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AshHammer's Alcove 3.0

My Warhammer 40,000 (40K) fan website. It showcases my Adeptus Mechanicus, Ultramarine and other armies.

http://www.ashhammer.com/

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AshHammer's Alcove 3.0 | ashhammer.com Reviews
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My Warhammer 40,000 (40K) fan website. It showcases my Adeptus Mechanicus, Ultramarine and other armies.
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KEYWORDS
1 Games Workshop
2 Warhammer 40
3 000
4 Adeptus Mechanicus
5 Adeptus
6 Adeptus Astartes
7 Blood Angels
8 Bloodquest
9 Cadian
10 Catachan
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updates,it's been years,the plan,ashhammers alcove@gmail com,any questions,ask away,cool stuff,cafe press stuff,cafepress store,navigation,main page,gallery,bolt action,aeronautica imperialis,red star rampant,general gaming,necromunda,tutorials,articles
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AshHammer's Alcove 3.0 | ashhammer.com Reviews

https://ashhammer.com

My Warhammer 40,000 (40K) fan website. It showcases my Adeptus Mechanicus, Ultramarine and other armies.

INTERNAL PAGES

ashhammer.com ashhammer.com
1

AshHammer's Alcove 3.0

http://www.ashhammer.com/40k.html

Oh where, oh where has my money gone? My main game. I've played it since my Squat Graviton-gun armed Engineer used to shoot up the Zoats and Jokaero. A long time. I'll put up my current Armies here, as well as future projects. (I need to win the lottery so I can "Retire" and paint mini's.). I'll also put up some of my oldest mini's on this page. My Squats don't get out much (as in never) and they need to have a place to brawl and booze like proper Space Viking Bikers. Adore the Immortal Emperor;.

2

AshHammer's Alcove 3.0

http://www.ashhammer.com/necro.html

The best game Games Workshop has ever produced. It still has its flaws though. You can have gangs that are very good at shooting with some very hard close combat characters. You could have a gang that would give Genestealers a hard time in close combat. That gang could still have one or two guys who can shoot the center of a dime out blindfolded. Your browser does not support iframes. Design from Website Style. Host your Web site with Dot5Hosting!

3

AshHammer's Alcove 3.0

http://www.ashhammer.com/2013.html

The stuff I didn't finish in. Lets see how I do (this time). I'm sooooo bad at this. Progress is made by lazy men looking for easier ways to do things.' - Robert A. Heinlein. The Emperor of Mankind. If you're a generous soul,. Just send me a buck. =). Your browser does not support iframes. Design from Website Style. Host your Web site with Dot5Hosting!

4

AshHammer's Alcove 3.0

http://www.ashhammer.com/index.html

One man's junk is another man's gold (but its still junk if its on the internet). Woah, what happend here? Almost two years without an update. I should fire my webpage guy. Few new things are coming up soon, sorry. Took care of that redirect that was stopping my images from displaying when you clicked on them. That was a pain in the ass. The one counter I had used since 2005 had been hacked or something. Pulled the code. Problem Solved. Added a Bolt Action section and updated the Space Wolves section.

5

AshHammer's Alcove 3.0

http://www.ashhammer.com/about.html

Me, myself and I. AshHammer, the man, the myth, the. legend? Hobby - I've been playing GW games since I was in my early teens. Now, in my early thirties (where did the time go? I'm finding that the hobby has grown beyond where I thought it would go. No more am I the only player within an hour drive. There is a whole bunch of Nerdy Types. THE White Dwarf. I'm a Superstar! Why yes, you can touch my hands. I don't think the skill will rub off on you, peasant. What I do for a living is fun, but pays about as...

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TOTAL PAGES IN THIS WEBSITE

15

LINKS TO THIS WEBSITE

mathhammer.blogspot.com mathhammer.blogspot.com

Mathhammer: FarseerMobile (Mathhammer Calculator) for Blackberry First Beta Complete

http://mathhammer.blogspot.com/2009/03/farseermobile-mathhammer-calculator-for.html

Monday, March 16, 2009. FarseerMobile (Mathhammer Calculator) for Blackberry First Beta Complete. I especially like the feature of being able to select each result on the damage chart you want combined into a single probability. The math for combining these is a lot more complicated than just adding the probability of each damage result, as it's a binomial probabilty, so it's really nice to get that number by just checking a few boxes. March 17, 2009 at 5:23 AM. March 17, 2009 at 7:08 AM. Still looking f...

mathhammer.blogspot.com mathhammer.blogspot.com

Mathhammer: January 2009

http://mathhammer.blogspot.com/2009_01_01_archive.html

Friday, January 23, 2009. 40K and the Assault. The bayonet has always been the weapon of the brave and the chief tool of victory" - Napoleon Bonaparte. Napoleon Bonaparte is my absolute favorite historical figure of all time. Of course the biggest reason behind this is his ability to apply his strategies. To destroy his enemies over and over again on the field of battle. Most people when they hear Napoleon think of his defeat at Waterloo, but don't think about how he completely out generaled. 5) - You ge...

