my105e.com
My105E.com | Modifications to my Ford Anglia | Page 2
http://www.my105e.com/page/2
Modifications to my Ford Anglia. Skip to primary content. Skip to secondary content. Page Security by Contexture Shortcodes. Newer posts →. Braking, suspension, and steering. September 5, 2014. The first task tackled this time was to cover the pedals & master cylinders, to both make it water-tight, as well as add some strength back to the bulkhead where a little metal had been removed. This is accomplished by use of a long high tensile suspension bolt, suitable spacers, a rose joint and a length of hexag...
raced.de
Demo | Raced.de
http://www.raced.de/tag/demo
News über Rennspiele und der echten Autowelt. Zum sekundären Inhalt wechseln. Nürburgring Demo in Mainz am Samstag, 15.11. Bisher war ivh zu diesem Thema ja eher still, da ich nicht über die Jahre mir alle Hintergrundinfos merken konnte. Nun wird der Steuerzahler aus Rheinland-Pfalz, zu denen ich auch zähle, mindestens ein zweites mal veräppelt. Nun ist ‚plötzlich‘ der bisherige Käufer wohl nicht solvent genug und ein Russe muss einspringen…. Infos gibts -leider- bei Facebook. Es freut mich, dass es heut...
jayelinda.com
Modelling by numbers: Part One A | Jayelinda's Web
http://jayelinda.com/modelling-by-numbers-part-1a
Modelling by numbers: Part One A. 3 September, 2013. An introduction to procedural geometry. Procedural geometry is geometry modelled in code. Instead of building 3D meshes by hand using art software such as Maya, 3DS Max or Blender, the mesh is built using programmed instructions. Benefits of generating meshes procedurally include:. Meshes can be built with random variations, meaning you can avoid repeating geometry. Many variants of an object can be generated easily and quickly. These are created/edite...
jayelinda.com
min min | Jayelinda's Web
http://jayelinda.com/tag/min-min
Min Min is available now! 1 February, 2013. And it’s done – Min Min is now available on Google Play. Get it here. Enjoy. Min Min is coming tomorrow! 31 January, 2013. All is looking good for Min Min’s Android release tomorrow. Stay tuned! 12 November, 2012. Help and UI are not always the most interesting parts of a game to work on, but I think I’ve made good progress. I’ve had a whole bunch of feedback from people playing the Min Min, and I think I’ve … Continue reading →. Min Min – First update.
jayelinda.com
Min Min is available now! | Jayelinda's Web
http://jayelinda.com/min-min-is-available-now
Min Min is available now! 1 February, 2013. And it’s done – Min Min is now available on Google Play. This entry was posted in Min Min. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *.
jayelinda.com
Min Min is coming to Android™ in February | Jayelinda's Web
http://jayelinda.com/min-min-is-coming-to-android™-in-february
Min Min is coming to Android in February. 22 January, 2013. Jayelinda is pleased to announce that Min Min will be released for Android next month. It will be available on Google Play from the 1st of February, 2013. Jayelinda is a game developer in Melbourne, Australia. She has worked for 5 years in the games industry on titles for PC, mobile and a variety of gaming consoles. She also wrote the game engine behind the upcoming car company tycoon game, Automation. This entry was posted in Min Min.
jayelinda.com
Modelling by numbers: Part Two B | Jayelinda's Web
http://jayelinda.com/modelling-by-numbers-part-two-b
Modelling by numbers: Part Two B. 5 September, 2013. An introduction to procedural geometry. This is the final part of a four part tutorial. If you haven’t already, you should check out Modelling by numbers: Part One A. Part Two B: Making cylinders interesting. 8211; Unity package file containing scripts and scenes for this tutorial (all 4 parts). 8211; Just the source files, for those that don’t have Unity. We’re going to have a look at two of them. First, a mushroom. Vector3.zero; currentOffset. Y = Ma...
jayelinda.com
Programming | Jayelinda's Web
http://jayelinda.com/category/programming
Modelling by numbers: Supplementary (Terrain). 14 November, 2014. Modelling by numbers: An introduction to procedural geometry. Continue reading →. Modelling by numbers: Part Two A. 5 September, 2013. Modelling by numbers: An introduction to procedural geometry. Part Two B: Making cylinders interesting. Welcome to part two. This is where we move on to our second basic shape: the cylinder. Continue reading →. Modelling by numbers: Part One B. 3 September, 2013. Part One B: Making planes interesting. Well,...
jayelinda.com
General | Jayelinda's Web
http://jayelinda.com/category/general
Modelling by numbers: Part Two B. 5 September, 2013. Modelling by numbers: An introduction to procedural geometry. Part Two B: Making cylinders interesting. Now we have some more interesting building blocks. Importantly, we now have the ability to make things with curves. This opens the door to so many shapes found in nature. We’re going to have a look at two of them. Continue reading →.
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