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Auli's Blog

Søndag 8. november 2009. In this case we are supposed to one or more character to follow and try to kill your character. They will not be controlled by your keyboard, but they will be able to have an artificial intelligence so they will be able to tell where you character is at any given time. We had to create a new .as-file, so we had to make it so the .as-files worked together. After some trial and error with it, they finally communicated with each other. Søndag 25. oktober 2009. The main character is ...

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Søndag 8. november 2009. In this case we are supposed to one or more character to follow and try to kill your character. They will not be controlled by your keyboard, but they will be able to have an artificial intelligence so they will be able to tell where you character is at any given time. We had to create a new .as-file, so we had to make it so the .as-files worked together. After some trial and error with it, they finally communicated with each other. Søndag 25. oktober 2009. The main character is ...
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Auli's Blog | auliiii.blogspot.com Reviews

https://auliiii.blogspot.com

Søndag 8. november 2009. In this case we are supposed to one or more character to follow and try to kill your character. They will not be controlled by your keyboard, but they will be able to have an artificial intelligence so they will be able to tell where you character is at any given time. We had to create a new .as-file, so we had to make it so the .as-files worked together. After some trial and error with it, they finally communicated with each other. Søndag 25. oktober 2009. The main character is ...

INTERNAL PAGES

auliiii.blogspot.com auliiii.blogspot.com
1

Auli's Blog: Case 07

http://www.auliiii.blogspot.com/2009/11/case-07.html

Søndag 8. november 2009. In this case we are supposed to one or more character to follow and try to kill your character. They will not be controlled by your keyboard, but they will be able to have an artificial intelligence so they will be able to tell where you character is at any given time. We had to create a new .as-file, so we had to make it so the .as-files worked together. After some trial and error with it, they finally communicated with each other. Legg inn en kommentar. Vis hele profilen min.

2

Auli's Blog: november 2009

http://www.auliiii.blogspot.com/2009_11_01_archive.html

Søndag 8. november 2009. In this case we are supposed to one or more character to follow and try to kill your character. They will not be controlled by your keyboard, but they will be able to have an artificial intelligence so they will be able to tell where you character is at any given time. We had to create a new .as-file, so we had to make it so the .as-files worked together. After some trial and error with it, they finally communicated with each other. Abonner på: Innlegg (Atom).

3

Auli's Blog: oktober 2009

http://www.auliiii.blogspot.com/2009_10_01_archive.html

Søndag 25. oktober 2009. In this case we're going to design our game. Characters, the world, levels, gameplay, story and so on. Basically how our game is going to be like. I had actually thought up and made up my mind how most of this would work. It will probably change a little throughout these coming weeks, but I can share what I have now. The main character is Koki. He's a little, round and cute animal. He loves to eat cookies, and he doesn't let anyone keep him from getting the cookies he want. Koki ...

4

Auli's Blog: Case 06

http://www.auliiii.blogspot.com/2009/10/case-06.html

Søndag 25. oktober 2009. In this case we're going to design our game. Characters, the world, levels, gameplay, story and so on. Basically how our game is going to be like. I had actually thought up and made up my mind how most of this would work. It will probably change a little throughout these coming weeks, but I can share what I have now. The main character is Koki. He's a little, round and cute animal. He loves to eat cookies, and he doesn't let anyone keep him from getting the cookies he want. Koki ...

5

Auli's Blog: Case 04

http://www.auliiii.blogspot.com/2009/10/case-04.html

Søndag 25. oktober 2009. There will be more programming in this case. Even though I have done some programming in Case 03, I still don't know what to do to complete this case. What we're supposed to do is to have our character move when we use the arrow-buttons. We have to make our character to go in an idle-position when no buttons are pressed, as well. As usual, our group talked about how to solve the case. The next case we will have our character to jump, it will be challenging but fun.

