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Supreme Ruler 2010 Development Log

Supreme Ruler 2010 Development Log. Monday, July 25, 2005. Wrapping up the 'Development Log'. It’s now time for us to wrap up our Development Log , at least for the current incarnation of Supreme Ruler 2010. At the end of May, SR2010 finally started to hit the store shelves, albeit slowly. Most retailers choose not to stock our title on release, feeling that serious strategy was a niche market that held little interest for them. One has to wonder if legendary titles like Panzer General. Ratings average 7...

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Supreme Ruler 2010 Development Log | battlegoat.blogspot.com Reviews
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Supreme Ruler 2010 Development Log. Monday, July 25, 2005. Wrapping up the 'Development Log'. It’s now time for us to wrap up our Development Log , at least for the current incarnation of Supreme Ruler 2010. At the end of May, SR2010 finally started to hit the store shelves, albeit slowly. Most retailers choose not to stock our title on release, feeling that serious strategy was a niche market that held little interest for them. One has to wonder if legendary titles like Panzer General. Ratings average 7...
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KEYWORDS
1 ireland
2 united kingdom
3 portugal
4 spain
5 france
6 italy
7 germany
8 poland includes kaliningrad
9 benelux
10 ukraine
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ireland,united kingdom,portugal,spain,france,italy,germany,poland includes kaliningrad,benelux,ukraine,belarus,denmark,norway,sweden,finland,greece,bulgaria,romania includes moldova,austria,hungary,czech rep,slovakia,lithuania includes latvia,estonia,very
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Supreme Ruler 2010 Development Log | battlegoat.blogspot.com Reviews

https://battlegoat.blogspot.com

Supreme Ruler 2010 Development Log. Monday, July 25, 2005. Wrapping up the 'Development Log'. It’s now time for us to wrap up our Development Log , at least for the current incarnation of Supreme Ruler 2010. At the end of May, SR2010 finally started to hit the store shelves, albeit slowly. Most retailers choose not to stock our title on release, feeling that serious strategy was a niche market that held little interest for them. One has to wonder if legendary titles like Panzer General. Ratings average 7...

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1

Supreme Ruler 2010 Development Log: As the days count down...

http://battlegoat.blogspot.com/2005/03/as-days-count-down.html

Supreme Ruler 2010 Development Log. Friday, March 18, 2005. As the days count down. As we get closer and closer to the infamous "Gold Date" things can certainly get "interesting". There's a flurry of final bugs, unfinished features, incomplete scenarios, and a mix of "I wish we could change this." and "There must be a better way to do that.". Posted by BattleGoat Studios @ 8:56 PM. Time for the last Performance Tests. Where in the world is the Supreme Ruler? The World is MORE than Enough!

2

Supreme Ruler 2010 Development Log: Time for the last "Performance Tests"

http://battlegoat.blogspot.com/2005/03/time-for-last-performance-tests.html

Supreme Ruler 2010 Development Log. Friday, March 11, 2005. Time for the last "Performance Tests". In a game engine like. Where we have so many "no limits" elements, performance bottlenecks can become a major issue. A lot of other games solve this problem with the simple "you can't do that" solution, such as a unit maximum, a map size maximum, a buildings limit, and so on. We like to think more like that credit card commercial, "No pre-set spending limit". Posted by BattleGoat Studios @ 9:00 PM.

3

Supreme Ruler 2010 Development Log: April 2005

http://battlegoat.blogspot.com/2005_04_01_archive.html

Supreme Ruler 2010 Development Log. Tuesday, April 26, 2005. It's just the beginning! Well folks, the day (and hour) have finally come - the "Gold Master" for Supreme Ruler 2010 is being sent off to our publisher as I type this. And the last few weeks have seemed longer than all the combined time since the project was first started (on February 15th, 2000! And the biggest challenge may be getting the word out on this product - a lot of resellers and distributors consider serious strategy as a very small ...

4

Supreme Ruler 2010 Development Log: May 2005

http://battlegoat.blogspot.com/2005_05_01_archive.html

Supreme Ruler 2010 Development Log. Monday, May 02, 2005. Europe Map Post Mortem. Since these existed in submaps, we where able to take the data form those and reuse it to create each of the countries in the Europe map. Each of the countries was given it’s starting units and balanced the same as the region in the submap. Posted by BattleGoat Studios @ 4:09 PM. Wrapping up the Development Log. Europe Map Post Mortem. Its just the beginning! So close that we can smell it. 40,000 tasks done, 100 left to do.

5

Supreme Ruler 2010 Development Log: So close that we can smell it...

http://battlegoat.blogspot.com/2005/04/so-close-that-we-can-smell-it.html

Supreme Ruler 2010 Development Log. Monday, April 18, 2005. So close that we can smell it. Or is that maybe due to the fact that we’ve been neglecting personal hygiene? We’re also being delayed a bit by not yet receiving some items required for our GameSpy matchmaking services. Hopefully that will be resolved soon, we’re know that everyone is waiting to hear the magic words Supreme Ruler 2010 has gone Gold . Soon, real soon! PS The World Scenario contains a total (for all players) of 13,600 units and fac...

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Supreme Ruler 2010 Development Log

Supreme Ruler 2010 Development Log. Monday, July 25, 2005. Wrapping up the 'Development Log'. It’s now time for us to wrap up our Development Log , at least for the current incarnation of Supreme Ruler 2010. At the end of May, SR2010 finally started to hit the store shelves, albeit slowly. Most retailers choose not to stock our title on release, feeling that serious strategy was a niche market that held little interest for them. One has to wonder if legendary titles like Panzer General. Ratings average 7...

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