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Carl-e's 3d-art

Söndag 18 december 2011. Hey hey. Here's some pictures of what I've been doing these last few days, I think Skyrim had an effect on me o.O. First of is a picture of an ogre that I did today. The second one I did yesterday. Everything was made in zbrush but if I decide to make a gameversion I will go back and redo the hardsurface stuff in Maya. And lastly I done two anatomical sculpts, one which the ogre was based of. The male is as allways insanely buff. Onsdag 7 december 2011. Torsdag 10 november 2011.

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Carl-e's 3d-art | artofcarl-e.blogspot.com Reviews
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Söndag 18 december 2011. Hey hey. Here's some pictures of what I've been doing these last few days, I think Skyrim had an effect on me o.O. First of is a picture of an ogre that I did today. The second one I did yesterday. Everything was made in zbrush but if I decide to make a gameversion I will go back and redo the hardsurface stuff in Maya. And lastly I done two anatomical sculpts, one which the ogre was based of. The male is as allways insanely buff. Onsdag 7 december 2011. Torsdag 10 november 2011.
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1 carl e's 3d art
2 pile of screens
3 upplagd av
4 carl emil andreasson
5 inga kommentarer
6 skicka med e post
7 blogthis
8 dela på twitter
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10 dela på pinterest
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Carl-e's 3d-art | artofcarl-e.blogspot.com Reviews

https://artofcarl-e.blogspot.com

Söndag 18 december 2011. Hey hey. Here's some pictures of what I've been doing these last few days, I think Skyrim had an effect on me o.O. First of is a picture of an ogre that I did today. The second one I did yesterday. Everything was made in zbrush but if I decide to make a gameversion I will go back and redo the hardsurface stuff in Maya. And lastly I done two anatomical sculpts, one which the ogre was based of. The male is as allways insanely buff. Onsdag 7 december 2011. Torsdag 10 november 2011.

INTERNAL PAGES

artofcarl-e.blogspot.com artofcarl-e.blogspot.com
1

Carl-e's 3d-art: pile of screens

http://artofcarl-e.blogspot.com/2011/12/pile-of-screens.html

Söndag 18 december 2011. Hey hey. Here's some pictures of what I've been doing these last few days, I think Skyrim had an effect on me o.O. First of is a picture of an ogre that I did today. The second one I did yesterday. Everything was made in zbrush but if I decide to make a gameversion I will go back and redo the hardsurface stuff in Maya. And lastly I done two anatomical sculpts, one which the ogre was based of. The male is as allways insanely buff. Prenumerera på: Kommentarer till inlägget (Atom).

2

Carl-e's 3d-art: juli 2011

http://artofcarl-e.blogspot.com/2011_07_01_archive.html

Söndag 31 juli 2011. Old face - gameversion. Probably should have spend a little more time on the eyebrows seeing as they look like cotton in the viewport . And here's a pic of the shaded teeth. Think I'll be putting this one on hold for the time being, learning about shading-networks is fun and all, but it takes a lot of time to learn, time which I sadly don't have at the moment. Torsdag 21 juli 2011. Lördag 16 juli 2011. Fredag 15 juli 2011. Additionaly, here's a lowpoly modell of the hulk sculpture I ...

3

Carl-e's 3d-art: old face - gameversion

http://artofcarl-e.blogspot.com/2011/07/old-face-gameversion.html

Söndag 31 juli 2011. Old face - gameversion. Probably should have spend a little more time on the eyebrows seeing as they look like cotton in the viewport . And here's a pic of the shaded teeth. Think I'll be putting this one on hold for the time being, learning about shading-networks is fun and all, but it takes a lot of time to learn, time which I sadly don't have at the moment. Prenumerera på: Kommentarer till inlägget (Atom). Old face - gameversion. Visa hela min profil. The art of Buckster.

4

Carl-e's 3d-art: back again

http://artofcarl-e.blogspot.com/2011/09/back-again.html

Måndag 12 september 2011. So I've been feeling rather blue this last month, which has affected my productivity immensly, but now I'm back with some updates on stuff I did last week. First of is two character sculpts which some added color to hopefulle make it easier to distinguish between the various subtools. So here's "superbuffdude" and "bufffigherdude", the naming itself is highly originall I'm sure! Door concept http:/ www.autodestruct.com/images/quake4 door1.jpg. Visa hela min profil.

5

Carl-e's 3d-art: mars 2011

http://artofcarl-e.blogspot.com/2011_03_01_archive.html

Torsdag 31 mars 2011. Here's some renders I did the other day in Maya mentalray. Tisdag 29 mars 2011. One of he assignments was to make a character out of the Hellboy universe and I made (to me) the obvious choice.We were not allowed to exceed 6000 polys. Heres some screengrabs from the Maya viewport. I've finally managed to create a blog, woho! Here's some old stuff I've made. Prenumerera på: Inlägg (Atom). Heres some renders I did the other day in Maya me. Visa hela min profil. The art of Buckster.

