and some heavyweight announcements. According to the press one of the most exciting presentations was Khronos’ Vulkan API and the demos running on top of it. That really depicted the momentum, the support and the commitment behind the new API. Continue reading →. Status report: github, OpenGL 4.4 and multithreaded renderer. Continue reading →. The vi...

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AnKi 3D Engine Dev Blog. Vulkan: The next Khronos graphics API… that is not OpenGL. This year’s GDC proved to be quite exciting. New technologies, new ideas and some heavyweight announcements. According to the press one of the most exciting presentations was Khronos’ Vulkan API and the demos running on top of it. That really depicted the momentum, the support and the commitment behind the new API. Continue reading →. Status report: github, OpenGL 4.4 and multithreaded renderer. Continue reading →. The vi...
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AnKi 3D Engine Dev Blog | anki3d.org Reviews

https://anki3d.org

AnKi 3D Engine Dev Blog. Vulkan: The next Khronos graphics API… that is not OpenGL. This year’s GDC proved to be quite exciting. New technologies, new ideas and some heavyweight announcements. According to the press one of the most exciting presentations was Khronos’ Vulkan API and the demos running on top of it. That really depicted the momentum, the support and the commitment behind the new API. Continue reading →. Status report: github, OpenGL 4.4 and multithreaded renderer. Continue reading →. The vi...

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anki3d.org anki3d.org
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reflections | AnKi 3D Engine Dev Blog

http://anki3d.org/tag/reflections

AnKi 3D Engine Dev Blog. AnKi supports a new modern effect for realtime reflections. Enjoy the video:. Solving the Linux multi-monitor problem with SDL 2.0. Game level video demonstration. Squashing bugs in AnKi. Status report: Demo, physically based rendering, cluster based deferred shading, preparing for Vulkan. Vulkan: The next Khronos graphics API… that is not OpenGL. Status report: github, OpenGL 4.4 and multithreaded renderer. Porting AnKi to Android. Developing games on and for Linux/SteamOS.

2

Screen-space local reflections | AnKi 3D Engine Dev Blog

http://anki3d.org/screen-space-local-reflections

AnKi 3D Engine Dev Blog. Status report: github, OpenGL 4.4 and multithreaded renderer →. AnKi supports a new modern effect for realtime reflections. Enjoy the video:. Click to share on Twitter (Opens in new window). Click to share on Facebook (Opens in new window). Click to share on Google (Opens in new window). This entry was posted in Uncategorized. Status report: github, OpenGL 4.4 and multithreaded renderer →. Solving the Linux multi-monitor problem with SDL 2.0. Game level video demonstration.

3

Source | AnKi 3D Engine Dev Blog

http://anki3d.org/source

AnKi 3D Engine Dev Blog. You can get the source code from github. Inside a terminal type:. Git clone - recurse-submodules https:/ github.com/godlikepanos/anki-3d-engine.git anki. All the information of how to build the engine are located inside the docs directory. Some times the master branch may not compile. Also note that without the assets (not published yet) the test application will crash. I’m working to address these issues. Solving the Linux multi-monitor problem with SDL 2.0.

4

Status Reports | AnKi 3D Engine Dev Blog

http://anki3d.org/category/status-reports

AnKi 3D Engine Dev Blog. Category Archives: Status Reports. Status report: Demo, physically based rendering, cluster based deferred shading, preparing for Vulkan. It’s been a while. AnKi’s development is continuing with some slowdown (I am a dad now). Some of the new features that landed in the codebase since the last update: Physical based rendering. Seems everyone is using it and now … Continue reading →. Status report: github, OpenGL 4.4 and multithreaded renderer. It’s been a long time since we...

5

C++11 spinlock | AnKi 3D Engine Dev Blog

http://anki3d.org/spinlock

AnKi 3D Engine Dev Blog. Porting AnKi to Android. Screen-space local reflections →. Apart from mutexes, spinlocks provide another way of protecting critical sections from multi-threaded access. Spinlocks perform the same job as mutexes but in a different way. Mutexes are better for long locking periods where spinlocks for shorter. C 11 has build-in support for mutexes but not for spinlocks. Fortunately creating a spinlock class is quite easy. And an example/benchmark of using a spinlock is the following:.

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GitHub - godlikepanos/anki-3d-engine: AnKi 3D engine source repository

https://github.com/godlikepanos/anki-3d-engine

AnKi 3D engine source repository. Http:/ www.anki3d.org. Use Git or checkout with SVN using the web URL. Aug 17, 2016. Preliminary support for deferred decals. Failed to load latest commit information. Added bled window based off of testap. Mar 12, 2016. Minor refactoring and docs. Mar 23, 2016. Making IR Vulkan debug friendly and hopefully faster. Jul 30, 2016. Preliminary support for deferred decals. Aug 17, 2016. Adding the assets for the simple scene. It's too basic at the moment. May 19, 2016. AnKi'...

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AnKi 3D Engine Dev Blog

AnKi 3D Engine Dev Blog. Vulkan: The next Khronos graphics API… that is not OpenGL. This year’s GDC proved to be quite exciting. New technologies, new ideas and some heavyweight announcements. According to the press one of the most exciting presentations was Khronos’ Vulkan API and the demos running on top of it. That really depicted the momentum, the support and the commitment behind the new API. Continue reading →. Status report: github, OpenGL 4.4 and multithreaded renderer. Continue reading →. The vi...

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