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Imperfect Information: Project Update: Divided Attention
http://imperfectinfo.blogspot.com/2004/11/project-update-divided-attention.html
Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Thursday, November 04, 2004. Project Update: Divided Attention. Yesterday, I actually began creating a prototype of Divided Attention. Warning: Useless diatribe below. Posted by Roger Ngim @ 3:35 PM. San Diego, California, United States. I am an artist, teacher and enthusiast of games of all kinds. I particularly like strategy board games. View my complete profile. In Other Gaming News .
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Imperfect Information: In Other Gaming News ...
http://imperfectinfo.blogspot.com/2004/11/in-other-gaming-news.html
Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Thursday, November 04, 2004. In Other Gaming News . Congratulations to Jane for the unveiling of her super-secret project. It's so super-secret that I still don't know exactly what it's all about, even though I read the New York Times article. Thanks also to Jane for causing me to waste valuable art-making time playing Katamari Damacy. My copy of the huge fantasy game Heroscape. There's a...
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Imperfect Information: Game Critique: Narrative & Yu-Gi-Oh!
http://imperfectinfo.blogspot.com/2004/10/game-critique-narrative-yu-gi-oh.html
Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Monday, October 11, 2004. Game Critique: Narrative and Yu-Gi-Oh! Mirror Force, a highly useful Yu-Gi-Oh! While I'm on the topic of collectible card games, I thought I might as well use one this week to discuss narrative. Cards I'm pretty good at these games (I'm a former crane game. Champion), so all it took was about $2 for me to win a starter deck and three booster packs. TV series that...
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Imperfect Information: Breaking the circle
http://imperfectinfo.blogspot.com/2004/09/breaking-circle.html
Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Monday, September 20, 2004. Today's discussion of Huizinga's "magic circle" (the protected game space) brought to mind an interesting instance of "trespassing" that took place during a game of Werewolf. I played with a group of SFAI students last year. 1) Huizinga, Johan,. Beacon Press: New York, 1950), 6-12. Posted by Roger Ngim @ 8:43 PM. San Diego, California, United States.
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Imperfect Information: Playtesting Round 1: Cihan's Zilchmaster
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Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Monday, November 08, 2004. Playtesting Round 1: Cihan's Zilchmaster. A rousing evening of playtesting. I participated in the testing of Cihan's Trivial Pursuit-inspired game, Zilchmaster. Here are the responses to the questions:. 1 Game: Zilchmaster, Designer: Cihan. 2 Platform/genre: board game. 3 Core mechanic: voting. 4 Adjectives describing play experience:. Or "Is lameness a disease?
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Imperfect Information: Project Post: Response to Playtesting and Feedback
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Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Monday, November 15, 2004. Project Post: Response to Playtesting and Feedback. But I realized that I needed to give the game more thematic cohesiveness. I reworked all of the game's events in an attempt to make the decisions more meaningful. Now, I hope, when players consistently make the same kinds of choices, they will gravitate to certain colors and areas on the screen. I am an artist,...
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Imperfect Information: Another Go at Anno 1503
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Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Thursday, November 04, 2004. Another Go at Anno 1503. Today I took a break to play Klaus Teuber's board game Anno 1503. Posted by Roger Ngim @ 2:55 PM. San Diego, California, United States. I am an artist, teacher and enthusiast of games of all kinds. I particularly like strategy board games. View my complete profile. Game Design as Art Practice. Project Post: Divided Attention.
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Imperfect Information: Eye Candy: Caramba
http://imperfectinfo.blogspot.com/2004/10/eye-candy-caramba.html
Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Friday, October 15, 2004. Groovy '60s pop art? No, it's the board for the 1973 German game Caramba. My blog has been looking a little gray so I thought I'd share this game from my collection. I don't usually buy games as collector's items but I couldn't resist this one, which I recently found new (! Marked down from $40 to $5 at a game store. Called Caramba. Posted by Roger Ngim @ 7:41 PM.
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Imperfect Information: Game Critique: Citadels
http://imperfectinfo.blogspot.com/2004/10/game-critique-citadels.html
Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Sunday, October 24, 2004. During each round, the characters are announced in numerical order, and when a player’s character is called, he takes his turn. The Assassin, number 1, always goes first; the Thief, number 2, always goes second, etc. This means that the player holding the Assassin always has a chance to kill another character before that character acts. None (the character cards ...
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Imperfect Information: Playtesting Round 1: Jacob's Party Game
http://imperfectinfo.blogspot.com/2004/11/playtesting-round-1-jacobs-party-game.html
Thoughts mostly related to Game Design as Art Practice, a Fall 2004 course taught at the San Francisco Art Institute. Thursday, November 11, 2004. Playtesting Round 1: Jacob's Party Game. I apologize for not knowing the official title of Jacob's party game, which we played in Pete's Cafe, but I've chosen it to give playtesting feedback. 1 Name/desiger: Party Game (official name tk); Jacob. 2 Platform/category: Jacob's game falls into the social or party genre. Overall, I really enjoyed the party game....