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Chuck Wilson Level DesignerPortfolio page for Chuck Wilson Game Designer / Level Designer
http://www.aspaceman.com/
Portfolio page for Chuck Wilson Game Designer / Level Designer
http://www.aspaceman.com/
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Chuck Wilson Level Designer | aspaceman.com Reviews
https://aspaceman.com
Portfolio page for Chuck Wilson Game Designer / Level Designer
Jason McCord | Chuck Wilson
https://www.aspaceman.com/tag/jason-mccord
Skip to primary content. Skip to secondary content. Tag Archives: Jason McCord. January 4, 2015. A friend and coworker Jason McCord recently started the Grid Paper Map Layout tumblr. He is collecting top-downs/layouts of levels for games of all genres and posting them up here. Perhaps other designers may be interested to see some of these layouts, maybe they will inspire you, or maybe you just like to stare at them? Http:/ gridpaper-maps.tumblr.com/. Proudly powered by WordPress. Send to Email Address.
cloudkicker | Chuck Wilson
https://www.aspaceman.com/tag/cloudkicker
Skip to primary content. Skip to secondary content. January 1, 2016. Introducing my music project io! Io was named after the volcanic moon of Jupiter, but also shorthand for input output. Everything that I work on, at work or personally, usually has an input of time and creativity. The output is the results which could be a levels, photography, or in this case music. January 2, 2015. I wanted to post a list of my favorite albums I picked up in 2014, and a link to a track that I loved from the album. ...
Music | Chuck Wilson
https://www.aspaceman.com/category/music-2
Skip to primary content. Skip to secondary content. Nevermind IO… Welcome Laden. April 10, 2016. I fully intended on writing more blog posts but I ended up consuming myself in finishing my album. During this process I did more research and found out IO as a band was taken. Not only taken a few times but there’s a metal band with the name. I decided to withdraw from that contest. After an extensive search, and a misunderstanding I changed my music project’s name to Laden. We Searched For New Worlds. This ...
Learning | Chuck Wilson
https://www.aspaceman.com/category/learning
Skip to primary content. Skip to secondary content. Nevermind IO… Welcome Laden. April 10, 2016. I fully intended on writing more blog posts but I ended up consuming myself in finishing my album. During this process I did more research and found out IO as a band was taken. Not only taken a few times but there’s a metal band with the name. I decided to withdraw from that contest. After an extensive search, and a misunderstanding I changed my music project’s name to Laden. We Searched For New Worlds. This ...
top down | Chuck Wilson
https://www.aspaceman.com/tag/top-down
Skip to primary content. Skip to secondary content. Tag Archives: top down. January 4, 2015. A friend and coworker Jason McCord recently started the Grid Paper Map Layout tumblr. He is collecting top-downs/layouts of levels for games of all genres and posting them up here. Perhaps other designers may be interested to see some of these layouts, maybe they will inspire you, or maybe you just like to stare at them? Who knows, but if you are interested in Level Design I would highly recommend you check it out.
TOTAL PAGES IN THIS WEBSITE
19
ns_opensource | Basher of Muttons
https://blog.button-masher.net/2013/03/31/ns_opensource
In late 2001, after a summer spree of cranking out HLDM level after HLDM level, I was getting restless and looking for some other projects to work on. A. Map was tempting, as was the call of the more advanced. Community, until I spotted a new level texture back by Kevin “Relic25” Roberts. He was building the Alien-inspired level for a new. Mod – something called “. If you’re familiar with my past work, the rest is history. I went on to make ns eclipse. For NS v1.0, and ns veil. Ns2 veil by Shawn Snelling.
nostalgia | Basher of Muttons
https://blog.button-masher.net/tag/nostalgia
Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!
Return to Black Mesa, Game Informer Interview ~ BenTruman.com
http://www.bentruman.com/2014/02/return-to-black-mesa-game-informer.html
Writing Portfolio of Benjamin Truman. Tuesday, February 18, 2014. Return to Black Mesa, Game Informer Interview. I was interviewed by Game Informer as part of an 6 page feature article on the history of Black Mesa. It's a personal history of my experience on the Black Mesa project, starting from meeting Chuck Wilson. At the Art Institute of Pittsburgh, to the year after our first release. You can read the article online or in print. A Boy and His Dog on Mars. A Man Named Hawken. Memoirs of the Mysterious.
Gaming | Basher of Muttons
https://blog.button-masher.net/category/gaming
No School Like The Old School. Last night (and again tonight), I played Counter-Strike for the first time in a decade. I’m not one of the players that can tell you the ins and outs of how this balance change or that gun or whatever else over the years has ruined the game forever, so all I can say is – it felt really good. The most striking part of the experience for me is looking at the top-down layouts on each loading screen. They’re. So simple –. Much like I was able to use lun3dm5. August 22, 2012.
valve | Basher of Muttons
https://blog.button-masher.net/tag/valve
No School Like The Old School. Last night (and again tonight), I played Counter-Strike for the first time in a decade. I’m not one of the players that can tell you the ins and outs of how this balance change or that gun or whatever else over the years has ruined the game forever, so all I can say is – it felt really good. The most striking part of the experience for me is looking at the top-down layouts on each loading screen. They’re. So simple –. Much like I was able to use lun3dm5. August 22, 2012.
