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Bananattack!

Bananattack is home to a renaissance man. A journal, a indie game studio, a junk collection, and an artwork dump.

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Bananattack! | bananattack.com Reviews
<META>
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Bananattack is home to a renaissance man. A journal, a indie game studio, a junk collection, and an artwork dump.
<META>
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1 Overkill
2 Minimum Overkill
3 ovk
4 overkill9999
5 Banattack
6 bananattack
7 programming
8 games
9 development
10 Molasses Meow
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andrew crowell,i make games,i code too,this is bananattack,hello again,nice,magna braban,gradius iii,vector knights,banana nababa,la mulana,ppuctrl,ppuaddr,ppudata,demo,very,little,work was done,vacation,version 0 2,work started,bank card,mattress,desk
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Bananattack! | bananattack.com Reviews

https://bananattack.com

Bananattack is home to a renaissance man. A journal, a indie game studio, a junk collection, and an artwork dump.

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1

Bananattack! - 6502

http://www.bananattack.com/blog/tag/6502

Posted by Overkill on December 19, 2010 at 10:55 pm under Uncategorized. It’s getting closer to Christmas, and it as approaches, I can’t help but reflect a bit on the past year. I’ve had very mixed feelings on the whole thing. I won’t drag you too far into my life, but I’ll give you a bit of closure. I think it’s the right thing to do, given my large absense. First off, my uncle passed away shortly before Christmas. I felt kind of bad because most of my memories of that uncle were from childhood, and...

2

Bananattack! - lua

http://www.bananattack.com/blog/tag/lua

Posted by Overkill on December 19, 2010 at 10:55 pm under Uncategorized. It’s getting closer to Christmas, and it as approaches, I can’t help but reflect a bit on the past year. I’ve had very mixed feelings on the whole thing. I won’t drag you too far into my life, but I’ll give you a bit of closure. I think it’s the right thing to do, given my large absense. First off, my uncle passed away shortly before Christmas. I felt kind of bad because most of my memories of that uncle were from childhood, and...

3

Bananattack! - gruedorf

http://www.bananattack.com/blog/tag/gruedorf

Posted by Overkill on December 19, 2010 at 10:55 pm under Uncategorized. It’s getting closer to Christmas, and it as approaches, I can’t help but reflect a bit on the past year. I’ve had very mixed feelings on the whole thing. I won’t drag you too far into my life, but I’ll give you a bit of closure. I think it’s the right thing to do, given my large absense. First off, my uncle passed away shortly before Christmas. I felt kind of bad because most of my memories of that uncle were from childhood, and...

4

Bananattack! - nel

http://www.bananattack.com/blog/tag/nel

Posted by Overkill on December 19, 2010 at 10:55 pm under Uncategorized. It’s getting closer to Christmas, and it as approaches, I can’t help but reflect a bit on the past year. I’ve had very mixed feelings on the whole thing. I won’t drag you too far into my life, but I’ll give you a bit of closure. I think it’s the right thing to do, given my large absense. First off, my uncle passed away shortly before Christmas. I felt kind of bad because most of my memories of that uncle were from childhood, and...

5

Bananattack! - verge

http://www.bananattack.com/blog/tag/verge

Posted by Overkill on December 19, 2010 at 10:55 pm under Uncategorized. It’s getting closer to Christmas, and it as approaches, I can’t help but reflect a bit on the past year. I’ve had very mixed feelings on the whole thing. I won’t drag you too far into my life, but I’ll give you a bit of closure. I think it’s the right thing to do, given my large absense. First off, my uncle passed away shortly before Christmas. I felt kind of bad because most of my memories of that uncle were from childhood, and...

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make.vg make.vg

About - make.vg

http://make.vg/about

Andrew G. Crowell. Independent Game Developer, Programmer, Pixel Artist. On Twitter. I have a Facebook. Page too, if you're into that. Alternatively, my email is andrew.g.crowell at gmail.com. B The game I'm working on right now,. Is a non-linear exploratory action sidescroller, with an emphasis on world-building mechanics and clever use of locational abilities, rather than your typical permanent equipment and unrestrained upgrades. For my other, older stuff. — wiz.

imploexplo.blogspot.com imploexplo.blogspot.com

Implode, Explode: Announcing: Project MBC3D

http://imploexplo.blogspot.com/2009/07/announcing-project-mbc3d.html

Wednesday, July 15, 2009. No, I didn't cancel Prince Dallio. This project has been in the conceptual stage for a while now. The difference here is, it's actually a REAL LIFE project with other REAL LIFE team members, not interwebber drones. Fast forward to March 2009. After getting out of the hospital and feeling much better (another story entirely), I had the game-making itch something fierce. I tossed the idea out, almost sarcastically, that we should remake Moonbase Commander, but this time it...The i...

