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Art Games - Overview. Brian Schrank, PhD. 14EAS 00212 Loop Campus. Students learn to appreciate and advance games as an artistic medium in this bootcamp by making work that is avant-garde in its formal aesthetics or sociopolitical force. Every two weeks students rapidly develop and complete an art game that challenges the conventional wisdom of what games are, how and why we play them, and the role they perform in popular culture. Participation and Communicating = 25% of Final Grade.

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Art Games - Overview. Brian Schrank, PhD. 14EAS 00212 Loop Campus. Students learn to appreciate and advance games as an artistic medium in this bootcamp by making work that is avant-garde in its formal aesthetics or sociopolitical force. Every two weeks students rapidly develop and complete an art game that challenges the conventional wisdom of what games are, how and why we play them, and the role they perform in popular culture. Participation and Communicating = 25% of Final Grade.
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Untitled Document | artgamedev.com Reviews

https://artgamedev.com

Art Games - Overview. Brian Schrank, PhD. 14EAS 00212 Loop Campus. Students learn to appreciate and advance games as an artistic medium in this bootcamp by making work that is avant-garde in its formal aesthetics or sociopolitical force. Every two weeks students rapidly develop and complete an art game that challenges the conventional wisdom of what games are, how and why we play them, and the role they perform in popular culture. Participation and Communicating = 25% of Final Grade.

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Art Games: Theory and Practice - Dr. Brian Schrank

http://www.artgamedev.com/resources/index.html

Email me and I'll add your favorite items. Art Game Lists and Blogs. Political Games and Events. Super Columbine Massacre RPG! Alternate Reality Game (ARGs):. Doing public games or events will require you to do some dry runs and might draw public ire, so they are not for the feint of heart! Such as those by Gazira Babeli. Events like these surprise, disrupt, delight and/or empower players of an existing game or virtual world in a way that they don't ask for or expect. Other Famous Political Game Folks.

2

Art Games: Theory and Practice - Dr. Brian Schrank

http://www.artgamedev.com/schedule/index.html

Intro to Aesthetics and Formal Art. Intro the Avant-garde and Political Art. Overview of Formal and Political Art in Games. Lecture Introduction to Art Games ( PPT as ZIP. Read Chapter 1 by Thursday ( PDF. Finish Intro Lecture if necessary. High Art versus Low Art ( PPT. As reference for Spacefeel in Games. A level from Untitled Game. Project #1 Formal Art Game Project is assigned. Read Chapter 2 by Tuesday ( PDF. Discussion on Reading and Formal Art games students played over the weekend. How do they cr...

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Art Games Class Dev Blog

http://www.artgamedev.com/bloggg

Art Games Class Dev Blog. Skip to primary content. Skip to secondary content. Taste Trust – Final Project (Finished). June 17, 2016. None of the rules to the game changed since my last post:. Here are the videos:. June 15, 2016. Https:/ www.dropbox.com/s/4yh4kvtcbkhefc9/2016-06-15-r.zip? June 8, 2016. Developed by Dylan Cheng. Protester Charades is a political game designed to comment on the recent events on the DePaul campus involving Milo Yiannopoulos and protestors. June 7, 2016. Picture Wars – ...

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Art Games: Theory and Practice - Dr. Brian Schrank

http://www.artgamedev.com/projects/index.html

1 Formal Art Game Project. Renaissance perspective in historical art is an analogue to optimal experiential flow in today's mainstream games. Perspectival space (the illusion that paintings are virtual windows unto staged scenes) guides and controls the viewer in traditional painting. The rise of avant-garde painting, such as Impressionism and cubism, opened alternate ways of looking at and making paintings, and called into question how painting was defined as a medium. You have 2 weeks to develop a form...

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Art Games: Theory and Practice - Dr. Brian Schrank

http://www.artgamedev.com/index.html

Prof Brian Schrank (call me Brian). Bschrank [at] gmail.com. 14 East Jackson Room #212 Loop Campus. DePaul University, College of Computing and Digital Medi. Failure is an option. If you worry too much about making the best possible game, you will only make crap art games. You need to learn to both let go and hold on to be a great artist. Here is that concept graphed out for you:. Stay loose and open yourself to change. Being Kind and Helpful = 5%. Being Vocal and Participatory = 10%. Final Art Game = 25%.

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Brian Schrank, PhD in Videogames and Digital Media - Teaching

http://www.brianschrank.com/teaching.htm

Brian Schrank, PhD. Assistant Professor, DePaul University. Bschrank@gmail.com / 404-281-4282. AR and VR Games. Virtual Reality Game Development. College of Computing and Digital Media, DePaul University. Capstone: Game Development Project I and II. College of Computing and Digital Media, DePaul University. Class website for Winter 2015. Games from Spring 2013. Games from Spring 2012. Augmented Reality Game Development. College of Computing and Digital Media, DePaul University. Principles of Visual Design.

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Untitled Document

Art Games - Overview. Brian Schrank, PhD. 14EAS 00212 Loop Campus. Students learn to appreciate and advance games as an artistic medium in this bootcamp by making work that is avant-garde in its formal aesthetics or sociopolitical force. Every two weeks students rapidly develop and complete an art game that challenges the conventional wisdom of what games are, how and why we play them, and the role they perform in popular culture. Participation and Communicating = 25% of Final Grade.

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