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Armchair Design

MMO design snippets from safety of an armchair. Tuesday, June 14, 2011. Recent Wizardry MMO announcement (which I frankly think will turn out to be vaporware) sparkled my interest in permadeath aspect. I personally never played MMO with it , but after brief google-fu apparently EQ had an experimental ruleset server they used for a contest. It was called Discord. To get some snippets of experience read :. Http:/ everquest.allakhazam.com/forum.html? Maybe tweaked for more lenient XP curves and such and cer...

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Armchair Design | armchairdesign.blogspot.com Reviews
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MMO design snippets from safety of an armchair. Tuesday, June 14, 2011. Recent Wizardry MMO announcement (which I frankly think will turn out to be vaporware) sparkled my interest in permadeath aspect. I personally never played MMO with it , but after brief google-fu apparently EQ had an experimental ruleset server they used for a contest. It was called Discord. To get some snippets of experience read :. Http:/ everquest.allakhazam.com/forum.html? Maybe tweaked for more lenient XP curves and such and cer...
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Armchair Design | armchairdesign.blogspot.com Reviews

https://armchairdesign.blogspot.com

MMO design snippets from safety of an armchair. Tuesday, June 14, 2011. Recent Wizardry MMO announcement (which I frankly think will turn out to be vaporware) sparkled my interest in permadeath aspect. I personally never played MMO with it , but after brief google-fu apparently EQ had an experimental ruleset server they used for a contest. It was called Discord. To get some snippets of experience read :. Http:/ everquest.allakhazam.com/forum.html? Maybe tweaked for more lenient XP curves and such and cer...

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armchairdesign.blogspot.com armchairdesign.blogspot.com
1

Armchair Design: May 2011

http://www.armchairdesign.blogspot.com/2011_05_01_archive.html

MMO design snippets from safety of an armchair. Wednesday, May 18, 2011. Woes of competetive gaming. The inherent problem with competetive gaming is that one side inevitably loses. No matter the time spent on training , preparation and planning one side will win and the other does not. And losses are depressing, especially if you were preparing. Of course this is not really a problem. Tournament teams are self selected. People know what they are aiming for and know that not everyone will be on top. A big...

2

Armchair Design: Fascinating read

http://www.armchairdesign.blogspot.com/2011/04/fascinating-read.html

MMO design snippets from safety of an armchair. Monday, April 25, 2011. Just read this post. Among other issues exposed are severe population imbalance, vulnerability to botting and gold sellers in f2p, . Imho everyone thinking about design should ask himself what mechanism I have in place to prevent such things? Subscribe to: Post Comments (Atom). Tales of the Rampant Coyote. Book Signing at Winter Faire This Weekend (and NaNoWriMo Results). The Psychology of Video Games. Working with git and Emacs.

3

Armchair Design: Rift review

http://www.armchairdesign.blogspot.com/2011/04/rift-review.html

MMO design snippets from safety of an armchair. Friday, April 15, 2011. I meant to post this for a long time - was sitting in my draft box for a while . I guess I wanted make a deep insightful post but it never turned into it , so just take it as a regular review :). What is more is that archetypes can fulfill more than one role - rogues can tank and offheal, mages can main heal, clerics can tank ,heal and dps. Zone design and art - pretty good looking ,enjoyed them .Iron peaks was my favorite. I never e...

4

Armchair Design: June 2011

http://www.armchairdesign.blogspot.com/2011_06_01_archive.html

MMO design snippets from safety of an armchair. Tuesday, June 14, 2011. Recent Wizardry MMO announcement (which I frankly think will turn out to be vaporware) sparkled my interest in permadeath aspect. I personally never played MMO with it , but after brief google-fu apparently EQ had an experimental ruleset server they used for a contest. It was called Discord. To get some snippets of experience read :. Http:/ everquest.allakhazam.com/forum.html? Maybe tweaked for more lenient XP curves and such and cer...

5

Armchair Design: Permadeath

http://www.armchairdesign.blogspot.com/2011/06/permadeath.html

MMO design snippets from safety of an armchair. Tuesday, June 14, 2011. Recent Wizardry MMO announcement (which I frankly think will turn out to be vaporware) sparkled my interest in permadeath aspect. I personally never played MMO with it , but after brief google-fu apparently EQ had an experimental ruleset server they used for a contest. It was called Discord. To get some snippets of experience read :. Http:/ everquest.allakhazam.com/forum.html? Maybe tweaked for more lenient XP curves and such and cer...

