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Artificial Illiteracy's Blog | Blog for the new Indie Game Dev team Artificial Illiteracy.Blog for the new Indie Game Dev team Artificial Illiteracy.
http://artificialilliteracy.wordpress.com/
Blog for the new Indie Game Dev team Artificial Illiteracy.
http://artificialilliteracy.wordpress.com/
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Artificial Illiteracy's Blog | Blog for the new Indie Game Dev team Artificial Illiteracy. | artificialilliteracy.wordpress.com Reviews
https://artificialilliteracy.wordpress.com
Blog for the new Indie Game Dev team Artificial Illiteracy.
Introducing Hikari – Multithreading for Unity | Artificial Illiteracy's Blog
https://artificialilliteracy.wordpress.com/2015/06/27/introducing-hikari-multithreading-for-unity
Artificial Illiteracy's Blog. Blog for the new Indie Game Dev team Artificial Illiteracy. June 27, 2015. Introducing Hikari – Multithreading for Unity. I’d like to start by telling those of you who don’t know what “multithreading” is that this post may not be for you. I will be assuming an audience of programmers. To create Aria I needed something before I could jump into gameplay: a networking solution for Unity3D. I poked around and of course found Bolt. Almost exactly what I wanted! This will launch M...
Rein | Artificial Illiteracy's Blog
https://artificialilliteracy.wordpress.com/author/nightfangm
Artificial Illiteracy's Blog. Blog for the new Indie Game Dev team Artificial Illiteracy. Archive by Author Rein. June 27, 2015. Introducing Hikari – Multithreading for Unity. I’d like to start by telling those of you who don’t know what “multithreading” is that this post may not be for you. I will be assuming an audience of programmers. To create Aria I needed something before I could jump into gameplay: a networking solution for Unity3D. I poked around and of course found Bolt. March 23, 2015. In Metav...
Weekly Design: Nerfs and Buffs Week | Artificial Illiteracy's Blog
https://artificialilliteracy.wordpress.com/2015/07/01/ons
Artificial Illiteracy's Blog. Blog for the new Indie Game Dev team Artificial Illiteracy. July 1, 2015. Weekly Design: Nerfs and Buffs Week. Welcome to the 2nd revitalized Weekly Design post! In this post I am going to continue relating some of our progress with Metavatar. Some of the things I’m going to go into specifically are the changes to Cataphract, Archer,. As well as the conceptualization of a new deck. I’m going to go a little more in depth on the three player decks: Cataphract, Archer,. Was run...
Interlude Post: A Day in the Life | Artificial Illiteracy's Blog
https://artificialilliteracy.wordpress.com/2015/07/06/interlude-post-a-day-in-the-life
Artificial Illiteracy's Blog. Blog for the new Indie Game Dev team Artificial Illiteracy. July 6, 2015. Interlude Post: A Day in the Life. Although all of my blog posts are usually about Design, every so often I am going to do a random post that has little or nothing to do with design, for the sheer sake of my own fun. Which brings us to the first interlude post: A Day in the Life! 9:00-10:00 am – Get to work! Back wall of the office and the narrow hallway that sunders the worlds of home and work. 2 entr...
Artificial Illiteracy's Blog | Blog for the new Indie Game Dev team Artificial Illiteracy. | Page 2
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Artificial Illiteracy's Blog. Blog for the new Indie Game Dev team Artificial Illiteracy. June 25, 2015. Weekly Design is back! Or rather, thank you for your patience in waiting for us to come back. The Weekly Design posts have returned. As Sam mentioned in another post, life got hectic for us this year. I was abroad in the UK at Cardiff University, and Sam was caught up in work. This summer however, we are working together full-time on our digital card games! And What we’ve been creating lately. Post, b...
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Artificiali per la pesca a mosca. Venerdì 12 dicembre 2008. Domenica 9 novembre 2008. Martedì 29 aprile 2008. Iscriviti a: Post (Atom). Sito sono a me. Forma di utilizzo,. Visualizza il mio profilo completo.
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artificial ignorance | anand iyer chronicles
April 28, 2015. This post originally appeared on TechCrunch on April 4, 2015: http:/ techcrunch.com/2015/04/04/the-work-family-imbalance/. I recently left my job primarily to spend more time with my two-year-old daughter. I didn’t want it to be too late before I realized that I had spent very little time with her; I was starting to establish some patterns that I wasn’t proud of, and it was stemming from my inability to balance work and family well. Establishing your balance early. Fathers spent 2.65 ...
artificialiintelligence.blogspot.com
Artificial Intelligence Course
Sunday, 18 January 2009. The list is a simple data structure widely used in non-numeric programming. A list is a sequence of any number of items, such as ann, tennis, tom, skiing. Such a list can be written in Prolog as:. Ann,tennis,tom,skiing]. Lists can be empty or non-empty. Empty list is shown as [] atom. Non-empty list can be viewed as consisting of two things:. The first item called head,. The remaining part called tail. Posted by Samanyolu Dizisi Online İzle. A constant unifies only with itself.
artificialilliteracy.wordpress.com
Artificial Illiteracy's Blog | Blog for the new Indie Game Dev team Artificial Illiteracy.
Artificial Illiteracy's Blog. Blog for the new Indie Game Dev team Artificial Illiteracy. July 28, 2015. Weekly Design: The Last Week of Summer. In my last blog post I said that I would go into more detail about the second encounter of our prototype campaign in Metavatar, so I’ll give something of a rundown as I talk about the balance changes we’ve been making. Beyond that, we made 2 changes that were not general focused: 1. We made it so that a card which previously played basic enemies, now plays t...
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Werkstatt für digitale Druckkunst, HighEnd-Scan und Bildbearbeitung. Zied Ben Romdhane, Winner POPCAP 2015. Children of the Moon, 2013 Piezography K7 Carbon Print auf Museo Portfolio Rag, 300 g/qm. Seit 2012 gibt es POPCAP, den piclet.org. Anschließend ist die Ausstellung bis zum 13. Mai, Montag – Freitag von 11 – 17 Uhr, geöffnet. Artificial Image, Berlin. Werkstatt für digitale Druckkunst,. Artificial Image ist eine für höchste Qualitätsansprüche eingerichtete Werkstatt für Scans analoger (fotografisch...
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Artificial Imagination
In spite of computer troubles, the second page of Artificial Imagination lives. August 9, 2017. This is the start of Artificial Imagination, August 6, 2017. Updates will come every Monday and Friday, which means we will be updating tomorrow and onwards. August 6, 2017. Her story begins on August 6, 2017. July 24, 2017. His story unfolds on August 6, 2017. July 18, 2017. Artificial Imagination 2017 2018 Thomas "Schloogywoog" Landon.