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jomaopim.blogspot.com jomaopim.blogspot.com

Joma's lille OPIM-blogg: Case 8: Objekter å plukke opp og timer

http://jomaopim.blogspot.com/2009/11/case-8-objekter-plukke-opp-og-timer.html

Jon Magnus Christensen - Høgskolen i Hedmark. Opplevelsesproduksjon og Interaktive Medier. Fredag 20. november 2009. Case 8: Objekter å plukke opp og timer. I denne casen skulle vi lage objekter som figuren skulle kunne plukke opp for å få poeng, og en timer som holder styr på tiden på et vis. Jeg forstår ikke riktig hvorfor spillet hakker så mye som det gjør, det er sykt irriterende og hindrer meg litt i å gå videre med spillet, ettersom det er et problem jeg gjerne vil ha løst. Legg inn en kommentar.

simhanim.blogspot.com simhanim.blogspot.com

Metode/Animasjon og Interaktivitet: november 2009

http://simhanim.blogspot.com/2009_11_01_archive.html

Tirsdag 17. november 2009. Yep, folkens - da var det på tide med et godt, gammaldags romertall! Case 10, hva skal jeg si? 1009) Her, ta en titt hvis du har lyst : link. Vel, det som var forholdsvis lett med denne case'en var å lage og programmere forskjellige menyskjermer - til programmeringsdelen (f.eks. mus-Events) fikk jeg god hjelp av F1. Da var det fint å ha en forskningsassistent som hjalp til med numChildren og removeChildAt. En ting jeg i skrivende sekund fremdeles mangler på case 10 er forklarin...

simhanim.blogspot.com simhanim.blogspot.com

Metode/Animasjon og Interaktivitet: Case 666

http://simhanim.blogspot.com/2009/10/case-666.html

Torsdag 22. oktober 2009. De to lenkene øverst er til henholdsvis en liten test av en mulig spillbrett-design og en demonstrasjon av fienden, doctor Evil. Animasjonene under er batterimåleren og de tre powerups'a. Spillkonseptet har ikke endret seg mye siden dag 1:. Roboten går tom for strøm og må plukke elektrisitetsdingser (t.v.) for å holde batterinivået ved like. Totalt 18 sekunder fordelt på 6 batterinivåer, samt en frame med fullt batteri og en "animasjon" for tomt batteri. Uavhengig av sistnevnte ...

simhanim.blogspot.com simhanim.blogspot.com

Metode/Animasjon og Interaktivitet: nr. 8

http://simhanim.blogspot.com/2009/11/case-8-test-forsov-meg-til-labben-pa.html

Torsdag 5. november 2009. Jeg begynte med å bruke en getTimer istedenfor den andre Timer'en (som vist i eksempel). Jeg veit ikke hvor jeg leste om getTimer, men siden jeg allerede hadde prøvd den andre Timer'en i en tidligere case valgte jeg å prøve meg på en getTimer. Jeg synes det gikk forholdsvis greit å bruke getTimer. Jeg lagde meg deretter en TextField. Jeg brukte adobe-hjelpen/F1 til å finne frem til TextField fordi jeg syntes å huske et eksempel i læreboka hvor dette ble brukt. Jeg tror jeg fakti...

simhanim.blogspot.com simhanim.blogspot.com

Metode/Animasjon og Interaktivitet: K9

http://simhanim.blogspot.com/2009/11/k9.html

Mandag 9. november 2009. Lyd er sånn man har i ørene. Fy faen nå begynner jeg å bli litt lei flash. Begynte på søndag. leste to avsnitt i læreboka, og fikk uten særlige problemer til å spille av lyder. Mesteparten av mandagen gikk med til å prøve å få til løpe-/hoppe-lyder, noe jeg ga opp. Har ellers brukt litt tid på å få til sånn noenlunde greie lydeffekter - men til ingen nytte. For what it's worth - case 9. 9 november 2009 kl. 18.17. Last inn mer . Abonner på: Legg inn kommentarer (Atom).