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Suspense! | Endgame Farming

https://endgamefarming.wordpress.com/2012/09/21/suspense

8230; leveling, alternate gameplay, boss kills, world firsts etc. In the end, the true endgame is MMORPG design …. MMORPG Grouping Done Right. The End Of An Era Indeed… →. September 21, 2012. As with every Friday, another installment to the Vanilla Preservation Project is due. Unfortunately this week I’ve had issues with uploading session 13. YouTube loses the upload upon completion 😦 While waiting for a re-upload I recorded session 14. Again upload 13 fails. View all posts by Ahtchu →. Life In Group 5.

endgamefarming.wordpress.com endgamefarming.wordpress.com

Ahtchu | Endgame Farming

https://endgamefarming.wordpress.com/author/ahtch

8230; leveling, alternate gameplay, boss kills, world firsts etc. In the end, the true endgame is MMORPG design …. Jock Nerd. Holistic. Game theoretician. Can recite the alphabet backwards. November 4, 2012. Boy, I do love me some Jackie Chan. Talk about style and swagger! This isn’t a post, but the recognition of a milestone. Apparently Endgame Farming turned one year old a couple of days ago, and I suppose a small … Continue reading →. The End Of An Era… After All. October 29, 2012. September 26, 2012.

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The End Of An Era… After All | Endgame Farming

https://endgamefarming.wordpress.com/2012/10/29/the-end-of-an-era-after-all

8230; leveling, alternate gameplay, boss kills, world firsts etc. In the end, the true endgame is MMORPG design …. The End Of An Era Indeed…. The End Of An Era… After All. October 29, 2012. How Who. What. When. Where. There are 3 principle reasons, oddly enough time commitment not being one of them. Nor is interest, for that matter, but more on this later. That would have done anything but demonstrate a virgin vanilla experience. It’s all or nothing where the purpose of this series is concerned...Needles...

endgamefarming.wordpress.com endgamefarming.wordpress.com

Endgame Farming | … leveling, alternate gameplay, boss kills, world firsts etc. In the end, the true endgame is MMORPG design … | Page 2

https://endgamefarming.wordpress.com/page/2

8230; leveling, alternate gameplay, boss kills, world firsts etc. In the end, the true endgame is MMORPG design …. Newer posts →. August 31, 2012. Today marks the beginning of the double-digit installments to our Vanilla Preservation Project. The beginning of a new era signals the closure of the last. How does one bridge the two? Continue reading →. August 24, 2012. And so today marks the final single-digit entry into the series. August 17, 2012. There Is No Such Thing As Downtime. August 9, 2012. 8230; ...

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Holy Trinity | Endgame Farming

https://endgamefarming.wordpress.com/holy-trinity

8230; leveling, alternate gameplay, boss kills, world firsts etc. In the end, the true endgame is MMORPG design …. This page outlines a series asserting that, for a truly complex combat game, the ‘Holy Trinity’ of Tank, Damage, Healer cannot be avoided. The series progresses to describe how the ‘Trinity’ is merely the base, and that designers should be building. From the formula. Proposed solutions are then provided, wrapping up the series. Part I: Tank, Damage, Healer. Part II: De/Buffer, Utility.

endgamefarming.wordpress.com endgamefarming.wordpress.com

Source v Sink | Endgame Farming

https://endgamefarming.wordpress.com/source-v-sink

8230; leveling, alternate gameplay, boss kills, world firsts etc. In the end, the true endgame is MMORPG design …. This page outlines a series detailing the need for sources rather than sinks, and not only how easily the shift occurs, but how to prevent it. The series acknowledges the need for both aspects, but outlines the proper place and time for both, in order to promote synergistic design. Part I: Preamble On Name Inflation. Part II: Sources And Sinks. Part III: Concepts Working Together.

endgamefarming.wordpress.com endgamefarming.wordpress.com

Uno Mas? | Endgame Farming

https://endgamefarming.wordpress.com/2012/11/04/uno-mas

8230; leveling, alternate gameplay, boss kills, world firsts etc. In the end, the true endgame is MMORPG design …. The End Of An Era… After All. November 4, 2012. Boy, I do love me some Jackie Chan. Talk about style and swagger! This isn’t a post, but the recognition of a milestone. Apparently Endgame Farming turned one year old a couple of days ago, and I suppose a small party could be had? The requirement for combat systems. 8211; simultaneously in an MMO by the playerbase of and for themselves. I supp...

