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Sidescrolling Platformer ~Part 3~ The Player « AS3 Game Tutorials
https://as3gametuts.com/2012/01/08/platformer-3
Complete Flash game tutorials in ActionScript 3. 3: The Player Paddle. 4: The CPU Paddle. 4: Gravity and Jumping. 6: Parallax and Visuals. 11: Fixing the Bullets. 10 Tips for Beginners. My Story Our Site. Sidescrolling Platformer Part 3 The Player. In our last tutorial. What code do we add for the player? The player should accelerate smoothly upon pressing the arrow key, and glide to a stop due to friction when the arrow key is released. Smooth Movement, and Fixing the Background. First, change the insta...
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Sidescrolling Platformer — Part 10 — Shooting « AS3 Game Tutorials
https://as3gametuts.com/2012/05/17/platformer-10
Complete Flash game tutorials in ActionScript 3. 3: The Player Paddle. 4: The CPU Paddle. 4: Gravity and Jumping. 6: Parallax and Visuals. 11: Fixing the Bullets. 10 Tips for Beginners. My Story Our Site. Sidescrolling Platformer — Part 10 — Shooting. Welcome back to the flash game tutorial: how to make a side scrolling platformer game in actionscript 3. I can’t believe we’re already up to part. As you can probably tell from the title, this tutorial part will exclusively feature shooting. File, this migh...
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Sidescrolling Platformer ~Part 6~ Parallax Scrolling and Multi-Layer Visuals « AS3 Game Tutorials
https://as3gametuts.com/2012/02/17/platformer-6
Complete Flash game tutorials in ActionScript 3. 3: The Player Paddle. 4: The CPU Paddle. 4: Gravity and Jumping. 6: Parallax and Visuals. 11: Fixing the Bullets. 10 Tips for Beginners. My Story Our Site. Sidescrolling Platformer Part 6 Parallax Scrolling and Multi-Layer Visuals. Welcome to the sixth installment of the AS3 Side Scrolling Platformer tutorial series. With walls, and can jump. And even double jump. In this tutorial, we will step our platformer up a notch by adding in fancier visuals. Conver...
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Sidescrolling Platformer ~Part 2~ Scrolling the Background with the Arrow Keys « AS3 Game Tutorials
https://as3gametuts.com/2011/11/30/platformer-2
Complete Flash game tutorials in ActionScript 3. 3: The Player Paddle. 4: The CPU Paddle. 4: Gravity and Jumping. 6: Parallax and Visuals. 11: Fixing the Bullets. 10 Tips for Beginners. My Story Our Site. Sidescrolling Platformer Part 2 Scrolling the Background with the Arrow Keys. After setting up the basic outline of the platformer in Part 1. We will create a scrolling effect for the background in this tutorial which will be controlled by the arrow keys. Time to add the real code of the functions. ...
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Sidescrolling Platformer ~Part 1~ Setup and Planning « AS3 Game Tutorials
https://as3gametuts.com/2011/11/11/platformer-1
Complete Flash game tutorials in ActionScript 3. 3: The Player Paddle. 4: The CPU Paddle. 4: Gravity and Jumping. 6: Parallax and Visuals. 11: Fixing the Bullets. 10 Tips for Beginners. My Story Our Site. Sidescrolling Platformer Part 1 Setup and Planning. Welcome to my new tutorial series: how to make a simple art-based sidescrolling platformer game! You guys requested it, so here it is:. Series, and then try out the Pong. Tutorials for more experience.). Why make a sidescroller? I am not teaching the m...
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Sidescrolling Platformer — Part 12 — Basic Enemies « AS3 Game Tutorials
https://as3gametuts.com/2012/06/20/platformer-12
Complete Flash game tutorials in ActionScript 3. 3: The Player Paddle. 4: The CPU Paddle. 4: Gravity and Jumping. 6: Parallax and Visuals. 11: Fixing the Bullets. 10 Tips for Beginners. My Story Our Site. Sidescrolling Platformer — Part 12 — Basic Enemies. Creating the Enemy Class. Creating the Enemy class is very. Similar to creating the Bullet class. If you just read Part 10. Most of this step will look the same as when we made the Bullet class and symbol. Want to shoot that thing? I’m going to c...
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Pong ~Part 4~ The CPU’s Paddle « AS3 Game Tutorials
https://as3gametuts.com/2011/09/13/pong-4
Complete Flash game tutorials in ActionScript 3. 3: The Player Paddle. 4: The CPU Paddle. 4: Gravity and Jumping. 6: Parallax and Visuals. 11: Fixing the Bullets. 10 Tips for Beginners. My Story Our Site. Pong Part 4 The CPU’s Paddle. Welcome to part 4 of the Pong tutorial series. Please make sure you have read Part 1. Step Four: Program the Computer-controlled Paddle. The best way to figure this out is to simply look at how a normal player would react in a situation, and try to replicate that with code.
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Getting Started with AS3: The Absolute Beginner ~Part 1~ « AS3 Game Tutorials
https://as3gametuts.com/2011/03/05/getting-started-with-as3-1
Complete Flash game tutorials in ActionScript 3. 3: The Player Paddle. 4: The CPU Paddle. 4: Gravity and Jumping. 6: Parallax and Visuals. 11: Fixing the Bullets. 10 Tips for Beginners. My Story Our Site. Getting Started with AS3: The Absolute Beginner Part 1. So you want to make flash games, but you’ve never written a line of code before? And the best way to learn games is to learn from experience. If you’ve already got Flash Professional running on your computer, and know the very basics of programming.
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Pong ~Part 2~ Programming the Ball « AS3 Game Tutorials
https://as3gametuts.com/2011/08/11/pong-2
Complete Flash game tutorials in ActionScript 3. 3: The Player Paddle. 4: The CPU Paddle. 4: Gravity and Jumping. 6: Parallax and Visuals. 11: Fixing the Bullets. 10 Tips for Beginners. My Story Our Site. Pong Part 2 Programming the Ball. Welcome to Part 2 of the Actionscript 3 Flash game tutorial series for Pong! Make sure you check out Part 1. If you haven’t done that already. And if you are completely new to programming, my Getting Started. Tutorials are the place for you. Enough talk, let’s code.
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Sidescrolling Platformer ~Part 4~ Gravity and Jumping « AS3 Game Tutorials
https://as3gametuts.com/2012/01/22/platformer-4
Complete Flash game tutorials in ActionScript 3. 3: The Player Paddle. 4: The CPU Paddle. 4: Gravity and Jumping. 6: Parallax and Visuals. 11: Fixing the Bullets. 10 Tips for Beginners. My Story Our Site. Sidescrolling Platformer Part 4 Gravity and Jumping. Get ready for another great tutorial. I put more time into this one than I expected to. Adding gravity is actually. If you have any experience with Physics, you know that gravity causes an acceleration. How do we know if the player is falling? First, ...