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aviatrix3d.j3d.org

The Aviatrix3D project

Current Stable Release: 2.2. Current Development Release: 3.0. This site is devoted to the Aviatrix3D Toolkit. It is a pure retained-mode Java scene graph API over the top of Java OpenGL bindings (JSR 231) and OpenAL Java bindings (for spatialised audio support). It supports lightweight and heavyweight rendering in both AWT and SWT environments. To get started, you may want to download. The code or go ahead and read a little bit about what it does. And the feature list.

http://aviatrix3d.j3d.org/

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The Aviatrix3D project | aviatrix3d.j3d.org Reviews
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Current Stable Release: 2.2. Current Development Release: 3.0. This site is devoted to the Aviatrix3D Toolkit. It is a pure retained-mode Java scene graph API over the top of Java OpenGL bindings (JSR 231) and OpenAL Java bindings (for spatialised audio support). It supports lightweight and heavyweight rendering in both AWT and SWT environments. To get started, you may want to download. The code or go ahead and read a little bit about what it does. And the feature list.
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The Aviatrix3D project | aviatrix3d.j3d.org Reviews

https://aviatrix3d.j3d.org

Current Stable Release: 2.2. Current Development Release: 3.0. This site is devoted to the Aviatrix3D Toolkit. It is a pure retained-mode Java scene graph API over the top of Java OpenGL bindings (JSR 231) and OpenAL Java bindings (for spatialised audio support). It supports lightweight and heavyweight rendering in both AWT and SWT environments. To get started, you may want to download. The code or go ahead and read a little bit about what it does. And the feature list.

INTERNAL PAGES

aviatrix3d.j3d.org aviatrix3d.j3d.org
1

Aviatrix3D - Scenegraph Comparisons

http://aviatrix3d.j3d.org/comparison.html

Designed for the visualisation market. Wide range of visual output device support. From PC upwards. Does not support sound or haptics (though planned). OpenGL support only (uses JOGL as the Java-OpenGL wrapper). Retained mode support only. No immediate mode support. Minimalist API design - no behaviours, or inbuilt automatic functionality at the core level (eg multitexture fallback, LODs etc). Designed for the gaming market. Supports multiple rendering APIs (OpenGL-only right now, others planned).

2

Aviatrix3D - Contributors and acknowlegments

http://aviatrix3d.j3d.org/contrib.html

The j3d.org crew would like to acknowledge the following people and groups that have provided code, debugging and patches to the repository. And Alan Hudson have the original implementation of the code that you now have available. They are also the maintainer of the codebase. For the lightweight panel implementation code. Rune Aasgaard for a lot of debugging, architecture suggestions and the original implementations of the LODGroup and Billboard nodes. Date: 2010-05-01 04:20:35 -0700 (Sat, 01 May 2010) $.

3

Aviatrix3D - library usage examples

http://aviatrix3d.j3d.org/using/index.html

The pages you find here contain examples on how to use various parts of the library. These just present code and the various configuration options. There is no running code. Each of these examples has a running equivalent that is available as part of the available downloads. If you head to the. Directory of the binary download (or the same directory in the SVN) you will see a number of sub directories that follow the same structure as the examples. Aviatrix3D 1.0 Tutorials. Aviatrix3D 2.0 Tutorials.

4

Aviatrix3D - Licensing

http://aviatrix3d.j3d.org/license.html

The code is licensed under the GNU. LGPL version 2.1. However, at times we integrate code from other open source suites that may have less restrictive licenses, such as the BSD license. Individual source files and the root documentation of Javadoc explain where this code can be found. Date: 2010-05-01 04:20:35 -0700 (Sat, 01 May 2010) $.

5

Aviatrix3D - Feature List

http://aviatrix3d.j3d.org/features.html

Multithreaded design capable of making use of multi-CPU machines (Hyperthreading, dual core and/or multiple chip configurations). Design to support wide range of output devices. Based on OpenGL - all features of OpenGL are available for use. Simple, minimalistic, unambiguous API design. Extensibility as a primary design requirement. Open Source license (LGPL). Spatialised audio using OpenAL. Render-to-texture (pBuffer) support as a first-class node of the scene graph. Pluggable rendering pipeline infrast...

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opengl.j3d.org opengl.j3d.org

j3d.org The Java OpenGL FAQ

http://opengl.j3d.org/faq/index.html

Introduction to Java and OpenGL. Welcome to the Java OpenGL Frequently Asked Questions area of J3D.ORG! This section contains answers to many of the questions that have been seen on the JavaGaming website forums and comp.lang.java.3d. If you have any questions about Java and OpenGL, please look here first. There's a good chance that some has had the question before you, and the answer is here. The principle maintainer is now Justin Couch. Ably abetted by a number of other people.

