nearbygamers.com
Ticket to Ride - NearbyGamers
http://nearbygamers.com/tags/Ticket_to_Ride
A light board game where players compete to score points by connecting cities with trains. This tag isn't used to describe any others. Tagged Gamers Visible on Map. Gamers with this tag. If you can see this, you're blocking JavaScript. Or I broke the maps. Created by Barking Stapler LLC. Mdash; Any ideas or problems.
nearbygamers.com
Arkham Horror - NearbyGamers
http://nearbygamers.com/tags/Arkham_Horror
Is an adventure board game designed by Richard Launius, most recently published in 2005 by Fantasy Flight Games. A previous, different, edition was published in 1987 by Chaosium. Players take on the role of investigators in H.P. Lovecraft's Massachusetts town of Arkham. They must work together to hold back the horrors of the Great Old Ones, lest these outside forces destroy the world. Http:/ www.fantasyflightgames.com/edge minisite.asp? Http:/ en.wikipedia.org/wiki/Arkham horror. Gamers with this tag.
push.cx
Sociable - Push cx
https://push.cx/sociable
Mostly rants and speculation by volume. Social bookmarking sites allow websurfers to save, catalog, and share interesting pages they find online. The Sociable plugin appends links for your readers to use those sites to the end of each of your blog’s posts, increasing your potential audience. Sociable is now maintained by Joost de Valk. For the latest version and any support questions, please visit the official Sociable page. On the WordPress plugin directory. So maybe that’s best place to get it now.
push.cx
standards - Push cx
https://push.cx/tag/standards
Mostly rants and speculation by volume. Archive for tag standards. The Harmful Consequences of Postel’s Maxim. This page archives old blog posts. Current posts are at the front page. This blog is written by Peter Bhat Harkins, a web developer and entrepreneur. In Chicago. The recurring themes on this blog include programming minutia, long-term travel. The ways small design changes influence user behavior, and game design. Feel free to contact me. Or check out some code on GitHub. And written a roguelike.
push.cx
Sizing Up My Queue - Push cx
https://push.cx/2015/sizing-up-my-queue
Mostly rants and speculation by volume. Sizing Up My Queue. I have a folder named “queue” that I download podcasts, videos, and books to. It occurred to me that it hasn’t been empty for years. That’s OK, the world is a very interesting place, and I care that I produce things, not just consume them. If you need it.). So I wrote a script. I hacked it all out for a first pass, then tidied it into functions. It depends on having ffmpeg. Installed, and here’s the source:. MEDIA EXTENSIONS = [. DAY = HOUR * 24.
push.cx
science - Push cx
https://push.cx/tag/science
Mostly rants and speculation by volume. Archive for tag science. This page archives old blog posts. Current posts are at the front page. This blog is written by Peter Bhat Harkins, a web developer and entrepreneur. In Chicago. The recurring themes on this blog include programming minutia, long-term travel. The ways small design changes influence user behavior, and game design. Feel free to contact me. Or check out some code on GitHub. In my career, I've re-engineered the .pro domain, gate-crashed. Old gu...
push.cx
Games - Push cx
https://push.cx/category/games
Mostly rants and speculation by volume. Archive for category Games. Economics Doesn’t Believe in Magic. Ironwood, a Roguelike Game in 7 Days. So play we all. So play we all. So play we all. So play we all. So play we all. SPWA Week 2: Funding and Forms. So play we all. SPWA Week 1 Response: Code Hassles and Kittens. So play we all. SPWA Week 0 Response: A Strong Start. So play we all. Grind Without Progression in Die2Nite. Yomi vs. Nash Equilibria. Game Influences (7/6): Warstorm. Tagged City of Heroes.
push.cx
Postel’s Maxim - Push cx
https://push.cx/tag/postels-maxim
Mostly rants and speculation by volume. Archive for tag Postel’s Maxim. The Harmful Consequences of Postel’s Maxim. This page archives old blog posts. Current posts are at the front page. This blog is written by Peter Bhat Harkins, a web developer and entrepreneur. In Chicago. The recurring themes on this blog include programming minutia, long-term travel. The ways small design changes influence user behavior, and game design. Feel free to contact me. Or check out some code on GitHub. On Twitter @ pushcx.
push.cx
The Harmful Consequences of Postel’s Maxim - Push cx
https://push.cx/2015/the-harmful-consequences-of-postels-maxim
Mostly rants and speculation by volume. The Harmful Consequences of Postel’s Maxim. Be liberal in what you accept, and conservative in what you send. Postel’s Maxim, RFC 1122. There’s a short draft called The Harmful Consequences of Postel’s Maxim. An implementation that reacts to variations in the manner advised by Postel sets up a feedback cycle:. Over time, implementations progressively add new code to constrain how data is transmitted, or to permit variations what is received. Jon’s principle c...
push.cx
entrepreneurship - Push cx
https://push.cx/tag/entrepreneurship
Mostly rants and speculation by volume. Archive for tag entrepreneurship. Freshwater Live and TechCoffee. This page archives old blog posts. Current posts are at the front page. This blog is written by Peter Bhat Harkins, a web developer and entrepreneur. In Chicago. The recurring themes on this blog include programming minutia, long-term travel. The ways small design changes influence user behavior, and game design. Feel free to contact me. Or check out some code on GitHub. And written a roguelike.