thedexteritydepot.blogspot.com
The Dexterity Depot: September 2009
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Thursday, September 24, 2009. We were in class the other day discussing designs for the window displays in the Salvation Army Select Store and I was doodling a few ideas in my sketchbook. So after we split into groups and had a discussion about which direction we were going to go for our "give" concept I brought up this idea! And I'm so glad that I did! It came out beautifully! I am very excited to present this design to the class tomorrow! Labels: Salvation Army Select. Tuesday, September 22, 2009.
thedexteritydepot.blogspot.com
The Dexterity Depot: Program Program Program!
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Tuesday, October 20, 2009. As we move into the initial stages of the Hatchery, we have started with some programing. We had four spaces to place on a bubble diagram, the collaboration room, the consultation room, exhibition space and the gallery store. Subscribe to: Post Comments (Atom). View my complete profile. Advanced Computer-Aided Design and Research Seminar. IARC Advanced CAD and Research Seminar. Methodology to the Madness. The At Home Paper Mill. Frank Lloyd Wright Foundation.
thedexteritydepot.blogspot.com
The Dexterity Depot: Cracking Ideas...
http://thedexteritydepot.blogspot.com/2009/10/hatchery-ideas.html
Monday, October 26, 2009. Subscribe to: Post Comments (Atom). I am a graduate student at UNCG in the Interior Architecture Department with a concentration in Interior Product Design. As an undergraduate student at High Point University I studied Studio Art, and had two minors in both Interior Design and Art History. View my complete profile. Advanced Computer-Aided Design and Research Seminar. IARC Advanced CAD and Research Seminar. Methodology to the Madness. The At Home Paper Mill.
iar560brookeelliott.blogspot.com
IAR 560 Advanced Computer-Aided Design & Research: Presentation Slides
http://iar560brookeelliott.blogspot.com/2011/04/presentation-slides.html
IAR 560 Advanced Computer-Aided Design and Research. Tuesday, April 26, 2011. Subscribe to: Post Comments (Atom). I am a graduate student at UNCG in the Interior Architecture Department with a concentration in Interior Product Design. As an undergraduate student at High Point University I studied Studio Art, and had two minors in both Interior Design and Art History. View my complete profile. Final Proposal - Art Reshaping Space. Results - Light Study (Top View). Results- Light Study (Entry View).
iar560brookeelliott.blogspot.com
IAR 560 Advanced Computer-Aided Design & Research: Process Images - 3ds max
http://iar560brookeelliott.blogspot.com/2011/04/process-images-3ds-max.html
IAR 560 Advanced Computer-Aided Design and Research. Tuesday, April 26, 2011. Process Images - 3ds max. Subscribe to: Post Comments (Atom). I am a graduate student at UNCG in the Interior Architecture Department with a concentration in Interior Product Design. As an undergraduate student at High Point University I studied Studio Art, and had two minors in both Interior Design and Art History. View my complete profile. Final Proposal - Art Reshaping Space. Results - Light Study (Top View).
methodologytothemadness.blogspot.com
Methodology to the Madness: An Online Portfolio: New Life Studies
http://methodologytothemadness.blogspot.com/2011/02/new-life-studies.html
Methodology to the Madness: An Online Portfolio. Monday, February 7, 2011. Subscribe to: Post Comments (Atom). I am a graduate student at UNCG in the Interior Architecture Department with a concentration in Interior Product Design. As an undergraduate student at High Point University I studied Studio Art, and had two minors in both Interior Design and Art History. View my complete profile. Art Reshaping Space - Interactive Display System (fall 2010). ARP - Under Construction. ARP - Beginning Form.
iar560brookeelliott.blogspot.com
IAR 560 Advanced Computer-Aided Design & Research: April 2011
http://iar560brookeelliott.blogspot.com/2011_04_01_archive.html
IAR 560 Advanced Computer-Aided Design and Research. Tuesday, April 26, 2011. Final Proposal - Art Reshaping Space. In terms of these advancements for the use of 3ds max for this project, the rendering and animation effects proved to be important in the generation of accurate in context images for the final outcome of this investigation. 3ds max’s material editor was used to apply variations of concrete, glass, and paint onto the imported site model and the wall system ( figure. Applying Object to Surface.