mathhammer.blogspot.com mathhammer.blogspot.com

Mathhammer: November 2009

http://mathhammer.blogspot.com/2009_11_01_archive.html

Wednesday, November 18, 2009. Everyone Deserves a Second Chance - Calculating Re-rolls with Method 216. I don't get many things right the first time, in fact, I am told that a lot. - Ben Folds. So looks like I took another hiatus from 40K, luckily (a word I never use in conjunction with mathhammer) I'm back and brought an easy way to factor in re-rolls to Method 216. If you don't know what Method 216 is, or just don't remember, then go learn all about it here Super Simple Method 216. If a Farseer had Doo...

mathhammer.blogspot.com mathhammer.blogspot.com

Mathhammer: Mathhammer: Scatter dice Probability II

http://mathhammer.blogspot.com/2009/03/mathhammer-scatter-dice-probability-ii.html

Friday, March 20, 2009. Mathhammer: Scatter dice Probability II. I've been asked since writing my previous article on scatter dice probability how to calculate the probability of a certain distance of scatter, not just a direct hit. This is actually pretty easy to calculate using the same forumla. How do you calculate the prob of scattering 1 inch or less for a BS of 4? Use the same formula I showed you before, but use a BS of 5 instead of 4. For 2 inches or less use a BS of 6 instead of a 4. So if the B...

mathhammer.blogspot.com mathhammer.blogspot.com

Mathhammer: Mathhammer: Scatter dice probability

http://mathhammer.blogspot.com/2009/03/mathhammer-scatter-dice-probability.html

Thursday, March 19, 2009. Mathhammer: Scatter dice probability. 8220;Our bombs are smarter than the average high school student. At least they can find Kuwait.” - A. Whitney Brown. A few days ago I started to think of an easy formula people could use for figuring out the probability that a blast weapon would scatter within a certain distance. Here is what I came up with. How the scatter dice work. You roll 2D6 and add the numbers together to see how far the blast template scatters if an [arrow] is rolled.

mathhammer.blogspot.com mathhammer.blogspot.com

Mathhammer: Super Simple 'Method 216'

http://mathhammer.blogspot.com/2009/01/super-simple-method-216.html

Wednesday, January 14, 2009. Super Simple 'Method 216'. Do not worry about your problems with mathematics, I assure you mine are far greater. - Albert Einstein. Today I'm going to explain to you a super simple method I've developed for quickly calculating how many of something you can expect to kill by shooting or close combat. I've named it 'Method 216' for reasons that will become very obvious to you when I'm done explaining how it works. Now then here is how the 'Method 216' works. 2 to wound = 5 side...

mathhammer.blogspot.com mathhammer.blogspot.com

Mathhammer: Everyone Deserves a Second Chance - Calculating Re-rolls with Method 216

http://mathhammer.blogspot.com/2009/11/everyone-deserves-second-chance.html

Wednesday, November 18, 2009. Everyone Deserves a Second Chance - Calculating Re-rolls with Method 216. I don't get many things right the first time, in fact, I am told that a lot. - Ben Folds. So looks like I took another hiatus from 40K, luckily (a word I never use in conjunction with mathhammer) I'm back and brought an easy way to factor in re-rolls to Method 216. If you don't know what Method 216 is, or just don't remember, then go learn all about it here Super Simple Method 216. If a Farseer had Doo...

mathhammer.blogspot.com mathhammer.blogspot.com

Mathhammer: WANTED: FarseerMobile beta testers

http://mathhammer.blogspot.com/2009/03/wanted-farseermobile-beta-testers.html

Thursday, March 12, 2009. WANTED: FarseerMobile beta testers. Do you play Warhammer 40K? Do you own a Blackberry? So far the beta only includes calculations for shooting at infantry, here is how it works. Here is what you input,. Dice roll needed to hit. Dice roll needed to wound. Dice roll needed for target to make an armor / cover / inv save. Optional dice roll needed for a second save such as FNP or WBB. Here is what it calculates,. Expected number of unsaved wounds for a single shot. I plan on having...

mathhammer.blogspot.com mathhammer.blogspot.com

Mathhammer: March 2009

http://mathhammer.blogspot.com/2009_03_01_archive.html

Friday, March 20, 2009. Mathhammer: Scatter dice Probability II. I've been asked since writing my previous article on scatter dice probability how to calculate the probability of a certain distance of scatter, not just a direct hit. This is actually pretty easy to calculate using the same forumla. How do you calculate the prob of scattering 1 inch or less for a BS of 4? Use the same formula I showed you before, but use a BS of 5 instead of 4. For 2 inches or less use a BS of 6 instead of a 4. Mathhammer:...

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One man's junk is another man's gold (but its still junk if its on the internet). Woah, what happend here? Almost two years without an update. I should fire my webpage guy. Few new things are coming up soon, sorry. Took care of that redirect that was stopping my images from displaying when you clicked on them. That was a pain in the ass. The one counter I had used since 2005 had been hacked or something. Pulled the code. Problem Solved. Added a Bolt Action section and updated the Space Wolves section.

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