
arelitecore.com
Arelite CoreArelite Core is an indie JRPG developed by Dragon Slumber for Windows, available now.
http://www.arelitecore.com/
Arelite Core is an indie JRPG developed by Dragon Slumber for Windows, available now.
http://www.arelitecore.com/
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Arelite Core | arelitecore.com Reviews
https://arelitecore.com
Arelite Core is an indie JRPG developed by Dragon Slumber for Windows, available now.
Arelite Core
http://www.arelitecore.com/devteam.php
Designer, programmer, writer and producer. Designer, programmer, writer and producer, Kevin is the pillar of Arelite Core's development. Founder of Dragon Slumber, he started working on a simple Japanese styled RPG in 2012 and as the game's story and and design became set, he gradually brought high quality artists to bring his vision to life. Also, Kevin wears ties because ties are cool. Chrono Trigger, Metal Gear Solid, Half-Life 2, Antichamber. Monster and character artist. Naresa loves stories of fict...
Arelite Core
http://www.arelitecore.com/gallery.php
Art, screenshots and videos. These are official trailers for Arelite Core. These are in-game screenshots of Arelite Core. Here are just a few of the concept art pieces created by Salvatore to bring the world and characters of Arelite Core to life. These are a few art pieces to brighten your desktops. Here are high quality logos, both for the game and the development company, Dragon Slumber. Here are a few of the fantastic tracks heard all throughout your adventure.
Arelite Core
http://www.arelitecore.com/characters.php
A young blacksmith from the mining village of Arreal, Karden showed a great disposition for forging at a young age. He rapidly became known as a prodigy and soon was chosen to be the next master of Arreal's blacksmiths. Patient, kind and with a strong sense of loyalty, Karden is always willing to lend his talents to those in need. A thalasai monk turned leader of his group after his monastery was invaded by monsters, Ibram faced great turmoil after his wife died from a mysterious illness. Feeling he ...
Arelite Core
http://www.arelitecore.com/fr/index.php
8 Mai, 2015. Arelite Core: Maintenant Greenlighté sur Steam! Après 125 jours sur Steam, Arelite Core a finalement été apprové pour publication. C'est incroyable de savoir que le jeu aura une bonne maion une fois qu'il sera complété et que je rejoint déjà un auditoire. Entretemps, le travail continue pour assurer qu'il soit à la hauteur des attentes des joueurs. C'est la meilleure source de nouvelles pour rester à jour sur tout ce qui est Arelite Core. 24 Avril, 2015. 12 Février, 2015. Bonne nouvelle ann&...
Arelite Core
http://www.arelitecore.com/gameinfo.php
The story so far. Arelite, a legendary metal believed to have a connection with the world of the dead itself, the Everflow. Long sought by blacksmiths seeking to fashion weapons of the greatest caliber, arelite eventually faded away from the world, becoming only a myth passed down from generation to generation. The world is in peril. Welcome to Arelite Core. Live a story, not a grindfest. Many games pad their gameplay time with grindests, but Arelite Core instead aims to invest it's time in a compelling ...
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Dragon Slumber
http://dragonslumber.com/wordpress/2014/05/11/yet-another-cavern
November 17, 2015. Bye bye random encounters (mostly). Today I’m proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible monsters during dungeon areas. My first aborted attempt. The new visible encounters. To the victor go the spoils! The solution is definitely not perfect, I wish I could have implemented the Chrono Trigger method properly. That being said, for only a few days of work, I’ve mostly addressed...Boy doe...
Dragon Slumber
http://dragonslumber.com/2015/04/22/preparing-arelite-cores-first-demo
November 17, 2015. Bye bye random encounters (mostly). Today I’m proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible monsters during dungeon areas. My first aborted attempt. The new visible encounters. To the victor go the spoils! The solution is definitely not perfect, I wish I could have implemented the Chrono Trigger method properly. That being said, for only a few days of work, I’ve mostly addressed...Boy doe...