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buckster-art.blogspot.com buckster-art.blogspot.com

Art of Buckster

http://buckster-art.blogspot.com/2014/09/a-personal-relaxation-piece.html

Monday, September 29, 2014. A personal relaxation piece. I am really enjoying playing around with environments lately. This was a play with mark making and a strong focal point. Subscribe to: Post Comments (Atom). A personal relaxation piece. I am really enjoying . Been speaking to some friends and artists lately a. Johan Wahlbäck. Simple template. Powered by Blogger.

carl-e.weebly.com carl-e.weebly.com

3d Renders - The Art of Carle

http://carl-e.weebly.com/3d-renders.html

The Art of Carle. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

carl-e.weebly.com carl-e.weebly.com

Resume - The Art of Carle

http://carl-e.weebly.com/resume.html

The Art of Carle. Autumn 2007 to Summer 2010. Attended a 3 year 3d-modeling program at the University of Skövde resulting in a bachelor's. November 2009 to March 2010. Was part of an outsourcing company named The Soil, during which I helped make a number. Of 3d-assets for the comapnies Junebud and Upperfirst. Autumn 2009 - Autumn/Winter 2010. Worked with the FPS-towerdefense game Sanctum at Coffee Stain Studios. Http:/ www.coffeestainstudios.com. I'm also somewhat familiar with Autodesk Mudbox and Xsi.

buckster-art.blogspot.com buckster-art.blogspot.com

Art of Buckster: November 2013

http://buckster-art.blogspot.com/2013_11_01_archive.html

Sunday, November 24, 2013. I could not sleep so I decided to do this life study before going to bed. It is from my childhood home in Gårdsjö, Sweden, during new years eve. One of the best days of my life. It was a very grey overcast day so the colors were really tricky to capture but I thoroughly enjoyed painting it. Saturday, November 16, 2013. I am doing a lot of studies at the moment and need to try and get some of it down in the practical manner of actually painting it. Thursday, November 7, 2013.

buckster-art.blogspot.com buckster-art.blogspot.com

Art of Buckster: March 2014

http://buckster-art.blogspot.com/2014_03_01_archive.html

Sunday, March 30, 2014. An update with a few personal pieces. Subscribe to: Posts (Atom). An update with a few personal pieces. Cheers! Johan Wahlbäck. Simple template. Powered by Blogger.

karinhagstrom.se karinhagstrom.se

Karin Hagström - 3D Artist: July 2011

http://www.karinhagstrom.se/2011_07_01_archive.html

Tuesday, July 5, 2011. I was fortunate enough to be offered a 3D Artist position at Coffee Stain Studios over the summer. The CSS people are a fun bunch and busy with really inspiring projects and ideas. The main focus is currently on their recently released game Sanctum. The art direction of the game is really beautiful and I'm very happy to get to contribute to it:). Take a look at these screenshots, or better yet, buy the game and get the full experience! Upplagd av Karin Hagström.

karinhagstrom.se karinhagstrom.se

Karin Hagström - 3D Artist: Sanctum 2 - Towers

http://www.karinhagstrom.se/2013/01/the-release-of-sanctum-2-is-getting.html

Saturday, January 19, 2013. Sanctum 2 - Towers. The release of Sanctum 2 is getting closer and Coffee Stain Studios started a while ago to make development updates on their blog and facebook page to visualize some of the main features of the game and how it differs from its' predecessor. Up until very recently these updates consisted of concept art (awesome concept art I might add:p) but now they've finally showcased some 3d stuff! The rocket and cannon tower have been textured by Emmy Wahlbäck.

karinhagstrom.se karinhagstrom.se

Karin Hagström - 3D Artist: W.I.P Bunker Hangout

http://www.karinhagstrom.se/2011/03/wip-bunker-hangout.html

Tuesday, March 22, 2011. I made a bunker environment a while ago and thought I'd try to improve it by adding some more detail to it. I've left the building and terrain as it is for now (will work more on those things later) and focused on creating props and debris for the interior. The idea is that someone has found this old bunker from WWII and made a sort of hangout out of it. I'm gonna add some more stuff like graffiti, garbage and chipped concrete to make it more grungy and less neat.

karinhagstrom.se karinhagstrom.se

Karin Hagström - 3D Artist: January 2013

http://www.karinhagstrom.se/2013_01_01_archive.html

Saturday, January 19, 2013. Sanctum 2 - Towers. The release of Sanctum 2 is getting closer and Coffee Stain Studios started a while ago to make development updates on their blog and facebook page to visualize some of the main features of the game and how it differs from its' predecessor. Up until very recently these updates consisted of concept art (awesome concept art I might add:p) but now they've finally showcased some 3d stuff! The rocket and cannon tower have been textured by Emmy Wahlbäck.

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Carl-e's 3d-art

Söndag 18 december 2011. Hey hey. Here's some pictures of what I've been doing these last few days, I think Skyrim had an effect on me o.O. First of is a picture of an ogre that I did today. The second one I did yesterday. Everything was made in zbrush but if I decide to make a gameversion I will go back and redo the hardsurface stuff in Maya. And lastly I done two anatomical sculpts, one which the ogre was based of. The male is as allways insanely buff. Onsdag 7 december 2011. Torsdag 10 november 2011.

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