No School Like The Old School | Basher of Muttons
https://blog.button-masher.net/2012/08/22/no-school-like-the-old-school
No School Like The Old School. Last night (and again tonight), I played Counter-Strike for the first time in a decade. I’m not one of the players that can tell you the ins and outs of how this balance change or that gun or whatever else over the years has ruined the game forever, so all I can say is – it felt really good. The most striking part of the experience for me is looking at the top-down layouts on each loading screen. They’re. So simple –. Much like I was able to use lun3dm5. August 22, 2012.
Survival of the Fittest | Basher of Muttons
https://blog.button-masher.net/2013/07/28/survival-of-the-fittest
Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!
natural selection | Basher of Muttons
https://blog.button-masher.net/tag/natural-selection
Tag Archives: natural selection. Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. Last Saturday, I spent some time chatting with my old friend and fellow Half-Life. More on this conversation to come! Still strongly on my mind, I decided to dig through my old files in search of some before-and-after screenshots. I found them – along with a pile of in-progress shots not seen since the old WIP threads on the NS1 forums. EDIT August 3rd 2013:. July 28, 2013.
open source | Basher of Muttons
https://blog.button-masher.net/tag/open-source
Tag Archives: open source. In late 2001, after a summer spree of cranking out HLDM level after HLDM level, I was getting restless and looking for some other projects to work on. A. Map was tempting, as was the call of the more advanced. Community, until I spotted a new level texture back by Kevin “Relic25” Roberts. He was building the Alien-inspired level for a new. Mod – something called “. If you’re familiar with my past work, the rest is history. I went on to make ns eclipse. Continue reading →.
Basher of Muttons | Page 2
https://blog.button-masher.net/page/2
The Perpetual Testing Initiative. As I’m typing this update, Valve’s Perpetual Testing Initiative. DLC for Portal 2 is downloading via Steam. This update brings a slick and simplified level editor to Portal 2 along with Steam Workshop support to easily share and find other puzzles online – the first chambers. Are already beginning to show up! We’re kicking off the. In which designers will have about two. Weeks to create 1-3 Portal 2 test chambers using. Continue reading →. May 8, 2012. February 5, 2012.
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ASpaceLlama (Space) - DeviantArt
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Music | A Space Love Adventure
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a space made beautiful — Home
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Chuck Wilson Level Designer
Skip to primary content. Skip to secondary content. January 4, 2015. A friend and coworker Jason McCord recently started the Grid Paper Map Layout tumblr. He is collecting top-downs/layouts of levels for games of all genres and posting them up here. Perhaps other designers may be interested to see some of these layouts, maybe they will inspire you, or maybe you just like to stare at them? Who knows, but if you are interested in Level Design I would highly recommend you check it out. January 2, 2015.
Coworking Office Space in Philippines, Manila + Cebu | ASPACE
There are many great ways to start your day. 8230; and at ASPACE you’ll find all of them. Free liquids are standard when coworking at ASPACE, but how does our office’s tea coffee buying connect to your values business? Come together. There’s always something happening at an ASPACE. What’s going on? Our next generation coworking in Manila Cebu. Are easy to find and hard to leave. Talk to a human. There are those places, and they’re not bad, sure, but also, there’s ASPACE, which has gone way north of stand...
A Space Mini Storage - Storage Unit | Murfreesboro, TN
When you rent a storage unit from us, you'll be provided with your own lock and area and will have access 24 hours a stay. You'll be able to come and. Go as you please. To your storage unit. Local college students will love using our self storage units, because they're an affordable way to keep items from the dorm safe until the next school year. To fit your storage needs. Safe and secure self storage. The perfect place for all the things you want but don't have a place for. Notice and Take Down Policy.
Inicio - Aspace Navarra
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Aspacenet | Noticias eventos blog - ASPACEnet. Tecnología y Parálisis cerebral
CONECTADOS CON LA PARÁLISIS CEREBRAL. Todo sobre las nuevas tecnologías aplicadas a la discapacidad. Proyectos inspirados en #ASPACEnet. Julio 14, 2015. AMiAlcance en el encuentro Bajo Coste de Albacete. El proyecto aMiAlcance y el ecosistema de aplicaciones que lo conforman estuvo presente en el encuentro Bajo Coste de Albacete. Junio 30, 2015. Premiados seis proyectos colaborativos en el concurso #ASPACEnet 2015. May 25, 2015. Los líderes en tecnología se preparan para el nuevo concurso #ASPACEnet.
SI NO TARDAS MUCHO, TE ESPERO
SI NO TARDAS MUCHO, TE ESPERO. Lunes, 27 de abril de 2015. En teoría, nuestras posibilidades de disfrutar de nuestro tipo de vida son menos que las de otras personas… Muchas veces nos rodea la rutina. A los demás también, pero en mucho menor grado. Yo chateo sin parar, y eso es estupendo porque puedo hablar con mis amigos, pero nuestra existencia ha de ser muchísimo más que eso. Viendo nuestra vida pasar sin pena ni gloria. Fdo Rafael Fernández de Liencres. Viernes, 27 de marzo de 2015. Muchas veces nos ...
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