Dave Voyles | Indie Dev Podcast
https://indiedevpodcast.wordpress.com/author/davidvoyles
Interviewing your favorite indie game developers. Author Archives: Dave Voyles. NEW SITE – IndieDevPodcast.com. January 30, 2016. This page will no longer be updated, as I’ve migrated from wordpress.com to Azure, where I can run plugins and JavaScript to improve the overall look and feel of the page. I’m still doing the podcast, but simply doing it on a site where I own the domain and server at IndieDevPodcast.com. Ep 26 – Howard Dortch, Shawnee State University. January 26, 2016. Watch the video here!
Dragon Slumber
http://dragonslumber.com/2015/01/13/a-lighthouse-to-remember
November 17, 2015. Bye bye random encounters (mostly). Today I’m proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible monsters during dungeon areas. My first aborted attempt. The new visible encounters. To the victor go the spoils! The solution is definitely not perfect, I wish I could have implemented the Chrono Trigger method properly. That being said, for only a few days of work, I’ve mostly addressed...Boy doe...
Dragon Slumber
http://dragonslumber.com/2014/11/14/the-random-encounter-conundrum
November 17, 2015. Bye bye random encounters (mostly). Today I’m proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible monsters during dungeon areas. My first aborted attempt. The new visible encounters. To the victor go the spoils! The solution is definitely not perfect, I wish I could have implemented the Chrono Trigger method properly. That being said, for only a few days of work, I’ve mostly addressed...Boy doe...
Dragon Slumber
http://dragonslumber.com/category/arelite-core
November 17, 2015. Bye bye random encounters (mostly). Today I’m proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible monsters during dungeon areas. My first aborted attempt. The new visible encounters. To the victor go the spoils! The solution is definitely not perfect, I wish I could have implemented the Chrono Trigger method properly. That being said, for only a few days of work, I’ve mostly addressed...Boy doe...
Dragon Slumber
http://dragonslumber.com/2014/12/24/pricing-and-customer-entitlement
November 17, 2015. Bye bye random encounters (mostly). Today I’m proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible monsters during dungeon areas. My first aborted attempt. The new visible encounters. To the victor go the spoils! The solution is definitely not perfect, I wish I could have implemented the Chrono Trigger method properly. That being said, for only a few days of work, I’ve mostly addressed...Boy doe...
Dragon Slumber
http://dragonslumber.com/2015/01/25/the-challenges-of-producing
November 17, 2015. Bye bye random encounters (mostly). Today I’m proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible monsters during dungeon areas. My first aborted attempt. The new visible encounters. To the victor go the spoils! The solution is definitely not perfect, I wish I could have implemented the Chrono Trigger method properly. That being said, for only a few days of work, I’ve mostly addressed...Boy doe...
Dragon Slumber
http://dragonslumber.com/2015/01/04/204
November 17, 2015. Bye bye random encounters (mostly). Today I’m proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible monsters during dungeon areas. My first aborted attempt. The new visible encounters. To the victor go the spoils! The solution is definitely not perfect, I wish I could have implemented the Chrono Trigger method properly. That being said, for only a few days of work, I’ve mostly addressed...Boy doe...
Dragon Slumber
http://dragonslumber.com/2015/05/16/clever-ideas
November 17, 2015. Bye bye random encounters (mostly). Today I’m proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible monsters during dungeon areas. My first aborted attempt. The new visible encounters. To the victor go the spoils! The solution is definitely not perfect, I wish I could have implemented the Chrono Trigger method properly. That being said, for only a few days of work, I’ve mostly addressed...Boy doe...
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Arelite Core
Forge your legacy in this JRPG of epic proportions. The age of heroes is passed, yet an ancient evil rises again. Join Karden, a master blacksmith journeying across the world to perfect his craft, forced to confront the dark entity Talameq to destroy it once and for all. A cinematic story driven adventure. Heroes with unique stances and techniques. Over 100 fully animated monsters. Master weapons and armor. An amazing retro styled soundtrack. The glory days of JRPGs as you remember them.
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