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SIO2 v2.x: SIO2 Engine

SIO2 is a cross platform OpenGLES based 2D/3D Game Engine for the next generation of mobile devices such as iPhone 4G, iPad, iPod Touch and also provide emulation of iDevice(s) on Microsoft Windows and programming support via XCode and Visual C . What's new in [ v2.x ]. Complete reconstruction of the framework core and internals for better performance, flexibility and scalability. Camera and Lamp now export user properties and scripts. Sio2SocketConnect can now do domain resolution. Get rid of sio2MapBuf...

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SIO2 v2.x: SIO2 Engine | api.sio2interactive.com Reviews
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SIO2 is a cross platform OpenGLES based 2D/3D Game Engine for the next generation of mobile devices such as iPhone 4G, iPad, iPod Touch and also provide emulation of iDevice(s) on Microsoft Windows and programming support via XCode and Visual C . What's new in [ v2.x ]. Complete reconstruction of the framework core and internals for better performance, flexibility and scalability. Camera and Lamp now export user properties and scripts. Sio2SocketConnect can now do domain resolution. Get rid of sio2MapBuf...
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10 lua support improvements
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SIO2 v2.x: SIO2 Engine | api.sio2interactive.com Reviews

https://api.sio2interactive.com

SIO2 is a cross platform OpenGLES based 2D/3D Game Engine for the next generation of mobile devices such as iPhone 4G, iPad, iPod Touch and also provide emulation of iDevice(s) on Microsoft Windows and programming support via XCode and Visual C . What's new in [ v2.x ]. Complete reconstruction of the framework core and internals for better performance, flexibility and scalability. Camera and Lamp now export user properties and scripts. Sio2SocketConnect can now do domain resolution. Get rid of sio2MapBuf...

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api.sio2interactive.com api.sio2interactive.com
1

SIO2 v2.x: SIO2widget Struct Reference

http://api.sio2interactive.com/structSIO2widget.html

Include sio2 widget.h. Collaboration diagram for SIO2widget:. List of all members. To use with the SIO2widget. To use with the SIO2widget. Structure representing the local and world transformation of an SIO2widget. Rectangle specifying the area that respond to events. The bounding rectangle in screen coordinate for the event area of the SIO2widget. SIO2 MATERIAL MAX CHANNEL]. The cell to use for each texture channel. (a value of -1 skip the cell lookup). The flags of the SIO2widget. The name of the wiget.

2

SIO2 v2.x: File List

http://api.sio2interactive.com/files.html

Here is a list of all files with brief descriptions:. The main SIO2 framework implementation file. The main header file to include into your application in order to use the SIO2 framework. Use to create custom UV grids to reuse the same texture for multiple items. Contains structure definition and functions to use with an SIO2atlas. Create a 2D or 3D camera and a frustum to use with multiple clipping methods. Contains structure definition and functions to use with an SIO2camera. Interface to move differe...

3

SIO2 v2.x: SIO2object Struct Reference

http://api.sio2interactive.com/structSIO2object.html

Include sio2 object.h. Collaboration diagram for SIO2object:. List of all members. SIO2 OBJECT NVBO OFFSET]. Automatically created when an SIO2object. Is used as a soft body. Otherwise have to be created manually. Pointer to an SIO2instance. Pointer to an SIO2objectphysic. Structure used to contain the SIO2object. For each sound in n sound one SIO2sound. Structure representing the local and world transformation of an SIO2object. For each vgroup in n vgroup one SIO2vertexgroup. Pointer will be created.

4

SIO2 v2.x: SIO2framebuffer Struct Reference

http://api.sio2interactive.com/structSIO2framebuffer.html

Include sio2 framebuffer.h. Collaboration diagram for SIO2framebuffer:. List of all members. Where the texture snapshot will be located. Copy of the viewport location before sio2FramebufferBegin. Theses values will be restored after sio2FramebufferEnd. Copy of the viewport size before sio2FramebufferBegin. Theses values will be restored after sio2FramebufferEnd. The documentation for this struct was generated from the following file:. Generated on Mon Dec 26 2011 08:53:07 for SIO2 v2.x by.

5

SIO2 v2.x: SIO2 Engine

http://api.sio2interactive.com/index.html

SIO2 is a cross platform OpenGLES based 2D/3D Game Engine for the next generation of mobile devices such as iPhone 4G, iPad, iPod Touch and also provide emulation of iDevice(s) on Microsoft Windows and programming support via XCode and Visual C . What's new in [ v2.x ]. Complete reconstruction of the framework core and internals for better performance, flexibility and scalability. Camera and Lamp now export user properties and scripts. Sio2SocketConnect can now do domain resolution. Get rid of sio2MapBuf...

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iOS Resources | E.V.I.C.T. B.V.

http://evict.nl/ios-resources

Receiving e-mail using POP3. Sending e-mail using SMTP. In the past I gathered some bookmarks to valuable iOS resources. I posted these in a blog so that I could share them. The list kept on growing. The list is now on this page and I am planning to post regular updates to this list. Just follow @evermeer. On twitter or follow the RSS feed. Of this blog. If you know a great iOS resource that’s not in this list, then let me know. 2D and 3D graphic libraries and game engines. 3D game physics library. Crash...

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SIO2 v2.x: SIO2 Engine

SIO2 is a cross platform OpenGLES based 2D/3D Game Engine for the next generation of mobile devices such as iPhone 4G, iPad, iPod Touch and also provide emulation of iDevice(s) on Microsoft Windows and programming support via XCode and Visual C . What's new in [ v2.x ]. Complete reconstruction of the framework core and internals for better performance, flexibility and scalability. Camera and Lamp now export user properties and scripts. Sio2SocketConnect can now do domain resolution. Get rid of sio2MapBuf...

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