simhanim.blogspot.com simhanim.blogspot.com

Metode/Animasjon og Interaktivitet: kæis s7yv

http://simhanim.blogspot.com/2009/10/kis-s7yv.html

Torsdag 29. oktober 2009. Skal jeg likevel skrive case-blogg? Har jeg en kaffekopp i armlengdes avstand fra tastaturet? Har jeg løst case 7? Hvordan har jeg løst den? Det tok meg litt tid å forstå at det vi faktisk hadde holdt på med var kodingen av en enkelt klasse. En superklasse.[? Læreboka er og blir, hva forklaringsverdi angår, likeverdig med bingo; hvis man leser ofte i den - og har flaks - så kan man kanskje finne en slags forklaring. Men i dette tilfellet hadde jeg tydeligvis altfor dårlige o...

metode7.wikispaces.com metode7.wikispaces.com

metode7 - home

http://metode7.wikispaces.com/home

Skip to main content. Get your Wikispaces Classroom now:. The easiest way to manage your class. Her er gruppe 7 sin lille Wiki. Den blir forhåpentligvis mer innholdsrik med tiden. Jon Magnus Christensen - http:/ jomaopim.blogspot.com/. Farah Daud - http:/ lemonraid.net/caseblog. Simon K. Haugdal - http:/ simhanim.blogspot.com. Ole-Kristian Øverby - http:/ auliiii.blogspot.com. Liss Kristin Edvardsen- http:/ liss89.blogspot.com/. Petter Hagen Nilsen - Petters lille Spillblogg. Espen Kielland - MADMAN.

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Wednesday, 14 November 2012. It's that time again. It's a megafest this time :D. Really looking forward to it and trying despite everything to get myself up to speed with all the promoting (wish me luck lol). Thursday, 30 August 2012. My blog desperately needs updating! I am a bad blogger :/. However I shall attempt to rectify that ASAP. So let's start with the most important thing . . . it's nearly time for CRAFTfest :D. Please visit and have a look around as there will be a wide range of items on offer.

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By choosing Auli’i Construction, Inc. As your solutions provider, you are making a sound investment. The best solution starts with motivated, passionate people. Auli’i has built a strong core team of talented professionals with a broad spectrum of construction, business and technical expertise. Auli’i professionals take pride in their work, each of our service offerings are performed with integrity and efficiency.

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Auli's Blog

Søndag 8. november 2009. In this case we are supposed to one or more character to follow and try to kill your character. They will not be controlled by your keyboard, but they will be able to have an artificial intelligence so they will be able to tell where you character is at any given time. We had to create a new .as-file, so we had to make it so the .as-files worked together. After some trial and error with it, they finally communicated with each other. Søndag 25. oktober 2009. The main character is ...

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Kauai's only oceanfront luau poipu beach, hi. THE SAND IS WARM; THE MAITAIS ARE COLD. BUT SEATS ARE LIMITED IN THIS INTIMATE AND AUTHENTIC LUAU, SO MAKE YOUR RESERVATION NOW. YOU WON'T WANT TO MISS THE ONO HAWAIIAN FOOD AND SPECTACULAR AULI'I DANCERS AT KAUAI'S ONLY OCEANFRONT LUAU. Come, the tiki torches are alight! Koloa, HI 96756. M & Th (Sat - seasonal). 5:30pm - until the drinks stop flowing. The musicians and the show A . They were awesome! The best part of the entire luau! To sit on the warm sandy...

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Auliinan Wene and wiulu. Villa Ardeithin jatko-osa. Kuuden lapsen äiti-ihminen näpertää ja sisustaa nukkekoteja. Hurahti Tildaan jouluna v.2007 eikä paluuta taida olla :). Perjantaina, kesäkuuta 10, 2011. Piiitkästä aikaa on aikaa (ja osittain kyllä viitsimystäkin) käydä moikkaamassa täälläkin! Häpeäkseni totean et melkein vuosi edellisestä kerrasta onkin.mut kyllä mä käyn seurailemassa hetkittäin mitä Te muut olette hommailleet :D :D. Tai jos vaikka tekis jonkun entisistä ihan valmiiksi asti :D :D.