anydice.com anydice.com

anydice.com

AnyDice

AnyDice is an advanced dice probability calculator, available online. It is created with roleplaying games in mind.

http://www.anydice.com/

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Jasper Flick

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Jasper Flick

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jr●●●●●●@gmail.com

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Jasper Flick

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Amster●●●●●●idoost , 1108GC

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AnyDice | anydice.com Reviews
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AnyDice is an advanced dice probability calculator, available online. It is created with roleplaying games in mind.
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AnyDice | anydice.com Reviews

https://anydice.com

AnyDice is an advanced dice probability calculator, available online. It is created with roleplaying games in mind.

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anydice.com anydice.com
1

AnyDice

http://www.anydice.com/program/4013

Made by Jasper Flick. The roller functionality is beta). You can chat with me – the creator of AnyDice – using the widget below, if I'm online. If you ask a question while I'm offline, I usually post an answer via twitter. The chat session will remain alive even when it is hidden. Have you considered donating? Show me how and why! Yes, I have already donated! No, and don't bother me again!

2

AnyDice

http://www.anydice.com/program/576a,

Made by Jasper Flick. The roller functionality is beta). You can chat with me – the creator of AnyDice – using the widget below, if I'm online. If you ask a question while I'm offline, I usually post an answer via twitter. The chat session will remain alive even when it is hidden. Have you considered donating? Show me how and why! Yes, I have already donated! No, and don't bother me again!

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dnd-code.blogspot.com dnd-code.blogspot.com

The Great Code of D&D: VBA for D&D

http://dnd-code.blogspot.com/2015/09/vba-for-d.html

The Great Code of D&D. A blog for my D&D campaign and world, along with my own musings on D&D in general and time-saving programs I develop for my D&D games. Tuesday, September 22, 2015. First post since June: I haven't been playing or working on D&D much recently. So it goes. Today I'll dive into some of the work I have. Rows are combatants; columns are information (including damage taken). The new version looks more like this:. Columns are combatants; rows are information. July 14, 2016 at 12:14 PM.

dnd-code.blogspot.com dnd-code.blogspot.com

The Great Code of D&D: January 2016

http://dnd-code.blogspot.com/2016_01_01_archive.html

The Great Code of D&D. A blog for my D&D campaign and world, along with my own musings on D&D in general and time-saving programs I develop for my D&D games. Thursday, January 14, 2016. Back from the holidays. I had some time to talk to my players over the past few weeks to get some ideas about how they. Feel about social interaction. Let me tell you, before you get started on anything. Unless it's a special surprise), talk to your players so you know you're not going to be wasting your time.

dnd-code.blogspot.com dnd-code.blogspot.com

The Great Code of D&D: Musings on the Weight of a Gelatinous Cube

http://dnd-code.blogspot.com/2015/04/musings-on-weight-of-gelatinous-cube.html

The Great Code of D&D. A blog for my D&D campaign and world, along with my own musings on D&D in general and time-saving programs I develop for my D&D games. Thursday, April 30, 2015. Musings on the Weight of a Gelatinous Cube. If a gelatinous cube is 10 cubic feet in volume, then it's 283,168 cubic centimetres in volume. Assuming a density of 1.3g/cm 3 ( density of scientific gelatin. That's 368,118 grams, which is 811 pounds. For a gelatinous cube to weigh more than 15,000 pounds as Paizo. With a volum...

dnd-code.blogspot.com dnd-code.blogspot.com

The Great Code of D&D: February 2015

http://dnd-code.blogspot.com/2015_02_01_archive.html

The Great Code of D&D. A blog for my D&D campaign and world, along with my own musings on D&D in general and time-saving programs I develop for my D&D games. Wednesday, February 18, 2015. Wheel - Part I. Currently, I am running a game in a world I've called Wheel. Here are some images from the most recent update:. Independent states of Wheel. Climates of Wheel (Koppen classifications). I'll discuss these images and the research involved in following posts. For now, a brief explanation of the scale:.

dnd-code.blogspot.com dnd-code.blogspot.com

The Great Code of D&D: March 2015

http://dnd-code.blogspot.com/2015_03_01_archive.html

The Great Code of D&D. A blog for my D&D campaign and world, along with my own musings on D&D in general and time-saving programs I develop for my D&D games. Tuesday, March 31, 2015. Item Durability - Discoveries. So back to item durability. I simulated some more results, trying solutions 1. (increase the total resistance drastically) and 2. (set a breakpoint after which rolls can start). Total resistance: 2,145. Days (5.86 years). Total resistance: 3,790. Days (10.39 years). Total resistance: 8,071.

dnd-code.blogspot.com dnd-code.blogspot.com

The Great Code of D&D: Developing a Social Interaction Mechanic - Part II

http://dnd-code.blogspot.com/2015/12/developing-social-interaction-mechanic_18.html

The Great Code of D&D. A blog for my D&D campaign and world, along with my own musings on D&D in general and time-saving programs I develop for my D&D games. Friday, December 18, 2015. Developing a Social Interaction Mechanic - Part II. This next post will focus on the goals of the mechanic. Since we're building this mechanic for a very specific purpose (representing non-guaranteed informational exchanges in D&D), we need to keep a few aims of the system in mind:. Failing an EM must never deadlock the ga...

dnd-code.blogspot.com dnd-code.blogspot.com

The Great Code of D&D: September 2015

http://dnd-code.blogspot.com/2015_09_01_archive.html

The Great Code of D&D. A blog for my D&D campaign and world, along with my own musings on D&D in general and time-saving programs I develop for my D&D games. Tuesday, September 22, 2015. First post since June: I haven't been playing or working on D&D much recently. So it goes. Today I'll dive into some of the work I have. Rows are combatants; columns are information (including damage taken). The new version looks more like this:. Columns are combatants; rows are information. Subscribe to: Posts (Atom).

dnd-code.blogspot.com dnd-code.blogspot.com

The Great Code of D&D: Developing a Social Interaction Mechanic - Part I

http://dnd-code.blogspot.com/2015/12/developing-social-interaction-mechanic.html

The Great Code of D&D. A blog for my D&D campaign and world, along with my own musings on D&D in general and time-saving programs I develop for my D&D games. Tuesday, December 15, 2015. Developing a Social Interaction Mechanic - Part I. I don't want to do that anymore when there is an alternative: come up with a social interaction mechanic. Other worthy efforts I have seen have been a card system. And a modified diplomacy check. These are all beliefs held by the members of the village about how their wor...

dnd-code.blogspot.com dnd-code.blogspot.com

The Great Code of D&D: June 2015

http://dnd-code.blogspot.com/2015_06_01_archive.html

The Great Code of D&D. A blog for my D&D campaign and world, along with my own musings on D&D in general and time-saving programs I develop for my D&D games. Tuesday, June 9, 2015. Five Points and Sacrifices. Alexis at the Tao of D&D has recently given DMs some homework. 1 Name five skills you wish you possessed that would make you a better DM. 2 Name five sacrifices you'd be willing to make to gain any of those skills. In his comments to Connor Mckay's five points. Keep players more engaged during play&...

dnd-code.blogspot.com dnd-code.blogspot.com

The Great Code of D&D: Delays

http://dnd-code.blogspot.com/2016/01/delays.html

The Great Code of D&D. A blog for my D&D campaign and world, along with my own musings on D&D in general and time-saving programs I develop for my D&D games. Thursday, January 14, 2016. Back from the holidays. I had some time to talk to my players over the past few weeks to get some ideas about how they. Feel about social interaction. Let me tell you, before you get started on anything. Unless it's a special surprise), talk to your players so you know you're not going to be wasting your time.

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