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The Art of Computational Science home pageDetailed Introductions to the Art of Scientific Simulations
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Detailed Introductions to the Art of Scientific Simulations
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The Art of Computational Science home page | artcompsci.org Reviews
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Detailed Introductions to the Art of Scientific Simulations
the GRAPE project
An Introduction to N-Body Simulations
http://www.artcompsci.org/msa/web/index.html
An Introduction to the N-Body Problem. With computer simulation codes in C. This is the old (2003) version of:. The Art of Computational Science. To go to the new version, click on. 169; 2003-2004 Piet Hut. Back to ACS home page. We have coined the term Variational Programming. To describe our prefered approach to programming: to follow a path of least action. The name is borrow from physics, where Hamilton's variational principle states that a physical trajectory of a particle is given by a path alo...
The Art of Computational Science home page: Dutch version
http://www.artcompsci.org/lan/dutch/index.html
De Kunst van het Wetenschappelijk Rekenen. Een reeks boeken over het bouwen van een rekenkundig laboratorium. NOTE: THE TEXT BELOW IS OUT OF DATE,. AND REFERS TO AN EARLIER ACS VERSION. We welcome volunteers to translate the new ACS version. 169; 2003-2004 Piet Hut. 13 april 2005: onze nieuwste uitgave ACS 1.2. Zie ook de Nieuws. Pagina, voor een beschrijving van nieuwe ontwikkelingen, en de VGV pagina. Voor antwoorden op veelvuldig gestelde vragen. 1 Tekst en Code Weven [in voorbereiding]. Project is he...
The Art of Computational Science FAQ Page
http://www.artcompsci.org/rel/faq.html
The Art of Computational Science. 169; 2003-2005 Piet Hut. Back to ACS home page. Some frequently asked questions:. What is the Goal of the ACS project? How can I Play with an N-body Code? Is Ruby Fast Enough? Why So Many Volumes? Why the Name Maya? Why the Name Kali? I am an astronomy student. Is this for me? I am an astronomer, and I already got my PhD. Is this for me? I am an amateur astronomer. Is this for me? How can I help? What is the Goal of the ACS project? The ACS project aims at rekindling the...
The Open Knowledge home page
http://www.artcompsci.org/ok/index.html
The Art of Computational Science. 169; 2003-2007 Piet Hut. Back to ACS home page. Having access to the source code is one thing. Having access to the tacit knowledge that went into the process of writing the source code is quite something else. In our Manifesto. Below, we describe the philosophy behind the ACS initiative. We provide the following entry points, each roughly a factor ten longer than the previous one:. Open knowledge, a way to provide in-depth knowledge about an open source project.
./title.html
http://www.artcompsci.org/kali/pub/msa/title.html
1 The Universe in a Computer. 15 Star Forming Regions. 17 Writing your own star cluster simulator. 2 The Gravitational N-Body Problem. 23 Fun and Profit. 24 What is the Problem, and why N and Bodies? 3 The Gravitational 2-Body Problem. 33 A Fourth Point. 34 Center of Mass. 4 A Gravitational 1-Body Problem. 43 Closing the Circle. 44 Newton's Equations of Motion. 45 An Equivalent 1-Body Problem. 5 Writing the Code. 51 Choosing a Computer Language. 52 Choosing an Algorithm. 53 Specifying Initial Conditions.
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Ways of Knowing: The WoK'ers page
http://www.waysofknowing.net/Wokers.html
W o K : Ways of Knowing. Piet and Steven first met in the mid-nineties to discuss Piet's ideas about a book Steven had worked on years earlier. Since then, they have collaborated frequently and actively on the "science/life/values/contemplation" issues WoK explores. Photos and further personal information about them and their joint projects will be posted soon. Meanwhile, here are their short bio-pieces, and a link to other materials:. At the Institute for Advanced Study in. Steven Tainer is a logician, ...
Grav-Sim - Development
http://www.grav-sim.com/development.html
Gravity simulation on a desktop computer. The Development of Grav-Sim. Grav-Sim uses an evolution of the Art of Computer Science ACS code base provided on www.artcompsci.org. By Piet Hut and Jun Makino, two of the leading authorities on n-body simulations. Porting from Ruby to C. Instead of a single Ruby script "world6.rb", Grav-Sim provides 3 compiled command-line simulators:. Floating Point Data Types. The pre-compiled choices of Grav-Sim data-type are:. Fast-Sim: float for up to 7-digit precision.
Dirac Was Right
http://www.dirac-was-right.com/model-A.php
Hot, Cold and Warm Ideas in Particle Physics. Consider a unified model universe of particles where the only force acting between them is Gravity. Newton's laws of motion. Apply at slow speeds, while Special Relativity. Enforces a global limit at the speed-of-light. Assuming low speeds, Newton's law of gravity. For the sake of simplicity, we'll assume that G = 1 from here on. Newton's Second Law of Motion. To give an idea of what the effect would be on other particles, if there were any. Versus distance&#...
On Simulations of Galaxy Dynamics and Their Application to Physics Education
http://www.kof.zcu.cz/st/dis/schwarzmeier
Modification of Gravity Model. Related project: The Art of Computational Science. How to start with galaxy dynamics computer simulations. University of West Bohemia in Pilsen. Department of General Physics. E-mail: "Jakub.Schwarzmeier at gmail.com".
Piet Hut | Program in Interdisciplinary Studies
https://www.ids.ias.edu/piet
Current Year and Future Visitors. Professor of Interdisciplinary Studies. Institute for Advanced Study. The Art of Computational Science. Some initiatives for which I am a founding member:. Institute for Advanced Study. Princeton, NJ 08540. Princeton, New Jersey. Help our scientists and scholars continue their field-shaping work.
Grav-Sim - Resources
http://www.grav-sim.com/resources.html
Gravity simulation on a desktop computer. The Art of Computational Science. Piet Hut and Jun Makino are two of the leading authorities on n-body simulations. Note the Alice and Bob articles on their site which are well worth a read if you re interested in the underlying physics. ACS was the inspiration for the development of Grav-Sim. The Ruby-based ACS code "world6.rb" was ported to C and became the starting point for Grav-Sim development in 2008. Cosmological Simulations with GADGET. MICA has been setu...
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The Art of Computational Science home page
The Art of Computational Science. How to build a computational lab. 169; 2003-2009 Piet Hut. 2009, July 13: Grav-Sim. A C port of an extended subset of ACS, by Mark Ridler. Below you can read our various book volumes directly on the web. If you prefer to download a copy, you can choose one of our ACS release versions. See the What is New? Page for a description of new developments, and the FAQ page. For answers to frequently asked questions. An ACS Project: Maya, an Open Lab for Dense Stellar Systems.
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