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ballistictelegram.blogspot.com

Ballistic Telegram

The Education of a Video Game Developer. Sunday, March 8, 2015. Boxes Full Of Bones. Box, but… baby steps. Void MakeRivers() { / this could get a little tricky / we want to make a river that cuts across the whole grid in a meandering fashion / we'll assume at the moment that we only ever want one river / first: is this a vertical or a horizontal river? If (coinFlip = 1) / east { currentColumn ; } else / west { currentColumn- ; } / now replace the bend tile GameObject bendGrassTile = GameObject.Find (...

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Ballistic Telegram | ballistictelegram.blogspot.com Reviews
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The Education of a Video Game Developer. Sunday, March 8, 2015. Boxes Full Of Bones. Box, but… baby steps. Void MakeRivers() { / this could get a little tricky / we want to make a river that cuts across the whole grid in a meandering fashion / we'll assume at the moment that we only ever want one river / first: is this a vertical or a horizontal river? If (coinFlip = 1) / east { currentColumn ; } else / west { currentColumn- ; } / now replace the bend tile GameObject bendGrassTile = GameObject.Find (...
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1 ballistic telegram
2 project catalan
3 coming up
4 posted by
5 chris
6 no comments
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9 share to twitter
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ballistic telegram,project catalan,coming up,posted by,chris,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,or moon patrol,and hard drivin,more prototypes,project catalan upgrades,some non unity experiements,better
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Ballistic Telegram | ballistictelegram.blogspot.com Reviews

https://ballistictelegram.blogspot.com

The Education of a Video Game Developer. Sunday, March 8, 2015. Boxes Full Of Bones. Box, but… baby steps. Void MakeRivers() { / this could get a little tricky / we want to make a river that cuts across the whole grid in a meandering fashion / we'll assume at the moment that we only ever want one river / first: is this a vertical or a horizontal river? If (coinFlip = 1) / east { currentColumn ; } else / west { currentColumn- ; } / now replace the bend tile GameObject bendGrassTile = GameObject.Find (...

INTERNAL PAGES

ballistictelegram.blogspot.com ballistictelegram.blogspot.com
1

Ballistic Telegram: Boxes Full Of Bones

http://www.ballistictelegram.blogspot.com/2015/03/boxes-full-of-bones.html

Game Designer Plus Plus. Sunday, March 8, 2015. Boxes Full Of Bones. Box, but… baby steps. Void MakeRivers() { / this could get a little tricky / we want to make a river that cuts across the whole grid in a meandering fashion / we'll assume at the moment that we only ever want one river / first: is this a vertical or a horizontal river? If (coinFlip = 1) / east { currentColumn ; } else / west { currentColumn- ; } / now replace the bend tile GameObject bendGrassTile = GameObject.Find ("grassTile " i "...

2

Ballistic Telegram: The Terrible Twos

http://www.ballistictelegram.blogspot.com/2014/01/the-terrible-twos.html

Game Designer Plus Plus. Wednesday, January 15, 2014. I think level two is looking pretty good, and I'm only about a month and a half behind schedule and have just a few major features to implement, and I have plenty of time and mental energy after my psychically non-demanding job to pour into all my portfolio projects. Are you out of your mind? None of this is what I was meaning to write a post about. I meant to write about a particular revelation during the last phase, the placing of the bus transf...

3

Ballistic Telegram: Always Crashing In The Same Car

http://www.ballistictelegram.blogspot.com/2015/02/always-crashing-in-same-car.html

Game Designer Plus Plus. Saturday, February 21, 2015. Always Crashing In The Same Car. I spent most evenings and weekends of the dark months on project petrov. Often spinning my wheels, or more accurately watching a small model car flip onto its side over and over again. This whole racing project is a derail in itself. I’ve been working through this (really excellent) Unity textbook. This was in November. A towering genius of video game automobiles who has published some fascinating. The car model export...

4

Ballistic Telegram: October 2013

http://www.ballistictelegram.blogspot.com/2013_10_01_archive.html

Game Designer Plus Plus. Sunday, October 13, 2013. The Hard Truths of Hardware. Here, on this rocky outcropping, where starving lizard-birds circle above, we shall call an end to the mobile development branch of this project. The controls work well enough for what they are, and you can beat the first level, although the experience leaves a lot to be desired. The problem is bigger than just input logic. For example, the run/jump: I found in testing that regardless of how well it worked, the actual ges...

5

Ballistic Telegram: June 2013

http://www.ballistictelegram.blogspot.com/2013_06_01_archive.html

Game Designer Plus Plus. Sunday, June 30, 2013. The great borrowed warhorse desktop PC first slowed, then froze, then constantly needed a restart, then failed to start at all. Could be anything from a bad C drive to the CPU finally failing under the first real heat of the year. I'll continue to post here about other projects in the meantime, I'm sure I'll keep something going. Sunday, June 9, 2013. One Thing Leads To Another. 60 hr work weeks. Teaching myself to use Twine. At the same time I was finally ...

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Chris Klepac

http://www.chrisklepac.com/resume.html

Site In Transition, Expect Turbulence. Bungie, Inc. (. Lead Technical Activites Tester. Microsoft (Xbox Zune, Netflix, Foxtel): STE III. WB Games / Surreal Software (. Series, various 3rd party titles): Test Lead, Production Assistant, Level Designer. Kameo: Elements of Power. Associate Editor, Content/Scenario Contributor.

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The Education of a Video Game Developer. Sunday, March 8, 2015. Boxes Full Of Bones. Box, but… baby steps. Void MakeRivers() { / this could get a little tricky / we want to make a river that cuts across the whole grid in a meandering fashion / we'll assume at the moment that we only ever want one river / first: is this a vertical or a horizontal river? If (coinFlip = 1) / east { currentColumn ; } else / west { currentColumn- ; } / now replace the bend tile GameObject bendGrassTile = GameObject.Find (...

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