attacksofopportunity.blogspot.com
attacks of opportunity: Destructicus Prime
http://attacksofopportunity.blogspot.com/2005/02/destructicus-prime.html
A blog for game designers by Brandon, John, Matt, Milo, Phil, Roger, and Tony. The State of the Art. Deep Cover, Deep Magic Redux. A new home for Attacks! Has it all been done? Perry Moores Wargame Site. Psionics in Pulp Heroes is a subtle art that harn. In the grim darkness of the future, there is only smash up derby. Destructicus Prime is a miniatures smash-up derby game that was born when Feng observed that the funnest part of Warhammer 40k was blowing vehicles up. On my Web site. I dunno, you didn't ...
welcometofranksworld.blogspot.com
Welcome to Frank's World: May 2006
http://welcometofranksworld.blogspot.com/2006_05_01_archive.html
Welcome to Frank's World. Wednesday, May 17, 2006. Fun, but somehow not entirely satisfying RuneQuest play. I've been running my RuneQuest game for several weeks now, and while it's fun, it's also somehow not entirely satisfying. We've also got the most variable attendance I've had in a while, especially compared to my Arcana Evolved campaign which had very solid attendance from all the players. Posted by Frank @ 12:29:00 PM. Portland, Oregon, United States. View my complete profile. Deep in the Game.
welcometofranksworld.blogspot.com
Welcome to Frank's World: July 2006
http://welcometofranksworld.blogspot.com/2006_07_01_archive.html
Welcome to Frank's World. Saturday, July 08, 2006. Ruminations on games designed to be played with LEGO bricks. References: My LEGO gaming page. Provides links to many of the games mentioned above. Posted by Frank @ 12:54:00 PM. Portland, Oregon, United States. View my complete profile. Blogs and Forums I follow. Deep in the Game. Okay Your Turn (Monte Cook's ezBoard, for Arcana Evolved discussion). Necromancer Games ezBoard (for Wilderlands of High Fantasy discussion). Sean K. Reynolds forums.
welcometofranksworld.blogspot.com
Welcome to Frank's World: August 2006
http://welcometofranksworld.blogspot.com/2006_08_01_archive.html
Welcome to Frank's World. Tuesday, August 29, 2006. A bit of fun. You're 81% from Massachusetts! Okay, either you come from the western half of the state or from the Boston area. Still, it's not bad, so I'll give you the thumbs up. Cool! How Massachusetts are you? Posted by Frank @ 3:14:00 PM. Portland, Oregon, United States. View my complete profile. Blogs and Forums I follow. Deep in the Game. Okay Your Turn (Monte Cook's ezBoard, for Arcana Evolved discussion). Sean K. Reynolds forums. Im a married man.
randomencounters.blogspot.com
Random Encounters: 06/12/2005 - 06/19/2005
http://randomencounters.blogspot.com/2005_06_12_archive.html
Random RPG materials, speculations, and blather from Bradley "Brand" Robins. Be afraid, be very afraid. Now with a companion page Yudhishthira's Dice. That talks about theory. Sunday, June 12, 2005. The Army guy knows that if he can push the situation to violence and the resolve it well, he can get a promotion to general which will never happen if there isn’t a confrontation. It may well be his last chance to make the big leap. Set up a circle of characters so that the sides get played out. Like if t...
attacksofopportunity.blogspot.com
attacks of opportunity: April 2005
http://attacksofopportunity.blogspot.com/2005_04_01_archive.html
A blog for game designers by Brandon, John, Matt, Milo, Phil, Roger, and Tony. Tuesday, April 19, 2005. Why Things Are Different Now. I'm gonna pull my classic move: quote a different blog. Know why I like it? Someone else bothered to be all thoughtful and stuff, and I can just quote them. Ding! And I'm going: Hell yeah! I often question why I bother to design games. That's the stuff right there. Read the whole thread here: http:/ www.septemberquestion.org/lumpley/anycomment.php? Thursday, April 14, 2005.
randomencounters.blogspot.com
Random Encounters: 09/11/2005 - 09/18/2005
http://randomencounters.blogspot.com/2005_09_11_archive.html
Random RPG materials, speculations, and blather from Bradley "Brand" Robins. Be afraid, be very afraid. Now with a companion page Yudhishthira's Dice. That talks about theory. Friday, September 16, 2005. And now I go about showing why this blog is called Random Encounters. The Heroic Stand: A player may declare that their character simply wins/succeeds at a contest. The cost of this is a number of MAX points equal to the HP cost of a similar "luck be a lady" purchase. Complete Defeat - 1/4th of the attri...
brennantaylor.blogspot.com
Why Is a Raven Like a Writing Desk?: May 2006
http://brennantaylor.blogspot.com/2006_05_01_archive.html
Why Is a Raven Like a Writing Desk? This is a blog for game development and game theory posts. I will post on all of the new games I am working on, as well as any ideas, inspirations, etc. that come up during development. Friday, May 19, 2006. What Is Mortal Coil? Mortal Coil is a game about magic and passion. Posted by Brennan Taylor @ 4:01 PM. Friday, May 12, 2006. Mortal Coil: The 10-Minute Demo. Over on The Forge, there's some really good advice about convention demos. Posted by Brennan Taylor @ 12:1...
brennantaylor.blogspot.com
Why Is a Raven Like a Writing Desk?: January 2006
http://brennantaylor.blogspot.com/2006_01_01_archive.html
Why Is a Raven Like a Writing Desk? This is a blog for game development and game theory posts. I will post on all of the new games I am working on, as well as any ideas, inspirations, etc. that come up during development. Tuesday, January 31, 2006. Why Brennan Was an Asshole. Ignore my issues and have my character around. My character shoved his issues in their faces, and they reacted. This made me happy as a player, and, for the most part, made the other players happy. Everyone I discussed m...About 20 ...
brennantaylor.blogspot.com
Why Is a Raven Like a Writing Desk?: September 2005
http://brennantaylor.blogspot.com/2005_09_01_archive.html
Why Is a Raven Like a Writing Desk? This is a blog for game development and game theory posts. I will post on all of the new games I am working on, as well as any ideas, inspirations, etc. that come up during development. Tuesday, September 27, 2005. Rather than some hypothetical characters in the game. This one blew my mind, just from the basic layout. It is a little booklet, about four inches wide and two inches tall. It runs maybe 20 pages. The rest of the game is a set of cards that are u...Coming la...