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Bayinx | New updates on Mondays!New updates on Mondays!
http://bayinx.wordpress.com/
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Bayinx | New updates on Mondays! | bayinx.wordpress.com Reviews
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New updates on Mondays!
Guilherme Silva | Bayinx
https://bayinx.wordpress.com/author/theglyph
Author Archive for Guilherme Silva. How to Draw lines, circles and polygons using SpriteBatch in xna. In this tutorial, i am going going to show how to draw lines, circles, rectangles and other polygons using the spritebatch. Here is a video of the final project in action. The base for this tutorial is how to draw a line. After that, the other shapes are nothing more than a combination of lines (even the circle, as you’ll see). Float length = Vector2.Distance(point1, point2);. SpriteEffects.None, 0f);.
How to create a destructible Texture in XNA | Bayinx
https://bayinx.wordpress.com/2011/10/31/how-to-create-a-destructible-texture-in-xna
How to create a destructible Texture in XNA. Ever wonder how to create a destructible texture like the one in Worms games? Well, then you are in luck. In this tutorial, i am going to show how to create a destructible texture2D, as shown in the video above. The term destroy refers to setting the pixels to transparent. Texture2D texture = Content.Load(textureName);. Color[] data = new. Color[texture.Width * texture.Height];. Data[4 3*texture.Width] = Color.Green;. The texture to transparent. AreaRight = Ma...
Resources | Bayinx
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Under Construction. Coming Soon! Responses to “Resources”. Feed for this Entry. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
How to Draw lines, circles and polygons using SpriteBatch in xna | Bayinx
https://bayinx.wordpress.com/2011/11/07/how-to-draw-lines-circles-and-polygons-using-spritebatch-in-xna
How to Draw lines, circles and polygons using SpriteBatch in xna. In this tutorial, i am going going to show how to draw lines, circles, rectangles and other polygons using the spritebatch. Here is a video of the final project in action. The base for this tutorial is how to draw a line. After that, the other shapes are nothing more than a combination of lines (even the circle, as you’ll see). Float angle = (float)Math.Atan2(point2.Y – point1.Y, point2.X – point1.X);. SpriteEffects.None, 0f);. Public stat...
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Bringing together two resources the Bay Area has in abundance,. BayInvestor is a Bay Area exclusive forum that welcomes Venture Capital firms, Angel Investors and entrepreneurs. We encourage Bay Area businesses seeking capital funding ranging from seed money to expansion of existing operations to post a listing on our forum so it can be viewed by interested Investors. Registration and usage of this forum is free for both entrepreneurs and Investors. 500k to $1,000,000. Over $1,000,000. 500k to $1,000,000.
Bayinx | New updates on Mondays!
How to Draw lines, circles and polygons using SpriteBatch in xna. In this tutorial, i am going going to show how to draw lines, circles, rectangles and other polygons using the spritebatch. Here is a video of the final project in action. The base for this tutorial is how to draw a line. After that, the other shapes are nothing more than a combination of lines (even the circle, as you’ll see). Float angle = (float)Math.Atan2(point2.Y – point1.Y, point2.X – point1.X);. SpriteEffects.None, 0f);. Public stat...
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