imploexplo.blogspot.com imploexplo.blogspot.com

Implode, Explode: March 2009

http://imploexplo.blogspot.com/2009_03_01_archive.html

Tuesday, March 31, 2009. Get hit by a sword twice. I announce my return to Gruedorf. I have retooled my tactics game ideas a bit, and now I am making an RPG with no numerical statistics. More details to come. Subscribe to: Posts (Atom). Code - Zodiac Cogency. Eldritch - The Epic of Serinor. ErayMan - {Armor Factory}. Falthorn - Scroll-a-tron 9k. McGrue - Saga of the Stars. Syn - Soul of the Machine. Toen - Stick Ninja. UncleBen - (Moon Hobos). Ustor - Tactical Action RPG. Get hit by a sword twice.

imploexplo.blogspot.com imploexplo.blogspot.com

Implode, Explode: November 2007

http://imploexplo.blogspot.com/2007_11_01_archive.html

Monday, November 19, 2007. Technically a game now. A short update; didn't do much, so I won't say much. You can now "walk" around (as in, change your position; doesn't actually animate yet). A screenshot wouldn't show anything, so that's it. Yeah I suck. Monday, November 12, 2007. Okay, okay. So I lose AGAIN. No big deal by now; practically everyone has lost at least once by now. It's the thing to do. So where did the time go? I hope that's enough to make up for my failure. Unless Aeon Genesis patche...

imploexplo.blogspot.com imploexplo.blogspot.com

Implode, Explode: And he's also getting smarter...

http://imploexplo.blogspot.com/2009/07/and-hes-also-getting-smarter.html

Wednesday, July 22, 2009. And he's also getting smarter. Not much progress this week. Just read up on Panda's various capabilities and learned more about animating models. My cohort, Phil, and I went through a long process of trying to get animations and exporting working, and after several hours, we got it. The one thing I did do is implement mouse picking (click on an object). I spent most of my time this week working on other projects. Subscribe to: Post Comments (Atom). Code - Zodiac Cogency.

imploexplo.blogspot.com imploexplo.blogspot.com

Implode, Explode: April 2008

http://imploexplo.blogspot.com/2008_04_01_archive.html

Wednesday, April 30, 2008. Back again, bitches! On a different project! I just won't stop pretending to come back from the dead. Blogs are cool like that. Let's face it - my old idea was too big, TOO EXCITING for the world to handle. So, I'm going to be working on giving old ika games a facelift to better improve ika's standing in the world. I'm starting with Fukyuuten, since it's probably the closest thing to a finished, well-rounded game that ika has. Subscribe to: Posts (Atom). Code - Zodiac Cogency.

imploexplo.blogspot.com imploexplo.blogspot.com

Implode, Explode: New/Quick Project: Temporary name "Prince Dallio"

http://imploexplo.blogspot.com/2009/07/new-project-temporary-name-prince.html

Wednesday, July 1, 2009. New/Quick Project: Temporary name "Prince Dallio". So take control of Sedgwick and manipulate the events in the Prince's journey without his knowledge to increase his odds of defeating Moldeus. I know what you're saying: so when's the next project idea gonna come? Well, shut up. That's when. This is a quicker project and isn't some pipedream game like my tactics nonsense in its various incarnations. I don't anticipate working on this for more than a month. July 1, 2009 at 5:24 AM.

imploexplo.blogspot.com imploexplo.blogspot.com

Implode, Explode: Back again, bitches! ...on a different project!

http://imploexplo.blogspot.com/2008/04/back-again-bitches-on-different-project.html

Wednesday, April 30, 2008. Back again, bitches! On a different project! I just won't stop pretending to come back from the dead. Blogs are cool like that. Let's face it - my old idea was too big, TOO EXCITING for the world to handle. So, I'm going to be working on giving old ika games a facelift to better improve ika's standing in the world. I'm starting with Fukyuuten, since it's probably the closest thing to a finished, well-rounded game that ika has. Was this the sequel to Winter? Code - Zodiac Cogency.

imploexplo.blogspot.com imploexplo.blogspot.com

Implode, Explode: Get hit by a sword twice.

http://imploexplo.blogspot.com/2009/03/get-hit-by-sword-twice.html

Tuesday, March 31, 2009. Get hit by a sword twice. I announce my return to Gruedorf. I have retooled my tactics game ideas a bit, and now I am making an RPG with no numerical statistics. More details to come. Glad to have you back, nemesis. March 31, 2009 at 10:11 AM. Subscribe to: Post Comments (Atom). Code - Zodiac Cogency. Eldritch - The Epic of Serinor. ErayMan - {Armor Factory}. Falthorn - Scroll-a-tron 9k. McGrue - Saga of the Stars. Syn - Soul of the Machine. Toen - Stick Ninja.

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Hello, my name is. Sometimes, I make art. All of it is for fun. Missing Progress: The Timeline. Posted by Overkill on October 31, 2011 at 4:13 am under Uncategorized. It has been a while, it would seem. I’ve been rather silent about my work here lately, and although I post a lot of my progress on Twitter, it would be. If some of this was also documented on my website. Here is a timeline of sorts! More work on NES rom stuff, mainly just doodling mockups for an RPG scene. Generally distracted by work.

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