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ばけもの屋 -BAKEMONOYA- faceRig編faceRig覚え書き
http://bakemonoyafr.blogspot.com/
faceRig覚え書き
http://bakemonoyafr.blogspot.com/
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ばけもの屋 -BAKEMONOYA- faceRig編 | bakemonoyafr.blogspot.com Reviews
https://bakemonoyafr.blogspot.com
faceRig覚え書き
ばけもの屋 -BAKEMONOYA- faceRig編: ShouldersAndHands用アニメの留意点
http://bakemonoyafr.blogspot.com/2016/03/shouldersandhands.html
9675;ァック!! に書きましたがshift clickで腕を動かすとHand solo UDの0frameが再生されます. Sht hair シェーダー用specular texture blue channel. ばけもの屋 - BAKEMONOYA - SecondLife編. 12300;シンプル」テーマ. Powered by Blogger.
ばけもの屋 -BAKEMONOYA- faceRig編: 2月 2016
http://bakemonoyafr.blogspot.com/2016_02_01_archive.html
The red channel of the specular texture is not used, it should be set at 255 default value. 12300;スペキュラテクスチャのR channelは使わないから255にしとけ」. Used to set values for different materials,from 0 for hair and cloth,to 255 for other material types(metal,plastic,etc). Used to specify areas of object that remains unaffected by lighting resulting in a light emitting effect when placed in the shadow (glow in the dark effect), 0 for non emissive and 255 for full emissivity. Red channel: Not used, 255 default value.
ばけもの屋 -BAKEMONOYA- faceRig編: 愚痴る
http://bakemonoyafr.blogspot.com/2016/03/blog-post.html
これはモデリング、リギング、スキニング、アニメート、及びfaceRigの仕様に相当慣れている私の場合です. さて、計二週間。安く見積もって日当1万として14万。技術者としては破格です. フリーで技術投げ売りしてる同業者全滅しねえかな!すぐでいいよ!! Sht hair シェーダー用specular texture blue channel. ばけもの屋 - BAKEMONOYA - SecondLife編. 12300;シンプル」テーマ. Powered by Blogger.
ばけもの屋 -BAKEMONOYA- faceRig編: 1月 2016
http://bakemonoyafr.blogspot.com/2016_01_01_archive.html
うん、 ごっつ使い辛い! 例: Hair HairPhys Hair planeNormal だとHairPhysが揺れる. The Y axis of this third bone represents the normal of a collision plane, which can be used to restrict the physics bone movement. Beware that in some 3D applications Y and Z axis must be swapped from what Facerig is using. つまり揺れるボーンの可動域はオリジナルの角度から -60度ほどで、かつフラグ用ロケーターにより定められた範囲内に限る、と. SteamLibrary steamapps common FaceRig Mod VP PC CustomData Objects アバター名フォルダーの中に置く. 同フォルダー内にあるcc names avatarアバター名.cfgをテキストエディタで開き. 3normal "b1","b2","b3","b4".
ばけもの屋 -BAKEMONOYA- faceRig編: sht_hair シェーダーを使ってみる
http://bakemonoyafr.blogspot.com/2016/02/shthair.html
The red channel of the specular texture is not used, it should be set at 255 default value. 12300;スペキュラテクスチャのR channelは使わないから255にしとけ」. Used to set values for different materials,from 0 for hair and cloth,to 255 for other material types(metal,plastic,etc). Used to specify areas of object that remains unaffected by lighting resulting in a light emitting effect when placed in the shadow (glow in the dark effect), 0 for non emissive and 255 for full emissivity. Red channel: Not used, 255 default value.
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ばけもの屋 -BAKEMONOYA- faceRig編
Sht hair シェーダー用specular texture blue channel. つまりsht hair シェーダー用specularテクスチャーのblue channelは同じくhair シェーダー用のnormal mapを参照して透過を制御する、と. HandL solo LR: - The left hand moves left and right from the wrist at frames 0 and 30, while going. Through idle at frame 15. Idle at frame 15. HandL/R solo UD = idle at frame19. HandL solo LR = idle at frame 19. HandR solo LR i= dle at frame 13. HandL/R solo Twist = idle at frame 13. Shift clickの状態でHand solo UDの0フレームが再生されます. 私はもうめんどくさいので Hand solo UD側で. Alpha channel: Base...
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