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Blender - Egyéb ingyenes 3d-s programok. A legjobb válaszok profiktól.

http://blender.lap.hu/egyeb_ingyenes_3d-s_programok/19766507

Legyen a Startlap a kezdőlapom. Egyéb ingyenes 3D-s programok. Http:/ blender.lap.hu/. Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz! Ezt a linket add a Startlaphoz!

opengl.j3d.org opengl.j3d.org

OPENGL.J3D.ORG - Licenses

http://opengl.j3d.org/licenses/index.html

Date: 2010-01-27 21:23:17 -0800 (Wed, 27 Jan 2010) $.

opengl.j3d.org opengl.j3d.org

j3d.org - Java3D Installation

http://opengl.j3d.org/installing.html

Install the Java runtime (or JDK if you are a developer) 1.4.2 01 or later. For example, the Win32 default directory of for the JRE is:. C: Program Files JavaSoft Jre 1.4.2 01. Note that there is a hard requirement for a minimum of 1.4.2 01. Anything earlier than this is not acceptable and JOGL is likely to crash your machine. So, first you need to head over here. For the particular version you want. Do not. File and then the appropriate. JAR file for the platform that you want to run on. Directory in th...

opengl.j3d.org opengl.j3d.org

OPENGL.J3D.ORG - SWT

http://opengl.j3d.org/swt/index.html

SWT is a rapidly rising alternative to AWT and Swing. It came from the Eclipse Project. But is a very good standalone toolkit in its own right. It does many things in a completely different fashion and uses it's own native code interfaces, thus completely independent of AWT. Until mid 2005 there was no capability for rendering to SWT components using OpenGL. Since then a number of different efforts are underway with different aims. The Eclipse group have their own SWT OpenGL. The LWJGL bindings are the o...

opengl.j3d.org opengl.j3d.org

J3D.ORG - OpenGL Site Listings

http://opengl.j3d.org/sites.html

This section is devoted to sites that we think are interesting and useful for OpenGL programmers. There is also a large collection of other site links over on the j3d.org main sites page. That are of the more general topics (eg intro to 3D graphics programming). The place to read some more, download it etc. Also, the JOGL Demos page. Javagaming.org JOGL Forum. The place where almost all the JOGL-related questions and answers are raised. JOGL: A Beginner's Guide and Tutorial. NeHe Game Development tips.

j3d.org j3d.org

J3D.ORG - Book Recommendations

http://www.j3d.org/books/index.html

Java 3D Book Index. This section contains references to books on 3D graphics with Java and other books that may be useful when learning about 3D graphics programming in general. Links to Amazon so we can earn a little spare cash to help pay for the site maintenance. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.4. OpenGL(R) 1.4 Reference Manual, 4th Edition. 3D User Interfaces with Java 3D by Jon Barrileaux. Java 3D API Jump-Start. Java 3D API Specification, Second Edition.

j3d.org j3d.org

J3D.ORG - Subversion information

http://www.j3d.org/svn.html

This entire site is managed using subversion (SVN). It is possible to download everything to your machine to keep up to date. Warning - it's big! As we don't provide a convenient zipped form of the site, this is the only way to fetch it. If you do not know what SVN is, or you know but don't have any software, then you should pay a visit to the SVN Homepage. If you are unfamiliar with SVN, The SVN Book. Comes with high recommendations from the entire subversion-using community. If you would like to reciev...

code.j3d.org code.j3d.org

CODE.J3D.ORG - Code Download

http://code.j3d.org/download.html

The current release version is 1.1 (September 2011). This is the last release to support JDK 1.5. From now on, JDK 1.6 will be required to build and run the code. There are two ways to fetch the contents of the code repository. You can take the last snapshot using an FTP download, or you can keep current with the latest release through SVN. The latest stable release tag is. And can be found under the branches directory. Please see the SVN Page. For more information on how to access the code using SVN.

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The Aviatrix3D project

Current Stable Release: 2.2. Current Development Release: 3.0. This site is devoted to the Aviatrix3D Toolkit. It is a pure retained-mode Java scene graph API over the top of Java OpenGL bindings (JSR 231) and OpenAL Java bindings (for spatialised audio support). It supports lightweight and heavyweight rendering in both AWT and SWT environments. To get started, you may want to download. The code or go ahead and read a little bit about what it does. And the feature list.

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