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Art of Optimization

Monday, June 16, 2014. The Legacy of GOAL. GOAL was a programming environment created by the incredibly smart co-founder of Naughty Dog - Andy Gavin - for the PlayStation 2 generation. It was never released to the public, hence only rumors of its greatness has trickled into the general game development scene. Why was GOAL so awesome? There is no doubt about it, GOAL was simply awesome. But why? In my opinion it was due to one single idea: Interactivity. That runs on the target. When programmers talk abou...

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Art of Optimization | art-of-optimization.blogspot.com Reviews
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Monday, June 16, 2014. The Legacy of GOAL. GOAL was a programming environment created by the incredibly smart co-founder of Naughty Dog - Andy Gavin - for the PlayStation 2 generation. It was never released to the public, hence only rumors of its greatness has trickled into the general game development scene. Why was GOAL so awesome? There is no doubt about it, GOAL was simply awesome. But why? In my opinion it was due to one single idea: Interactivity. That runs on the target. When programmers talk abou...
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1 art of optimization
2 the listener
3 the linker
4 the debugger
5 the dependency manager
6 the language
7 goal
8 and immediate
9 posted by
10 pål kristian engstad
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Art of Optimization | art-of-optimization.blogspot.com Reviews

https://art-of-optimization.blogspot.com

Monday, June 16, 2014. The Legacy of GOAL. GOAL was a programming environment created by the incredibly smart co-founder of Naughty Dog - Andy Gavin - for the PlayStation 2 generation. It was never released to the public, hence only rumors of its greatness has trickled into the general game development scene. Why was GOAL so awesome? There is no doubt about it, GOAL was simply awesome. But why? In my opinion it was due to one single idea: Interactivity. That runs on the target. When programmers talk abou...

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1

Art of Optimization: June 2014

http://art-of-optimization.blogspot.com/2014_06_01_archive.html

Monday, June 16, 2014. The Legacy of GOAL. GOAL was a programming environment created by the incredibly smart co-founder of Naughty Dog - Andy Gavin - for the PlayStation 2 generation. It was never released to the public, hence only rumors of its greatness has trickled into the general game development scene. Why was GOAL so awesome? There is no doubt about it, GOAL was simply awesome. But why? In my opinion it was due to one single idea: Interactivity. That runs on the target. When programmers talk abou...

2

Art of Optimization: Further Examination of Karsten Frank's Analysis

http://art-of-optimization.blogspot.com/2014/03/further-examination-of-karsten-franks.html

Monday, March 24, 2014. Further Examination of Karsten Frank's Analysis. In the previous post, as well as in Karsten Frank's analysis, there is a subtle nuance that we have to touch upon. In both his article and in my initial post we assumed that we can read off the table the number of lands that is required for a spell like Anger of the Gods. As you can see, this is quite different from the previous table. For double-colored spells:. And finally for triple-colored spells. 16/40 - 1 2 3 4 5 6 7. C 14 13 ...

3

Art of Optimization: Mana Requirements for Gold Cards

http://art-of-optimization.blogspot.com/2014/04/mana-requirements-for-gold-cards.html

Tuesday, April 15, 2014. Mana Requirements for Gold Cards. Anyone having tried to cast Rakdos, Lord of Riots. Or other guild leaders in Return to Ravnica draft know that it is quite unlikely to be able to cast them on turn 4. Why (besides the Lord's additional restriction) is this? Chance 4 = H([9, 8], [2, 2]) = C(9, 2) C(8,2) / C(9 8, 2 2) = 42.35%. Chance 5 = H([9, 8], [2, 3]) H([9, 8], [3, 2]) = 70.59%,. Again, turning to math, we will find [*]:. Three dual lands, L = [7,7,3], H(L, [2,2,0]) . H(L,...

4

Art of Optimization: Further Analysis of Karsten Frank's Mana Consistency

http://art-of-optimization.blogspot.com/2014/03/here-is-try-sin2x1-cos2x.html

Thursday, March 6, 2014. Further Analysis of Karsten Frank's Mana Consistency. Karsten Frank published a very nice article. At Channel Fireball that looked into the question of how many colored mana-sources you need in order to cast a spell or creature. I thought it would be nice to analyze Karsten Frank's results with my own analysis program. While Karsten programmed a simulation. First, the numbers I present are all assumed for being on the play. Not on the draw. Spells with a single colored mana:.

5

Art of Optimization: The Legacy of GOAL

http://art-of-optimization.blogspot.com/2014/06/the-legacy-of-goal.html

Monday, June 16, 2014. The Legacy of GOAL. GOAL was a programming environment created by the incredibly smart co-founder of Naughty Dog - Andy Gavin - for the PlayStation 2 generation. It was never released to the public, hence only rumors of its greatness has trickled into the general game development scene. Why was GOAL so awesome? There is no doubt about it, GOAL was simply awesome. But why? In my opinion it was due to one single idea: Interactivity. That runs on the target. When programmers talk abou...

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Monday, June 16, 2014. The Legacy of GOAL. GOAL was a programming environment created by the incredibly smart co-founder of Naughty Dog - Andy Gavin - for the PlayStation 2 generation. It was never released to the public, hence only rumors of its greatness has trickled into the general game development scene. Why was GOAL so awesome? There is no doubt about it, GOAL was simply awesome. But why? In my opinion it was due to one single idea: Interactivity. That runs on the target. When programmers talk abou...

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