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Art by V

Wednesday, April 1, 2015. Settings in Marmoset Toolbag for viewing Substances. For the last week I've been messing around a lot with Substance Designer spending most of my time watching videos and reading tutorials. I still have a lot to learn in figuring out how all of the nodes work together so I can get the effect I'm looking for, but the workflow is so much more fun and easier than trying to manage a Photoshop document with dozens of layers. The setup is pretty simple:. Use GGX instead of blinn/phong.

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Wednesday, April 1, 2015. Settings in Marmoset Toolbag for viewing Substances. For the last week I've been messing around a lot with Substance Designer spending most of my time watching videos and reading tutorials. I still have a lot to learn in figuring out how all of the nodes work together so I can get the effect I'm looking for, but the workflow is so much more fun and easier than trying to manage a Photoshop document with dozens of layers. The setup is pretty simple:. Use GGX instead of blinn/phong.
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Art by V | artbyv.blogspot.com Reviews

https://artbyv.blogspot.com

Wednesday, April 1, 2015. Settings in Marmoset Toolbag for viewing Substances. For the last week I've been messing around a lot with Substance Designer spending most of my time watching videos and reading tutorials. I still have a lot to learn in figuring out how all of the nodes work together so I can get the effect I'm looking for, but the workflow is so much more fun and easier than trying to manage a Photoshop document with dozens of layers. The setup is pretty simple:. Use GGX instead of blinn/phong.

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artbyv.blogspot.com artbyv.blogspot.com
1

Art by V: 15 minutes in Bitmap2Material

http://artbyv.blogspot.com/2015/03/15-minutes-in-bitmap2material.html

Sunday, March 22, 2015. 15 minutes in Bitmap2Material. I always wanted to paint directly on a mesh, but Mari. Is ridiculously expensive and I wasn't dropping that much cash. I figure I'll never use Mari unless I end up at a studio that uses it in their texturing pipeline. When a friend told me about Substance Painter and I saw Allegorithmic's Substance Indie Pack for only $160 last June I was instantly sold. Today, the B2M 3 Walkthrough Tutorial. Till next time,. Subscribe to: Post Comments (Atom).

2

Art by V: April 2015

http://artbyv.blogspot.com/2015_04_01_archive.html

Wednesday, April 1, 2015. Settings in Marmoset Toolbag for viewing Substances. For the last week I've been messing around a lot with Substance Designer spending most of my time watching videos and reading tutorials. I still have a lot to learn in figuring out how all of the nodes work together so I can get the effect I'm looking for, but the workflow is so much more fun and easier than trying to manage a Photoshop document with dozens of layers. The setup is pretty simple:. Use GGX instead of blinn/phong.

3

Art by V: March 2015

http://artbyv.blogspot.com/2015_03_01_archive.html

Sunday, March 22, 2015. 15 minutes in Bitmap2Material. I always wanted to paint directly on a mesh, but Mari. Is ridiculously expensive and I wasn't dropping that much cash. I figure I'll never use Mari unless I end up at a studio that uses it in their texturing pipeline. When a friend told me about Substance Painter and I saw Allegorithmic's Substance Indie Pack for only $160 last June I was instantly sold. Today, the B2M 3 Walkthrough Tutorial. Till next time,. Saturday, March 21, 2015. A blog that foc...

4

Art by V: Settings in Marmoset Toolbag for viewing Substances

http://artbyv.blogspot.com/2015/04/settings-in-marmoset-toolbag-for.html

Wednesday, April 1, 2015. Settings in Marmoset Toolbag for viewing Substances. For the last week I've been messing around a lot with Substance Designer spending most of my time watching videos and reading tutorials. I still have a lot to learn in figuring out how all of the nodes work together so I can get the effect I'm looking for, but the workflow is so much more fun and easier than trying to manage a Photoshop document with dozens of layers. The setup is pretty simple:. Use GGX instead of blinn/phong.

5

Art by V: About V

http://artbyv.blogspot.com/p/about-v.html

V started in the RPG industry as the Founder and Art Director of his own company, The Inner Circle. Developing products for Dungeons and Dragons under the d20 System license. The company earned a reputation for high-quality artwork and superior production values. Several products he worked on were nominated for multiple Gen Con EN World RPG Awards and excerpted in Monte Cook Presents: The Year's Best d20. And graduated with honors earning the Advanced Achievement Award. Subscribe to: Posts (Atom).

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artbyv.com artbyv.com

Portfolio of Jeffrey Visgaitis: Visual Artist | Graphic Designer

http://www.artbyv.com/2d/index.html

Welcome to my portfolio! I am a digital artist that works in both 2D and 3D. My work is presented in the galleries below and can be seen by clicking on the corresponding image. If you would like to see additional art in progress, check out my ArtStation page. Or visit my blog. If you have questions about my art or if you are looking for a freelance artist, feel free to email me.

artbyv.com artbyv.com

Portfolio of Jeffrey Visgaitis: Modeler | Environment Artist | Designer

http://www.artbyv.com/thelostcave.html

This is the first environment I built in Unreal 4. My main goal was to learn how to get a scene constructed and how the engine had changed from UDK. This environment was based on a concept piece done by Jason Rosenstock. Click on the below thumbnails to open a larger version. There were 12 total assets I built for this scene. I sculpted the high poly models in ZBrush and created low poly models in Maya. Below are a few of the assets I created along with some of the textures I used.

artbyv.com artbyv.com

Portfolio of Jeffrey Visgaitis: Modeler | Environment Artist | Designer

http://www.artbyv.com/index.html

Welcome to my portfolio! I am a digital artist that works in both 3D and 2D. My work is presented in the galleries below and can be seen by clicking on the corresponding image. If you would like to see additional art in progress, check out my ArtStation page. Or visit my blog. If you have questions about my art or if you are looking for a freelance artist, feel free to email me.

artbyv.com artbyv.com

Portfolio of Jeffrey Visgaitis: Modeler | Environment Artist | Designer

http://www.artbyv.com/vehicles.html

This is a Colonial Viper Mark II from the reimagined Battlestar Galactia series. Click on the below thumbnails to open a larger version.

artbyv.com artbyv.com

Portfolio of Jeffrey Visgaitis: Modeler | Environment Artist | Designer

http://www.artbyv.com/textures.html

Procedural textures I created using Allegorithmic's Substance Designer. Click on the below thumbnails to open a larger version. Tiling textures I handpainted using Photoshop.

artbyv.com artbyv.com

Portfolio of Jeffrey Visgaitis: Modeler | Environment Artist | Designer

http://www.artbyv.com/props.html

These props were created for the canceled RPG Mooncrest by KnightMayor. Click on the below thumbnails to open a larger version.

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Wednesday, April 1, 2015. Settings in Marmoset Toolbag for viewing Substances. For the last week I've been messing around a lot with Substance Designer spending most of my time watching videos and reading tutorials. I still have a lot to learn in figuring out how all of the nodes work together so I can get the effect I'm looking for, but the workflow is so much more fun and easier than trying to manage a Photoshop document with dozens of layers. The setup is pretty simple:. Use GGX instead of blinn/phong.

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Portfolio of Jeffrey Visgaitis: Modeler | Environment Artist | Designer

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