blog.renanse.com
Blog of Josh "Renanse" Slack: Fractured Universe
http://blog.renanse.com/2013/05/fractured-universe.html
Blog of Josh "Renanse" Slack. Latest updates and commentary from your friendly 3D enthusiast. My good friend David Bitkowski. And I have been working on an OUYA. To see images of the ships and such. It uses the open-source Ardor3D. Posted by Joshua Slack. Sunday, May 05, 2013. Location: Austin, TX, USA. It seems really nice. Both from this picture and from the facebook page. Keep up the good work =D. January 16, 2014 1:10 PM. Subscribe to: Post Comments (Atom). View my complete profile. My Mom the Author.
blog.renanse.com
Blog of Josh "Renanse" Slack: July 2012
http://blog.renanse.com/2012_07_01_archive.html
Blog of Josh "Renanse" Slack. Latest updates and commentary from your friendly 3D enthusiast. All around, people looking half dead". It is the sweltering summer in the city of Austin and it has been a long time since a blog update. Let's play a little catchup with a little Q&A:. Q: Why no blog posts for six months? We were keeping it fairly quiet since we did not have a lot of fun demos to show (and our best demos are still not public since they use customer assets :-/) so I didn't have much to talk about.
blog.renanse.com
Blog of Josh "Renanse" Slack: Winding Down
http://blog.renanse.com/2014/03/winding-down.html
Blog of Josh "Renanse" Slack. Latest updates and commentary from your friendly 3D enthusiast. As I recently announced. On the Ardor3D forums, I'm winding down the Ardor3D project after having been fairly silent there over the past year while working at Disney. It was an honor working on the engine and led to fantastic things such as working with NASA and RollsRoyce as well as the birth of the Goo Engine. Posted by Joshua Slack. Tuesday, March 11, 2014. Subscribe to: Post Comments (Atom). My Mom the Author.
blog.renanse.com
Blog of Josh "Renanse" Slack: July 2010
http://blog.renanse.com/2010_07_01_archive.html
Blog of Josh "Renanse" Slack. Latest updates and commentary from your friendly 3D enthusiast. JAI, JPEG2000 and Eclipse/RCP. So during my work here at NASA JPL these last two weeks, I've been integrating Ardor3D, streaming clipmap-based terrain and a Wii controller into an Eclipse RCP. We stream in terrain information as loss-less jpeg2000 images (to save bandwidth) and use JAI. After a lot of debugging, the manager of the group here (one Mark Powell, not the jME guy,) recalled an issue with JAI where th...
blog.renanse.com
Blog of Josh "Renanse" Slack: March 2014
http://blog.renanse.com/2014_03_01_archive.html
Blog of Josh "Renanse" Slack. Latest updates and commentary from your friendly 3D enthusiast. As I recently announced. On the Ardor3D forums, I'm winding down the Ardor3D project after having been fairly silent there over the past year while working at Disney. It was an honor working on the engine and led to fantastic things such as working with NASA and RollsRoyce as well as the birth of the Goo Engine. Posted by Joshua Slack. Tuesday, March 11, 2014. Links to this post. Subscribe to: Posts (Atom).
blog.renanse.com
Blog of Josh "Renanse" Slack: December 2011
http://blog.renanse.com/2011_12_01_archive.html
Blog of Josh "Renanse" Slack. Latest updates and commentary from your friendly 3D enthusiast. Merry Christmas and Happy Holidays to you all! See you in 2012! PS: On a personal note, we're still waiting for our baby boy to arrive. Any day now! Posted by Joshua Slack. Saturday, December 24, 2011. Links to this post. Location: Austin, TX, USA. Subscribe to: Posts (Atom). View my complete profile. Follow me on Twitter. My wife makes awesome cards! My Mom the Author. A Brief Programming Note. I am still here!
blog.renanse.com
Blog of Josh "Renanse" Slack: September 2010
http://blog.renanse.com/2010_09_01_archive.html
Blog of Josh "Renanse" Slack. Latest updates and commentary from your friendly 3D enthusiast. End of summer - a little time to relax. Wow, last day of September already! Time has flown by and things are going well here. Finished up one of my ongoing college courses, wrapped up a few work projects, finished up judging the Ardor3D Summer Event entries, got some new features up in Ardor3D and now taking a day or two off to decompress. Wheew! Do I want more to do? Heck, why not! Speaking of Ardor3D, recently...
blog.renanse.com
Blog of Josh "Renanse" Slack: October 2012
http://blog.renanse.com/2012_10_01_archive.html
Blog of Josh "Renanse" Slack. Latest updates and commentary from your friendly 3D enthusiast. And here at last is that video walkthrough of the goo4dead project I've been posting about. It's almost 8 minutes long, so I'll spare you any more text to read and just get right to it:. Posted by Joshua Slack. Wednesday, October 31, 2012. Links to this post. Location: Austin, TX, USA. Work continues on the Goo Engine. Looking the other way. Posted by Joshua Slack. Sunday, October 21, 2012. Links to this post.
blog.renanse.com
Blog of Josh "Renanse" Slack: August 2010
http://blog.renanse.com/2010_08_01_archive.html
Blog of Josh "Renanse" Slack. Latest updates and commentary from your friendly 3D enthusiast. Picture of the Day. Recently added skin mesh cloning to ardor and threw it quickly into one of our examples to test out. The cloning is up in svn, the example changes are not, but enjoy this picture. :). Posted by Joshua Slack. Tuesday, August 03, 2010. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Picture of the Day. Follow me on Twitter. My wife makes awesome cards! My Mom the Author.