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Mike Stanfill's "Memoirs of a Battletech Casualty - A Decade of Battletech Indecency, 1987-1997"

One man's 10-year flirtation with a horribly-flawed gaming system... FASA's Battletech.

http://www.battletech.us/

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Stanfillustration

Mike Stanfill

2330 ●●●●●sboro

Da●●as , Texas, 75228

United States US

1.21●●●●2293
mi●●@privatehand.com

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Stanfillustration

Mike Stanfill

2330 ●●●●●sboro

Da●●as , Texas, 75228

United States US

1.21●●●●2293
mi●●@privatehand.com

View this contact

Stanfillustration

Mike Stanfill

2330 ●●●●●sboro

Da●●as , Texas, 75228

United States US

1.21●●●●2293
mi●●@privatehand.com

View this contact

Stanfillustration

Mike Stanfill

2330 ●●●●●sboro

Da●●as , Texas, 75228

United States US

1.21●●●●2293
mi●●@privatehand.com

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PAGE TITLE
Mike Stanfill's "Memoirs of a Battletech Casualty - A Decade of Battletech Indecency, 1987-1997" | battletech.us Reviews
<META>
DESCRIPTION
One man's 10-year flirtation with a horribly-flawed gaming system... FASA's Battletech.
<META>
KEYWORDS
1 terrains
2 the wall
3 dropship
4 jumpship
5 mike's mountain
6 stanfill hill
7 graphx ii
8 desert
9 the towers
10 chiron beta prime
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PAGE
terrains,the wall,dropship,jumpship,mike's mountain,stanfill hill,graphx ii,desert,the towers,chiron beta prime,black asteroid,round asteroid,figure eight,volcano,dual level,caves,awol,the far side,rides again,hosted by,bluehost com,page
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Mike Stanfill's "Memoirs of a Battletech Casualty - A Decade of Battletech Indecency, 1987-1997" | battletech.us Reviews

https://battletech.us

One man's 10-year flirtation with a horribly-flawed gaming system... FASA's Battletech.

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1

Battletech Terrain - The Jumpship

http://www.battletech.us/terrain/jumpship.html

After I'd built a dropship. To scale I decided I needed a jumpship, too. Since a full-sized one was out of the question I built only a small, battle-damaged section instead. As you can see, it used a centrally-aligned pivot which allowed us to rotate the hull in order to make movement easier.

2

Battletech Terrain - GraphX II

http://www.battletech.us/terrain/graphx.html

This is another example of my easy-build terrain. This one I designed and painted purely for the hard-edged graphic effect. I wanted to boil down the terrain to its essence and I think it came out rather nicely.

3

Battle Terrain - The Green Hills

http://www.battletech.us/terrain/green.html

The Green Hills of Chiron Beta Prime. Another of my easy-build terrains. As you can see, it describes a gently rolling terrain intersected by a forked waterway. The darker blue delineated the Depth Two water hexes.

4

Battletech Terrain - Stanfill Hill

http://www.battletech.us/terrain/hill.html

One day I decided to build a big hill and ended up with a sort of mini-Materhorn. This would most often be used as the central feature on a much larger map but sometimes it'd be the entire terrain. Three of these hills would have made a kick-ass scenario but just the one was fine for our usual four-hour games. At some point I developed up a scenario which required numbering all the hexes. Kinda ugly, but it worked.

5

Battletech - I Fought the Rules and the Rules Screwed Me Over

http://www.battletech.us/philosophy.html

Playing By The Rules. Mostly. The primary problem I had with FASA's rules was that they considered the Battletech environment to be no more than a cartoon reflection of the real world. It was basically limited to only two dimensions, height and width, and gave only the shortest of shrifts to the Z axis. For example:. The logical thing to have done would have been to taken the level difference between units, divide it by two, round it down, and then add the result to the distance. I never implemented ...

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Mike Stanfill's "Memoirs of a Battletech Casualty - A Decade of Battletech Indecency, 1987-1997"

Memoirs Of A Battletech Casualty. Created most of my terrain using a 20 X 30 home-made hex-template, based on 1-1/2 hexes. My favorite material was good old cardboard, bonded together using carpenter's glue. Although it was very tedious work crafting these terrains I took great satisfaction in seeing them blossom into reality. So long, little Smurfs.

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