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Aurelien Ribon's Dev Blog | Android, WPF and Java. For great justice.

Android, WPF and Java. For great justice.

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Aurelien Ribon's Dev Blog | Android, WPF and Java. For great justice. | aurelienribon.wordpress.com Reviews

https://aurelienribon.wordpress.com

Android, WPF and Java. For great justice.

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aurelienribon.wordpress.com aurelienribon.wordpress.com
1

Box2D Tutorial: Collision filtering | Aurelien Ribon's Dev Blog

https://aurelienribon.wordpress.com/2011/07/01/box2d-tutorial-collision-filtering

Aurelien Ribon's Dev Blog. Android, WPF and Java. For great justice. July 1, 2011 / Aurélien Ribon. Box2D Tutorial: Collision filtering. Today I want to make a tutorial about collision filtering in the Box2D engine, because it is something that is not that easy to master, and yet it is a very powerful and useful feature. Examples and source code are related to the LibGDX. Android) implementation of the Box2D API, but the concepts are the same for any other implementation, only the syntax may differ.

2

Application: Libgdx TexturePacker-Gui | Aurelien Ribon's Dev Blog

https://aurelienribon.wordpress.com/2011/08/09/application-libgdx-texturepacker-gui

Aurelien Ribon's Dev Blog. Android, WPF and Java. For great justice. August 9, 2011 / Aurélien Ribon. I once made a user interface for the libgdx texture packer. Since I never talked about it, here is a post to present it. The application I propose is a wrapper around Nate’s Texture Packer. Google code project page:. Http:/ code.google.com/p/libgdx-texturepacker-gui/. I hope you’ll find this contribution useful ;-). Screenshot of the ui:. Filed under Desktop applications. Aug 18 2011 13:15. Technology en...

3

LibGDX Screen Editor | Aurelien Ribon's Dev Blog

https://aurelienribon.wordpress.com/2011/09/02/libgdx-screen-editor

Aurelien Ribon's Dev Blog. Android, WPF and Java. For great justice. September 2, 2011 / Aurélien Ribon. I never talked about a previous contribution to the libGDX. Android/desktop OpenGL framework. It’s called Screen Editor. Its main use to use easily place and resize sprites in-game. I made it because I was tired to hard-code values for the design of my UIs. Http:/ www.badlogicgames.com/forum/viewtopic.php? The strip below explains its usage in images. Of this application: the Physics Level Editor.

4

Application: Box2D Editor 1.0 | Aurelien Ribon's Dev Blog

https://aurelienribon.wordpress.com/2011/08/09/application-box2d-editor-1-0

Aurelien Ribon's Dev Blog. Android, WPF and Java. For great justice. August 9, 2011 / Aurélien Ribon. Application: Box2D Editor 1.0. Another post, this time to present the recent 1.0 release of the Box2D-Editor application. Physics engine, like every other physics engine ( Chipmunk. Etc), can only check collisions between convex polygons. With at most 8 vertices. Convex polygons with more than 8 vertices are also automatically splitted. The only things left are to save the result. If you create a loader ...

5

Android game prototype: Swing | Aurelien Ribon's Dev Blog

https://aurelienribon.wordpress.com/2011/06/23/android-game-prototype-swing

Aurelien Ribon's Dev Blog. Android, WPF and Java. For great justice. June 23, 2011 / Aurélien Ribon. Android game prototype: Swing. I recently started to work on a real Android game. It features a little hero who loves to throw ropes at roofs and to balance from one to another. Therefore, I developed a small prototype of the concept in order to test some gameplay ideas, don’t hesitate to test it ;-) (but I agree, the current control scheme is awful, I need to automatize and tweak many things). Thank you&...

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ziggysgames.com ziggysgames.com

My Games - Ziggy's Games

http://www.ziggysgames.com/my-games

Ramblings of a wannabe indie Android game developer. Bus Jumper is my most successful game so far, with over 160,000 installs as of February 2012. This is a side-scrolling platformer with one-touch controls tap the screen to jump the bus. The idea of jumping a bus across bridges and roads is reminiscent of the movie ‘Speed’, and the game features humorous powerups and obstacles. Bus Jumper – Playandroid.com. Bus Jumper (update) – Playandroid.com. Neil Rajah – AppEggs. Neil Rajah – Droid Idol.

ziggysgames.com ziggysgames.com

Android game income stats - January - Ziggy's Games

http://www.ziggysgames.com/android-game-income-stats-january

Ramblings of a wannabe indie Android game developer. Android game income stats – January. This entry is part 12 of 26 in the series Android Income Stats. Nothing really surprising here. The holiday season is gone, and it shows. Bus Jumper and Drippy increased impressions over the last month, but revenues are still down, because the average payout per click has gone back down. Even then, January was my 2nd best month so far. Hopefully the games keep growing and those numbers keep going up. Bus Jumper &#82...

ziggysgames.com ziggysgames.com

A new Neil Rajah review - Ziggy's Games

http://www.ziggysgames.com/a-new-neil-rajah-review

Ramblings of a wannabe indie Android game developer. A new Neil Rajah review. Even though I haven’t been spending any time on game development, it’s nice to see that someone found the game and liked it enough to review it. You can read the review here. 8216;The Friday Games Review’ covers Neil Rajah. Droid Idol gives Neil Rajah 87/100. Just Reboot re-reviews Neil Rajah. The Indie Game Magazine reviews Neil Rajah. Neil Rajah progress report – 4/4. 12 Responses to “A new Neil Rajah review”. Yes, he did.

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Aurelien Ribon's Dev Blog | Android, WPF and Java. For great justice.

Aurelien Ribon's Dev Blog. Android, WPF and Java. For great justice. September 2, 2011 / Aurélien Ribon. I never talked about a previous contribution to the libGDX. Android/desktop OpenGL framework. It’s called Screen Editor. Its main use to use easily place and resize sprites in-game. I made it because I was tired to hard-code values for the design of my UIs. Http:/ www.badlogicgames.com/forum/viewtopic.php? The strip below explains its usage in images. Of this application: the Physics Level Editor.

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