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arcanedreams - an independent games development studio

We're an independent game studio from the UK making games for both mobile and desktop platforms, targeting both Windows App Store and Google Play store. We believe in being open about our methods of developing games and software and sharing what we know with the community. Integrating the FBX file format into M. Tretopi: the third development blog. Tretopi: the first development blog. Tretopi: the second development blog.

http://www.arcanedreams.com/

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arcanedreams - an independent games development studio | arcanedreams.com Reviews

https://arcanedreams.com

We're an independent game studio from the UK making games for both mobile and desktop platforms, targeting both Windows App Store and Google Play store. We believe in being open about our methods of developing games and software and sharing what we know with the community. Integrating the FBX file format into M. Tretopi: the third development blog. Tretopi: the first development blog. Tretopi: the second development blog.

INTERNAL PAGES

arcanedreams.com arcanedreams.com
1

arcanedreams - an independent games development studio

http://www.arcanedreams.com/team

To develop games that are unique, engaging and fun. Our team comprises of individuals who come from around the world. We work together through various online tools and share the same passion for making amazing games for different platforms. We pride ourselves in being open-source friendly, sharing our development techniques, tools and source code.

2

arcanedreams - an independent games development studio

http://www.arcanedreams.com/news/show/tretopi-the-third-development-blog

Tretopi: The MonoGame content build pipeline. Plenty to talk about within this development blog post. First up is the content build system that is a part of MonoGame as that's where the majority of my problems lie at the moment. The contributors over at the MonoGame. For that file format. Unfortunately doing this with MonoGame is far more complicated seeing as we are still dependent on the way that content is built with XNA while combining that with a MonoGame project. MonoGame Content Builder (MGCB).

3

arcanedreams - an independent games development studio

http://www.arcanedreams.com/Network

The content for this page should be populated at a later date.

4

arcanedreams - an independent games development studio

http://www.arcanedreams.com/news/show/tretopi-the-second-development-blog

Tretopi: Infrastructure and tools. Since I made the last post, a lot more work has been done to the code base for the game. I've ensured that a lot of the code is flexible enough to be used on games other than simply Tretopi and conveniently I've named the codebase ArcMonoGame. I'm hoping to put this code up on GitHub. In the near future. Similarly, I hope that when the code base matures enough and the application has a substantial amount of features that I could also put up the source code for ArcTools.

5

arcanedreams - an independent games development studio

http://www.arcanedreams.com/news/show/tretopi-the-first-development-blog

In the end I ended up integrating a variation of the perlin noise algorithm. Simplex noise) that worked well and was generated samples on a separate thread to the main rendering thread which made use of hideous and very dated "immediate rendering" calls to OpenGL's API for the PSP. It was also during this time that I was contemplating to develop a demoscene application that demonstrated the fundamentals of L-Systems. In the end I decided that I wanted to make. No comments to display.

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github.com github.com

Arcane Dreams · GitHub

https://github.com/arcanedreams

The main repository for all open-source projects of arcanedreams. X6c;uc.shelton@arcanedreams.com. One framework for creating powerful cross-platform games. Feb 11, 2016. A C# NET wrapper for the Autodesk FBX SDK 2015. Jan 25, 2016. A cross-platform engine for various platforms including desktop and mobile. Dec 21, 2015. An extended library of tasks, binary readers and writers for automating various aspects of games development such as version handling and content checksum generation. Sep 7, 2015.

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