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Tumo Mere Computer Animation Arts UCA Rochester

Thursday, 12 January 2017. Moore’s Law Minor Hand In. Christmas Break: Models and Textures. Here is part 2 my models and textures. Pretty much to sum it all down, I made a low poly body model in maya exported it to zbrush where I there spent longer than I should have creating a high poly model brought it back into maya and did my bakes. All in all bakes came out quite well, there was some artifacting but nothing too major and I cleaned up the areas most affected by it. Anyway here are illustrations.

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Tumo Mere Computer Animation Arts UCA Rochester | artoftumo.blogspot.com Reviews
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Thursday, 12 January 2017. Moore’s Law Minor Hand In. Christmas Break: Models and Textures. Here is part 2 my models and textures. Pretty much to sum it all down, I made a low poly body model in maya exported it to zbrush where I there spent longer than I should have creating a high poly model brought it back into maya and did my bakes. All in all bakes came out quite well, there was some artifacting but nothing too major and I cleaned up the areas most affected by it. Anyway here are illustrations.
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1 minor project submission
2 by tumo masilonyane
3 on scribd
4 fey sketchfab
5 by tumo mere
6 on sketchfab
7 posted by
8 tumo mere
9 no comments
10 email this
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minor project submission,by tumo masilonyane,on scribd,fey sketchfab,by tumo mere,on sketchfab,posted by,tumo mere,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,models,textures and bakes,4 comments,hi everybody
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Tumo Mere Computer Animation Arts UCA Rochester | artoftumo.blogspot.com Reviews

https://artoftumo.blogspot.com

Thursday, 12 January 2017. Moore’s Law Minor Hand In. Christmas Break: Models and Textures. Here is part 2 my models and textures. Pretty much to sum it all down, I made a low poly body model in maya exported it to zbrush where I there spent longer than I should have creating a high poly model brought it back into maya and did my bakes. All in all bakes came out quite well, there was some artifacting but nothing too major and I cleaned up the areas most affected by it. Anyway here are illustrations.

INTERNAL PAGES

artoftumo.blogspot.com artoftumo.blogspot.com
1

Tumo Mere Computer Animation Arts UCA Rochester: Interim Crit

http://artoftumo.blogspot.com/2016/11/view-moores-law-on-scribd.html

Thursday, 10 November 2016. Subscribe to: Post Comments (Atom). Third year Computer Animation Arts student at The University for the Creative Arts. View my complete profile. To preface Im not that skilled in mechanical engineering but I think we did a good job at trying to create a unique character that can . Fig1  Film name: Duel Directed by: Steven Spielberg  Starring: Dennis Weaver Year of release: 1971 The premise of the . So i messed up my presentation. Update 2.1 : Illustration. sort of. To preface...

2

Tumo Mere Computer Animation Arts UCA Rochester: Adaptation B: Art post

http://artoftumo.blogspot.com/2016/03/the-aim-has-been-to-create-characters.html

Thursday, 3 March 2016. Adaptation B: Art post. The aim has been to create characters that have hope and promise within their views of the world (in a way that i am able to depict pictorially) but strip it all away form them. 3 March 2016 at 12:41. Something to consider - Youre going to have to make these characters in Maya. Therefore should they be this realistic given your current skill level? 9 March 2016 at 23:10. Alans right you know. Subscribe to: Post Comments (Atom). View my complete profile.

3

Tumo Mere Computer Animation Arts UCA Rochester: September 2016

http://artoftumo.blogspot.com/2016_09_01_archive.html

Friday, 30 September 2016. Do not fret if these look too human. This human is the most advanced one of the lot and after its done I'm moving to doing a massive steam bot of some sort. but yeah the overall idea behind this guy is that he worked/ worked with people to do a set task. Thursday, 29 September 2016. Update 1.3 Inspirations and references. Product update 1.2. In essence a human game asking who we are, but using technologies that we have forgotten. So instead I began to think of myself as a games...

4

Tumo Mere Computer Animation Arts UCA Rochester: Adaptation A Submission

http://artoftumo.blogspot.com/2016/02/adaptation-submission.html

Friday, 5 February 2016. 22 February 2016 at 14:21. This comment has been removed by the author. 22 February 2016 at 14:23. Subscribe to: Post Comments (Atom). Third year Computer Animation Arts student at The University for the Creative Arts. View my complete profile. To preface Im not that skilled in mechanical engineering but I think we did a good job at trying to create a unique character that can . So i messed up my presentation. Update 2.1 : Illustration. sort of. Update 2.2: Modeling phase 1.

5

Tumo Mere Computer Animation Arts UCA Rochester: Christmas Break: Models and Textures

http://artoftumo.blogspot.com/2017/01/christmas-break-models-and-textures.html

Thursday, 12 January 2017. Christmas Break: Models and Textures. Here is part 2 my models and textures. Pretty much to sum it all down, I made a low poly body model in maya exported it to zbrush where I there spent longer than I should have creating a high poly model brought it back into maya and did my bakes. All in all bakes came out quite well, there was some artifacting but nothing too major and I cleaned up the areas most affected by it. 12 January 2017 at 08:35. She looks great, Tumo! Thank you T T.

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Tumo Mere Computer Animation Arts UCA Rochester

Thursday, 12 January 2017. Moore’s Law Minor Hand In. Christmas Break: Models and Textures. Here is part 2 my models and textures. Pretty much to sum it all down, I made a low poly body model in maya exported it to zbrush where I there spent longer than I should have creating a high poly model brought it back into maya and did my bakes. All in all bakes came out quite well, there was some artifacting but nothing too major and I cleaned up the areas most affected by it. Anyway here are illustrations.

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