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Georg Backer / London - Articles

On Video Games / Interactivity / Immersion / Emotion / Narrative Design / Story Experiencing. Games, Rules and Immersion. The difference between non-interactive and interactive entertainment. Games, Rules & Immersion. Monday, February 7, 2011 at 2:18AM. We game developers are obsessed with rules, patterns, logic and constraints. And this is a good thing because our creations run on computers, devices that operate in the realm of logic, rules and constraints. How does this compare to video games? Knowing ...

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Georg Backer / London - Articles | backer.tv Reviews
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On Video Games / Interactivity / Immersion / Emotion / Narrative Design / Story Experiencing. Games, Rules and Immersion. The difference between non-interactive and interactive entertainment. Games, Rules & Immersion. Monday, February 7, 2011 at 2:18AM. We game developers are obsessed with rules, patterns, logic and constraints. And this is a good thing because our creations run on computers, devices that operate in the realm of logic, rules and constraints. How does this compare to video games? Knowing ...
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Georg Backer / London - Articles | backer.tv Reviews

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On Video Games / Interactivity / Immersion / Emotion / Narrative Design / Story Experiencing. Games, Rules and Immersion. The difference between non-interactive and interactive entertainment. Games, Rules & Immersion. Monday, February 7, 2011 at 2:18AM. We game developers are obsessed with rules, patterns, logic and constraints. And this is a good thing because our creations run on computers, devices that operate in the realm of logic, rules and constraints. How does this compare to video games? Knowing ...

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How RPGs Were A 30-Year Detour: Matt Findley On Hunted: The Demon’s Forge by Christian Nutt | ftqz

https://ftqz.wordpress.com/2011/05/31/how-rpgs-were-a-30-year-detour-matt-findley-on-hunted-the-demons-forge-by-christian-nutt

Larr; Opinion: Digital Distribution Woes by Martin Pichlmair. How RPGs Were A 30-Year Detour: Matt Findley On Hunted: The Demon’s Forge by Christian Nutt. In this interview with inXile president Matt Findley, he explains why. Hunted: The Demon’s Forge. Is the game he wanted to make since the Interplay days, and how his team is doing it. For some reason, fantasy and action haven’t blended as closely as they could this generation. Hunted: The Demon’s Forge. Aims to change that. Yeah, well, I mean, my roots...

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3D Animation for Multimedia | ftqz

https://ftqz.wordpress.com/ma-projects/3d-animation-for-multimedia

3D Animation for Multimedia. Using Maya we had to come up with a concept for a short film and animate it. Me and Maryam decided to use the Flight of the Concords Robot dance as the basis for a short music video. This is the end result. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Look, I don&#0...

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Digital Video Production | ftqz

https://ftqz.wordpress.com/ma-projects/digital-video-production

Part of a digital project documenting the production of The Babykillers. Play by Phil Hooks,. Interview with Phil Hooks, Director and Writer. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email. Stoichiometr...

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L.A. Noire’s Interrogation System by Radek Koncewicz | ftqz

https://ftqz.wordpress.com/2011/07/19/l-a-noires-interrogation-system-by-radek-koncewicz

Storytelling Tips: World-Building Needs Closed Doors by Guy Hasson. LA Noire’s Interrogation System by Radek Koncewicz. Throughout L.A. Noire, the player investigates crimes largely by questioning suspects, witnesses and medical/forensics experts. LA Noire does a great job of setting the mood. This is done with a half-circle of shortcut buttons: truth. At the top, doubt. On the middle-left, and lie. The Mass Effect wheel was a pretty elegant solution to a dialogue interface. The player didn’t need ...

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(Virtual) Reality Is (Just As) Broken by Richard Clark | ftqz

https://ftqz.wordpress.com/2011/03/28/virtual-reality-is-just-as-broken-by-richard-clark

Larr; This Week In Video Game Criticism: Capturing Fun With Linear Storytelling by Ben Abraham. Game Dialogue As A Recipe for Sociopathy by Andrew Vanden Bossche. Virtual) Reality Is (Just As) Broken by Richard Clark. Contributor Richard Clark discusses how all games bring out the worst in us, as a “powerful way to illuminate our own individual shortcomings” — and why that’s a good thing.]. You’re welcome, world. But how often do we sincerely feel the weight of doing something heroic in a videogame?

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theatre | ftqz

https://ftqz.wordpress.com/2-2/theatre

8230;………………………………………………………………………………………………………………………………………. 8230;………………………………………………………………………………………………………………………………………. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. LEAVE THE BADGERS ...

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MA projects | ftqz

https://ftqz.wordpress.com/ma-projects

Whilst studying my Ma in digital media i completed several projects. Details of which can be seen under ‘MA Projects’. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. LEAVE THE BADGE...

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Digital Media Dissertation | ftqz

https://ftqz.wordpress.com/ma-projects/digital-media-dissertation

An investigation into narrative techniques adopted within video games and specifically non-linear storylines. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Principles of Game Design.

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Storytelling Tips: World-Building Needs Closed Doors by Guy Hasson | ftqz

https://ftqz.wordpress.com/2011/05/31/storytelling-tips-world-building-needs-closed-doors-by-guy-hasson

Larr; L.A. Noire’s Interrogation System by Radek Koncewicz. Opinion: Digital Distribution Woes by Martin Pichlmair. Storytelling Tips: World-Building Needs Closed Doors by Guy Hasson. Our minds work in mysterious ways. They don’t accept this world and move on. They catalogue it, characterize it, identify it, and constantly re-affirm it as ‘a world’. When a player is faced with. We’ll begin with the simplest of them all: Worlds need doors that never open. See through but shows you a place you can never be...

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film | ftqz

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Http:/ www.channel4.com/programmes/murder-in-mexico-presumed-guilty/4od#3128589. 8230;………………………………………………………………………………………………………………………………………. Murder in Mexico: Presumed Guilty. And Geoffrey Smith’s chilling film examines the reality behind Mexico’s judicial system. The country, currently embroiled in what amounts to a war with the drugs cartels, has a conviction rate of 90% for all defendants no matter what they plead since its legal system has no presumption of innocence. 8230;…………&...E-solutions and Digit...

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Help, FAQ & Rules. The Crowdfunding Platform for New Artistic Projects. Film for Camera Obscura Quartet. Help fund the completion of an abstract film for a new string quartet. Music for Drums and Electronics. Sponsoring three composers to write music for drum set with electronics. My Good Man William’s debut album. Help support folk-pop band My Good Man William's first ever full length studio-album. Birmingham-based singer-songwriter's first EP. A chance to show you my music! We encourage the use of vari...

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Georg Backer / London - Articles

On Video Games / Interactivity / Immersion / Emotion / Narrative Design / Story Experiencing. Games, Rules and Immersion. The difference between non-interactive and interactive entertainment. Games, Rules & Immersion. Monday, February 7, 2011 at 2:18AM. We game developers are obsessed with rules, patterns, logic and constraints. And this is a good thing because our creations run on computers, devices that operate in the realm of logic, rules and constraints. How does this compare to video games? Knowing ...

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Collect funds for your ongoing community project. How does Backer work? Set a funding goal. Determine how much money you need per month, and for how long. Backers will only be charged once the goal is hit. Backers will be charged every month until the subscription period expires. Join the waitlist for Backer. Backer will launch in late 2015. We’ll email you with an invite as soon as it’s ready! Made by Able Co. 2018.

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Backer269 (Robert Gadzinski) - DeviantArt

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Blog de backer89 - look this - Skyrock.com

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