bencloward.com
Ben Cloward - Technical Artist | Resume
http://www.bencloward.com/resume.shtml
Full-time position as a Senior Animator and Technical Artist. Gamecube, PS2) - Vicious Cycle. Lead Animator and Senior Artist, January 2006 - September 2006. Flushed Away won the Annie Award. Gamecube, PC, Xbox, PS2) Vicious Cycle. Lead Animator and Senior Technical Artist, Sept 2005 Jan 2006. SPY VS. SPY. Xbox, PS2) - Vicious Cycle. Animator and Senior Artist, January 2004 - February 2005. Designed and implemented custom shader effects. Implemented in-game cinematics. Oversaw production of pre-r...Rigge...
bencloward.com
Ben Cloward - Technical Artist | 3D Resources
http://www.bencloward.com/resources.shtml
ShaderFX is a plugin for 3ds Max that I co-authored. It lets artists create real-time HLSL FX shaders for use in the 3ds Max viewport and also for external game engines such as XNA, Quest 3D, Virtools, Ogre, etc. The node-based interface is simple and easy to use. Artists with no shader programming experience can create complex shaders in just a few minutes. Check it out! ShaderFX is currently at version 4.1. The full series of 3 DVDs is currently available. There are currently 580 images in the archive.
bencloward.com
Ben Cloward - Technical Artist | Portfolio
http://www.bencloward.com/portfolio.shtml
You may also be interested in:. For the last three years I've been writing real-time shaders in HLSL and Cg. Recently I've teamed up with Kees Rijnen (formerly of Bioware) to create a plugin called ShaderFX. Which allows artists to create real-time shaders using a familiar node-based interface. You can see ShaderFX in action in my shader demo reel. Credits explained in the reel narration). Learn more about ShaderFX on the Lumonix web site here:. Http:/ www.lumonix.net/shaderfx.html. In addition to my rig...
bencloward.com
Ben Cloward - Character Animator
http://www.bencloward.com/index.html
clowardcreative.com
Ben Cloward - Technical Artist | 3D Resources
http://www.clowardcreative.com/resources.shtml
ShaderFX is a plugin for 3ds Max that I co-authored. It lets artists create real-time HLSL FX shaders for use in the 3ds Max viewport and also for external game engines such as XNA, Quest 3D, Virtools, Ogre, etc. The node-based interface is simple and easy to use. Artists with no shader programming experience can create complex shaders in just a few minutes. Check it out! ShaderFX is currently at version 4.1. The full series of 3 DVDs is currently available. There are currently 580 images in the archive.
clowardcreative.com
Ben Cloward - Technical Artist | Resume
http://www.clowardcreative.com/resume.shtml
Full-time position as a Senior Animator and Technical Artist. Gamecube, PS2) - Vicious Cycle. Lead Animator and Senior Artist, January 2006 - September 2006. Flushed Away won the Annie Award. Gamecube, PC, Xbox, PS2) Vicious Cycle. Lead Animator and Senior Technical Artist, Sept 2005 Jan 2006. SPY VS. SPY. Xbox, PS2) - Vicious Cycle. Animator and Senior Artist, January 2004 - February 2005. Designed and implemented custom shader effects. Implemented in-game cinematics. Oversaw production of pre-r...Rigge...
clowardcreative.com
Ben Cloward - Technical Artist | Portfolio
http://www.clowardcreative.com/portfolio.shtml
You may also be interested in:. For the last three years I've been writing real-time shaders in HLSL and Cg. Recently I've teamed up with Kees Rijnen (formerly of Bioware) to create a plugin called ShaderFX. Which allows artists to create real-time shaders using a familiar node-based interface. You can see ShaderFX in action in my shader demo reel. Credits explained in the reel narration). Learn more about ShaderFX on the Lumonix web site here:. Http:/ www.lumonix.net/shaderfx.html. In addition to my rig...