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Managing Complexity Part 1 - Virtual Ink
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Let's Build a Roguelike. The Next (R)evolution in Computing. Managing Complexity Part 1. Managing Complexity Part 2. Managing Complexity Part 3. Managing Complexity Part 1. Raquo; Managing Complexity Part 1. Before you start to code, think about what problem you are trying to solve. All computer programs should solve one or more problems. For example, an electronic address book may solve the problem of storing names and addresses that can be quickly retrieved. Strange as it sounds, even games...For examp...
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Virtual Ink
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Let's Build a Roguelike. The Next (R)evolution in Computing. Managing Complexity Part 1. Managing Complexity Part 2. Managing Complexity Part 3. List of pages tagged with. Pointers and Composite Types. Powered by Wikidot.com. Independent Generation of Research. Bring it closer to the wake. Melkisedeck Leon Shine Blog. Click here to edit contents of this page. Click here to toggle editing of individual sections of the page (if possible). Watch headings for an edit link when available.
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FreeBasic Tutorials - Virtual Ink
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Let's Build a Roguelike. The Next (R)evolution in Computing. Managing Complexity Part 1. Managing Complexity Part 2. Managing Complexity Part 3. Raquo; FreeBasic Tutorials. If we look at the fact, we shall find that the great inventions of the age are not, with us at least, always produced in universities. On this page you will find a list of tutorials on the FreeBasic. The full documentation for FreeBasic can be found on the FB Wiki. Pointers and Composite Types. Dynamic Arrays in Composite Types. Click...
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Welcome! - Virtual Ink
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Let's Build a Roguelike. The Next (R)evolution in Computing. Managing Complexity Part 1. Managing Complexity Part 2. Managing Complexity Part 3. Virtual Ink is the central repository for my writing and programming projects. Within these pages you will find my programming tutorials, essays and stories. Check out the menu on the left for a list of resources available on the site. June 10, 2011. I decided to consolidate all my stuff on my Google site. June 09, 2011. March 02, 2009. December 21, 2008. If you...
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Free Programming Books - Virtual Ink
http://virtualink.wikidot.com/ba3dgp:ba3main
Let's Build a Roguelike. The Next (R)evolution in Computing. Managing Complexity Part 1. Managing Complexity Part 2. Managing Complexity Part 3. Raquo; Free Programming Books. Black Art of 3D Game Programming. An old (1995) classic book Black Art of 3D Programming. This book was written before DirectX or OpenGL were available on personal computers and teaches you how to build a 3D engine using just software (no hardware acceleration). Powered by Wikidot.com. Independent Generation of Research. Wikidot...
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rickclark58
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Posted Jun 22, 2014, 8:46 AM. This is a creative map of some ancient temple ruins set in amplified terrain. This map was made in response to Etho's call for suggestions on building ruins. Posted Dec 14, 2013, 8:31 PM. Is a story demo program I wrote a while back. Not a lot to it, but I still like this one. Posted Nov 5, 2013, 10:29 AM. By Rick Clark [ updated Nov 10, 2013, 11:01 AM. The novel is based on the video game Fallout:New Vegas. The Road to Vegas. Below is chapter 1 of the novel. The first is th...
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Page Tags - Virtual Ink
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Let's Build a Roguelike. The Next (R)evolution in Computing. Managing Complexity Part 1. Managing Complexity Part 2. Managing Complexity Part 3. Powered by Wikidot.com. A World of Darkness Encyclopedia for Modern Nights. Click here to edit contents of this page. Click here to toggle editing of individual sections of the page (if possible). Watch headings for an edit link when available. Append content without editing the whole page source. Check out how this page has evolved in the past.
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Managing Complexity Part 3 - Virtual Ink
http://virtualink.wikidot.com/mcplx3
Let's Build a Roguelike. The Next (R)evolution in Computing. Managing Complexity Part 1. Managing Complexity Part 2. Managing Complexity Part 3. Managing Complexity Part 3. Raquo; Managing Complexity Part 3. On two occasions I have been asked, 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out? I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question." - Charles Babbage. The other programmers had tried to debug the pr...
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List All Pages - Virtual Ink
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Let's Build a Roguelike. The Next (R)evolution in Computing. Managing Complexity Part 1. Managing Complexity Part 2. Managing Complexity Part 3. Binary Numbers and the Sign Bit. Chapter 2: Light Cycle. Converting Numeric Data Types. Dynamic Arrays in Composite Types. Page 1 of 4. Powered by Wikidot.com. A World of Darkness Encyclopedia for Modern Nights. Click here to edit contents of this page. Append content without editing the whole page source. Check out how this page has evolved in the past.
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Recent Changes - Virtual Ink
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Let's Build a Roguelike. The Next (R)evolution in Computing. Managing Complexity Part 1. Managing Complexity Part 2. Managing Complexity Part 3. 10 Jun 2011 22:39. 09 Jun 2011 13:10. 09 Jun 2011 12:55. 09 Jun 2011 12:52. Ba3dgp: Free Programming Books. 09 Jun 2011 12:51. 09 Jun 2011 12:35. Ba3dgp: Chapter 3: Graphics. 06 Mar 2009 23:02. Parent page set to: ba3dgp:ba3main. Ba3dgp: Chapter 3: Graphics. 06 Mar 2009 23:00. Ba3dgp: Free Programming Books. 06 Mar 2009 22:50. Ba3dgp: Free Programming Books.