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Art Portfolio by Rich MorrallHello and welcome to my portfolio. I hope you enjoy your visit. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.
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					Hello and welcome to my portfolio. I hope you enjoy your visit. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.
http://art-richmorrall.blogspot.com/
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Art Portfolio by Rich Morrall | art-richmorrall.blogspot.com Reviews
https://art-richmorrall.blogspot.com
Hello and welcome to my portfolio. I hope you enjoy your visit. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.
                            art-richmorrall.blogspot.com
                        Art Portfolio by Rich Morrall: Previous Consoles
http://art-richmorrall.blogspot.com/p/more-stuff.html
Below are some images from various older projects from different platforms. Conker: Live And Reloaded. Released on the XBox Conker:Live and Reloaded was an update of Conkers Bad Fur Day plus a completely new multiplayer online game. Work included modelling and texturing both small and large weapons, a range of props, characters, renders and icons for use in both the single player and the online multiplayer games and the game frontend.Maya and Photoshop were used for the modelling and texturing. A racing ...
Art Portfolio by Rich Morrall: Current Consoles
http://art-richmorrall.blogspot.com/p/current.html
Games made for the XBox 360 and Kinect. Kinect Sports Season 2. Released for the XBox 360 kinect. Posed, lit and rendered images for the game U.I. along with renders and screen shots for advertising purposes. Other work included prototyping props, LODs, and models for the Xbox market place. Maya and Photoshop were used for the modelling and texturing. Mental Ray was used for rendering. Some examples of renders of the characters used for advertising purposes. Examples of renders used for the game U.I.
Art Portfolio by Rich Morrall: Miscellaneous
http://art-richmorrall.blogspot.com/p/miscellaneous.html
A selection of miscellaneous images produced digitally and using traditional media. Some of these images were concept ideas or rendered images for aborted projects. Others were made as a result of trying new techniques and for fun. Work in progress. Using photoshop. Hi poly Jeep model for use in FMV for an unpublished Banjo game. Modelled in Maya and rendered with Mental Ray. A render of a Lotus 7 for an unpublished racing game. Modelled and rendered with 3DS MAX 2. Concept sketches for game characters.
Art Portfolio by Rich Morrall: CV
http://art-richmorrall.blogspot.com/p/cv.html
For a full CV please send a request to. Email: richmorrall.art@gmail.com. Games graphic artist with 14 years industry experience. Experienced in Maya and Photoshop. Adept at high poly and low poly modelling, UV mapping, texturing, LODs, rendering, image retouching. Full product cycle knowledge from prototyping to bug fixing to promotional work. Extensive experience of Xbox 360 and PC platforms. 11 published games plus 4 Xbox Live Arcade (XBLA) themes. Trained in traditional art techniques.
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Art: Themes
http://andybetts-art.blogspot.com/p/themes.html
These are a slection of background images used in a number of Xbox 360 themes. Modelled in Maya, textures in Photoshop and rendered in Mental Ray. Subscribe to: Posts (Atom). I'm a 3D modeller living in the UK with nearly 20 years experience in the video games industry using Maya, Photoshop, Zbrush, Mental Ray and Unreal. View my complete profile. Industrial Light and Magic.
Art
http://andybetts-art.blogspot.com/2011/01/motion-coke-can.html
Live action background, motion tracked coke can model in Maya, textures in Photoshop, rendered in Mental Ray and composited in Premiere. Rendered Can with reflection map. Subscribe to: Post Comments (Atom). I'm a 3D modeller living in the UK with nearly 20 years experience in the video games industry using Maya, Photoshop, Zbrush, Mental Ray and Unreal. View my complete profile. Industrial Light and Magic.
Art: Kinect Sports
http://andybetts-art.blogspot.com/p/kinect-sports.html
This is a small selection of some of the work produced for Kinect Sports. A couple of mascot characters produced as part of the downloadable content packs. Subscribe to: Posts (Atom). I'm a 3D modeller living in the UK with nearly 20 years experience in the video games industry using Maya, Photoshop, Zbrush, Mental Ray and Unreal. View my complete profile. Industrial Light and Magic.
Art: Conker
http://andybetts-art.blogspot.com/p/conker.html
Conker's Bad Fur Day. Created the majority of incidental objects like hats, guns, chainsaws, context sensitive objects, as well as conker's facial expressions and cut scene construction. Conker Live and Reloaded. Worked again on a large majority of objects as well as a few characters, vehicles and composing and rendering the FMV sequences for the multiplayer game and trailer. Subscribe to: Posts (Atom). View my complete profile. Industrial Light and Magic.
Art: Banjo
http://andybetts-art.blogspot.com/p/banjo.html
A small selection of hundreds of assets created for the Xbox 360 Game, Banjo-Kazooie Nuts and Bolts. Subscribe to: Posts (Atom). I'm a 3D modeller living in the UK with nearly 20 years experience in the video games industry using Maya, Photoshop, Zbrush, Mental Ray and Unreal. View my complete profile. Industrial Light and Magic.
Art: KS: Season Two
http://andybetts-art.blogspot.com/p/kinect-sports-season-two.html
This is a small selection of some of the work I produced for Kinect Sports: Season Two under my role as an art co-ordinator. Arcade Machine mascot. Subscribe to: Posts (Atom). I'm a 3D modeller living in the UK with nearly 20 years experience in the video games industry using Maya, Photoshop, Zbrush, Mental Ray and Unreal. View my complete profile. Industrial Light and Magic.
Art
http://andybetts-art.blogspot.com/2012/05/old-car.html
10,000 polygons approximately. Modelled in Maya, textures in Photoshop and rendered in Mental Ray. Subscribe to: Post Comments (Atom). I'm a 3D modeller living in the UK with nearly 20 years experience in the video games industry using Maya, Photoshop, Zbrush, Mental Ray and Unreal. View my complete profile. Industrial Light and Magic.
Art: CV
http://andybetts-art.blogspot.com/p/cv.html
I've been a 3D modeller in the games industry for 16 years and over that time I've learnt quiet a lot but it always brings a smile to my face when I find a new, better way of doing something. Why didn't I know that sooner? As well as games I've also worked on the several Xbox Avatar projects including the original Xbox Avatar Experience, Foxtel and a number of Xbox 360 Themes. Worked on a variety of game project and undertaken a varied number of roles within those projects. Rare Ltd, Manor Park, Twycross.
Art: More Games
http://andybetts-art.blogspot.com/p/more-games.html
A small selection of low polygon assets from the first person shooter. Mace weapons that were modelled but unused based on concepts provided by Lionhead Studios. Sonic and Sega All Stars Racing for the Xbox 360. I worked on the Banjo jeep model, taking a vehicle built using components from Banjo Kazooie: Nuts and Bolts and tidying up then texturing the model. In game images courtesy of SEGA. I also posed and rendered the box art/promotional image. Actual Xbox capture. Live TV footage courtesy Sky News.
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Richard Bagguley - The Muralist
Welcome to the Decorative Art of Richard Bagguley The Muralist. Richard Bagguley is a leading international mural and trompe loeil artist based in London, UK. In addition to painting murals in London and the UK Richards work is as international as it is diverse splitting his time between his studio in London and working on commissions in Europe, Asia, and the USA, latterly spending several years on large commissions in Istanbul. Richard Bagguley is a member of -.
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Art Portfolio by Rich Morrall
Hello and welcome to my portfolio. I hope you enjoy your visit. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.
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Blog de Art-Rien - L'Art - Skyrock.com
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