endgamefarming.wordpress.com endgamefarming.wordpress.com

Vanilla Project | Endgame Farming

https://endgamefarming.wordpress.com/vanilla-project

8230; leveling, alternate gameplay, boss kills, world firsts etc. In the end, the true endgame is MMORPG design …. This is the Vanilla Preservation Project, performed on the Rebirth. Edit: Windows Movie Maker. Channel Playlist: Vanilla Project. Part 0: Mission Statement. Part I: Levels 1-7. Part II: Levels 7-10. Part III: Levels 10-12. Part IV: Levels 12-14. Part V: Levels 14-15. Part VI: Levels 15-16. Part VII: Levels 16-17. Part VIII: Levels 17-19. Part IX: Level 19. Part X: Levels 19-20. Right now I k...

endgamefarming.wordpress.com endgamefarming.wordpress.com

The End Of An Era Indeed… | Endgame Farming

https://endgamefarming.wordpress.com/2012/09/26/the-end-of-an-era-indeed

8230; leveling, alternate gameplay, boss kills, world firsts etc. In the end, the true endgame is MMORPG design …. The End Of An Era… After All →. The End Of An Era Indeed…. September 26, 2012. This week has been quite the interesting week, starting with this past weekend. Having been out of town to attend a function, coming back home to both a game anniversary and launch… it’s been fairly crazy. We pick up the ongoing series. Let’s Start With The News. Gives us nice, personal insight. To the game that m...

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armchair deductions | all things psychological reconsidered

All things psychological reconsidered. Varieties of Integrative Experience. Posted by John Danley. Posted by John Danley. Http:/ www.vox.com/2016/12/2/13803158/serial-killers-victims-data. Posted by John Danley. Https:/ www.theguardian.com/science/2016/nov/29/never-go-to-bed-angry-study-finds-evidence-for-age-old-advice. Posted by John Danley. Indiscretion in the Modern Era. Posted by John Danley. The Sleep of Reason Produces Monsters. Ideologies replete with paranoia, conspiracy, and mistrust were centr...

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armchair delights

BOOKS OF THE MONTH. Saturday, February 19, 2011. Beach cottages: home by the sea. So there I was, minding my own business, at our local homewares shop and in amongst the French-inspired "Moules" pots, faux fishing net and elegant wicker ware was this shining beacon. It spoke to me. It said something along the lines of "Open me and drool".I'm pretty sure. It was hard to put this book down and pick up the speed-peeler and parfait spoons I was there to actually buy. The words alone have the hypnotic associa...

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Armchair Design

MMO design snippets from safety of an armchair. Tuesday, June 14, 2011. Recent Wizardry MMO announcement (which I frankly think will turn out to be vaporware) sparkled my interest in permadeath aspect. I personally never played MMO with it , but after brief google-fu apparently EQ had an experimental ruleset server they used for a contest. It was called Discord. To get some snippets of experience read :. Http:/ everquest.allakhazam.com/forum.html? Maybe tweaked for more lenient XP curves and such and cer...

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Armchair Designers | A Game Design Podcast

Armchair Designers: 8 – Gorebad Interview. June 1, 2015. In our first interview episode David chats with Gorebad, professional Dungeon Master, about his HowReRoll Twitch stream, Role-playing Game design, Dungeons and Dragons, and various other topics. Armchair Designers: 7 – Unscripted. May 15, 2015. In this episode, David, Ian, and Belnoroth talk about the games they’ve been playing lately, and somehow end up talking a lot about mods. Armchair Designers: 6 – Life and Death Pt. 2. May 1, 2015. In this co...

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Armchair Destinations Magazine | Just another WordPress.com site

Bing image of the day inspires Lapara…. On January 22, 2018. If you’ve been on Bing, you’ll see a train. We have SL’s only running model! We also have a ton more to be renovated as well. Http:/ maps.secondlife.com/secondlife/Astarte/239/255/102. Come to the drugstore! On January 19, 2018. Got a cramp in all of your stomachs? The Lapara Drug Store (located in the Olde Astarte Neighborhood) fastened new machines to the wall to cure all that ails you! And don’t forget to try our tomato juice!

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Armchair Detective | Just another WordPress.com weblog

Just another WordPress.com weblog. So many people are following Amanda Knox appeal process that the site, “True Justice for Meredith Kercher”, has been having repeated server problems these days. Now that the verdict is finally out, I just went to check the site and got a very fitting error message that might as well be a comment on the outcome of the appeal process. True Justice for Meredith Kercher – service unavailable. After the Casey Anthony verdict, now this. What a sad day. In the following weeks,...