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BSPSource - A VMEX-based Source Engine Map Decompiler

BSPSource – About. BSPSource is a map decompiler for Source engine. Maps, written in Java. It decompiles .bsp map files back to .vmf files that can be loaded in Hammer, Valve's official level editor. BSPSource is based on a reengineered version of VMEX 0.98g. By Rof, which is no longer developed and lacks support for newer Source engine games. Feel free to contact me at or Github. For questions, suggestions and bug reports.

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BSPSource - A VMEX-based Source Engine Map Decompiler | ata4.info Reviews

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BSPSource – About. BSPSource is a map decompiler for Source engine. Maps, written in Java. It decompiles .bsp map files back to .vmf files that can be loaded in Hammer, Valve's official level editor. BSPSource is based on a reengineered version of VMEX 0.98g. By Rof, which is no longer developed and lacks support for newer Source engine games. Feel free to contact me at or Github. For questions, suggestions and bug reports.

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lagspike.com lagspike.com

April 2012 – Lagspike

http://www.lagspike.com/2012/04

Just some guy who likes to create things. 3D Ripper DX Compatibility Chart. A very overdue update. Converting a Mirror’s Edge map to UDK. Note: This process is experimental and very buggy. Don’t expect perfect results. Converting Mirror’s Edge Maps to UDK. Mirror’s Edge is unique from most UE3 games because it allows access to the Unreal editor. While you can’t open the packages in the UDK, you can export the content using Umodel then repackage them. Converting the brush data. Open a map using the editor.

cs-mapping.com.ua cs-mapping.com.ua

CS-Mapping.com.ua :: Инструменты

http://cs-mapping.com.ua/tools

Маппинг для Half-Life 2 и его модификаций:. BSPSource Decompiler v1.38. Программа для декомпиляции карт игр на движке Source, являющаяся дальнейшим развитием VMex. От предшественника отличается тем, что способна с минимальными погрешностями декомпилировать карты абсолютно всех Source-игр, известных на сегодняшний день, в том числе любые карты с защитой. Загрузить свежую версию программы всегда можно на официальной странице разработки. Неофициальная модификация оболочки для компиляции карт Batch Compiler.

lagspike.com lagspike.com

November 2011 – Lagspike

http://www.lagspike.com/2011/11

Just some guy who likes to create things. 3D Ripper DX Compatibility Chart. A very overdue update. Importing WoW 2.4 Characters with Facial Animations. Note: This uses the 2.4 WoW character models, which are pretty dated by now. I am leaving this here for reference purposes, but it is dated. If you wish to use something newer, look into the FBX export option. This is an overview of how I converted WoW character models and added custom facial animations. Exporting the model M2 file. Open WoW Model Exporter.

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BSPSource - A VMEX-based Source Engine Map Decompiler

BSPSource – About. BSPSource is a map decompiler for Source engine. Maps, written in Java. It decompiles .bsp map files back to .vmf files that can be loaded in Hammer, Valve's official level editor. BSPSource is based on a reengineered version of VMEX 0.98g. By Rof, which is no longer developed and lacks support for newer Source engine games. Feel free to contact me at or Github. For questions, suggestions and bug reports.

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