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Aztecs 1487

Thursday, 25 March 2010. Rendering Begins - Extra Animations. We have finally started to render our project - our initial idea was to use final gather in the main scene. this turned out to be an option which just wasnt feasible. Render times were increased dramatically. we actually calculated the full scene to take 90 days! Obviously this was not an option. We removed the maya sky node from the mental ray sun/sky setup to leave us with just the exposure and sunlight nodes. The results were surprising!

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Aztecs 1487 | aztec1487.blogspot.com Reviews
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Thursday, 25 March 2010. Rendering Begins - Extra Animations. We have finally started to render our project - our initial idea was to use final gather in the main scene. this turned out to be an option which just wasnt feasible. Render times were increased dramatically. we actually calculated the full scene to take 90 days! Obviously this was not an option. We removed the maya sky node from the mental ray sun/sky setup to leave us with just the exposure and sunlight nodes. The results were surprising!
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1 posted by
2 adding touches
3 fire creation
4 planning camera route
5 aztec sound script
6 music upload
7 older posts
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Aztecs 1487 | aztec1487.blogspot.com Reviews

https://aztec1487.blogspot.com

Thursday, 25 March 2010. Rendering Begins - Extra Animations. We have finally started to render our project - our initial idea was to use final gather in the main scene. this turned out to be an option which just wasnt feasible. Render times were increased dramatically. we actually calculated the full scene to take 90 days! Obviously this was not an option. We removed the maya sky node from the mental ray sun/sky setup to leave us with just the exposure and sunlight nodes. The results were surprising!

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aztec1487.blogspot.com aztec1487.blogspot.com
1

Aztecs 1487

http://aztec1487.blogspot.com/2010/03/planning-camera-route-over-last-day-or.html

Monday, 8 March 2010. Over the last day or two we managed to complete the camera fly through, this was done with a series of motion paths developed in Maya, these along with cameras which include aims gave us an easy and effective way to have our camera animation. Below is an example. The camera animation has been synched with sound file which we will put together in the final gather. Integration with Vue 8 and Maya 2009. Here is a preview render of the how the scene would look. Currently the models are ...

2

Aztecs 1487: February 2010

http://aztec1487.blogspot.com/2010_02_01_archive.html

Tuesday, 23 February 2010. Landscape and Inner Wall - Progress. Since the last holiday I have been keeping a personal journal on the progress of the landscape. Since then I have remodel the building, experimented with the new purchased software Vue 8 and have textured and bump mapped the necessary buildings , and am at a safe area where the work is progressing and coming along nicely. In conjunction with a progressively planned timetable this plan very much set a solid way of completing my models,. This ...

3

Aztecs 1487: March 2010

http://aztec1487.blogspot.com/2010_03_01_archive.html

Thursday, 25 March 2010. Rendering Begins - Extra Animations. We have finally started to render our project - our initial idea was to use final gather in the main scene. this turned out to be an option which just wasnt feasible. Render times were increased dramatically. we actually calculated the full scene to take 90 days! Obviously this was not an option. We removed the maya sky node from the mental ray sun/sky setup to leave us with just the exposure and sunlight nodes. The results were surprising!

4

Aztecs 1487: Rendering Begins - Extra Animations

http://aztec1487.blogspot.com/2010/03/rendering-begins-extra-animations.html

Thursday, 25 March 2010. Rendering Begins - Extra Animations. We have finally started to render our project - our initial idea was to use final gather in the main scene. this turned out to be an option which just wasnt feasible. Render times were increased dramatically. we actually calculated the full scene to take 90 days! Obviously this was not an option. We removed the maya sky node from the mental ray sun/sky setup to leave us with just the exposure and sunlight nodes. The results were surprising!

5

Aztecs 1487: October 2009

http://aztec1487.blogspot.com/2009_10_01_archive.html

Tuesday, 20 October 2009. We had a meeting with our supervisor and discussed the video fly through that we had posted earlier. We explored the ideas of changing it from a simple fly through to something with a bit more definition. Here is a mock up of a script that we have designed. After the script was written we planned out the camera route and applied a vocal to it. This was our first result. Monday, 19 October 2009. Designs And Work Done To Date. 11th October 09 - Tom Litton. So we have decided to ad...

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Aztecs 1487

Thursday, 25 March 2010. Rendering Begins - Extra Animations. We have finally started to render our project - our initial idea was to use final gather in the main scene. this turned out to be an option which just wasnt feasible. Render times were increased dramatically. we actually calculated the full scene to take 90 days! Obviously this was not an option. We removed the maya sky node from the mental ray sun/sky setup to leave us with just the exposure and sunlight nodes. The results were surprising!

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