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BeauPrime - PortfolioGame Developer, Programmer
http://www.beauprime.com/
Game Developer, Programmer
http://www.beauprime.com/
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Alexander Beauchesne
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BeauPrime - Portfolio | beauprime.com Reviews
https://beauprime.com
Game Developer, Programmer
BeauPrime's Nook
Game development and other tidbits. April 30, 2015. Rigid Body Simulation (Game Physics). For this Game Physics project I tried my hand at a rigid body simulation, which for now remains incomplete. Due to a combination of factors the simulation doesn't work as nice as I'd like - some of the math is a little fuzzy and collision resolution between bodies is jittery. April 29, 2015. Component-based UI System (Project Postmortem). An important project I struck out on this semester was the creation of a compo...
BeauPrime's Capstone Blog
Views from NeverYear Games' Lead Engineer. Sunday, March 15, 2015. Lots Accomplished, Lots to Do (S2W9). Monday, March 9, 2015. Prelude to "break" (S2W8). This week was a bit odd in terms of work, since it sits on top of two industry events and right next to our spring break. GDC and PAX poached some of our members from campus (myself included! So we mostly planned out everything we need to get done for the alpha milestone, which is incredibly close. Sunday, March 1, 2015. 160; We also added in a system ...
BeauPrime - Projects
http://www.beauprime.com/archive.php
A Study in Human Traditions. We Love Nuclear Armageddon. Extreme Fly Fishing 2013. Ninja Cat: Quest for Bird. This section is still under construction. Alexander Beauchesne, 2016.
BeauPrime - About
http://www.beauprime.com/about.php
I'm Alex Beauchesne, game developer and programmer extraordinaire. I create experiences for others to enjoy, most often in the form of games. Sometimes I'll write stories, draw pictures, or make music. I primarily express myself creatively through games. I intend to create strong experiences by unifying mechanics and theme. My games tend to emphasize player choice, atmosphere, and creative use of audio. I'm also not immune to the charm of creating arcade-y, systems-focused projects.
BeauPrime's Nook - We Love Nuclear Armageddon
http://www.beauprime.com/games/nuclear-armageddon.php
We Love Nuclear Armageddon. Lead Programmer (NeverYear Games). Strategic interplanetery nuclear war. Spread peace to the galaxy through nuclear warfare! Fight against three factions to destroy every nuclear weapon and habitable planet you can find. Challenge your friends in short, intense matches, using each faction's unique weapons to out-maneuver and out-nuke each other's planets. Do you love Nuclear Armageddon? Winner of Best Design at Champlain College Senior Show 2015! 3D artist and animator.
BeauPrime - Portfolio
http://www.beauprime.com/.
Lead Developer (Filament Games). We Love Nuclear Armageddon. Lead Programmer (NeverYear Games). Strategic interplanetery nuclear war. Lead Programmer (Beautiful Elevator Kids). Procedurally generated survival horror. Alexander Beauchesne, 2016.
BeauPrime's Nook - Space Spheres
http://www.beauprime.com/games/space-spheres.php
Save a spaceship from destruction by moving the planets around it. Use gravity to your advantage to slingshot the ship to safety. Survive for as long as possible. It's a simple game that proved addicting during its development. The death screen text, "You weren't ready" was originally placeholder, but my professor loved it so much that I left it in. Everyone who tested the game during its development. I appreciated your encouragement. Source of the music used in-game under Creative Commons.
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BeauPrime's Nook: Scripting Languages, Bytecode, and Feature Creep (Project Postmortem)
http://blog.beauprime.com/2015/04/scripting-languages-bytecode-and.html
Game development and other tidbits. April 29, 2015. Scripting Languages, Bytecode, and Feature Creep (Project Postmortem). At the beginning of this semester I embarked on a small project to create a ZZT-OOP style language for my Console Programming class. For several reasons, this did not work as intended, but the experience was still worthwhile. Subscribe to: Post Comments (Atom). We Love Nuclear Armageddon. View my complete profile.
BeauPrime's Capstone Blog: Finding a track on which to return (S2W6)
http://capstone.beauprime.com/2015/02/finding-track-on-which-to-return-s2w6.html
Views from NeverYear Games' Lead Engineer. Sunday, February 22, 2015. Finding a track on which to return (S2W6). We've spent perhaps an excess of time planning and debating, but hopefully we've gotten to a point where we can really get back on track. It'd be nice to see this project progress beyond the usual limitations of a student project. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.
BeauPrime's Capstone Blog: Prelude to "break" (S2W8)
http://capstone.beauprime.com/2015/03/prelude-to-break-s2w8.html
Views from NeverYear Games' Lead Engineer. Monday, March 9, 2015. Prelude to "break" (S2W8). This week was a bit odd in terms of work, since it sits on top of two industry events and right next to our spring break. GDC and PAX poached some of our members from campus (myself included! So we mostly planned out everything we need to get done for the alpha milestone, which is incredibly close. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.
BeauPrime's Capstone Blog: Where are we? (S2W5)
http://capstone.beauprime.com/2015/02/where-are-we-s2w5.html
Views from NeverYear Games' Lead Engineer. Sunday, February 15, 2015. The team is drifting in confusion. May 7, 2016 at 9:55 AM. The capstone project ideas for information technology. Tells us that it have anything about medical things it have. It is just an amazing and a prime programmer. Subscribe to: Post Comments (Atom). I'm BeauPrime, game developer and programmer extraordinaire. I enjoy crafting unique, often challenging, experiences for my players, trusting them to think for themselves.
BeauPrime's Nook: Component-based UI System (Project Postmortem)
http://blog.beauprime.com/2015/04/component-based-ui-system-project.html
Game development and other tidbits. April 29, 2015. Component-based UI System (Project Postmortem). An important project I struck out on this semester was the creation of a component-based UI system portable to other platforms. I wanted to create something that scaled nicely and allowed artists to create beautiful layouts without having to write a line of code. This worked out very well and has become one of the standout systems in my framework. Subscribe to: Post Comments (Atom). View my complete profile.
BeauPrime's Nook: Pierce the Dark
http://blog.beauprime.com/2014/05/pierce-dark.html
Game development and other tidbits. May 2, 2014. Pierce the Dark is the newest (and only) game from the Beautiful Elevator Kids, a team of six student game developers at Champlain College. We're comprised of Ben Thomson (Lead Designer), Alex Beauchesne (Lead Programmer, me), Zach Collins (Lead Artist), Charles Stone (Designer), Vasily McCausland (Programmer), and Chas Elterman (Artist). You can download the beta as it stands for PC. Watch some gameplay footage here. Subscribe to: Post Comments (Atom).
BeauPrime's Capstone Blog: Smelly Code, Dissatisfaction (S2W3)
http://capstone.beauprime.com/2015/02/smelly-code-dissatisfaction-s2w3.html
Views from NeverYear Games' Lead Engineer. Sunday, February 1, 2015. Smelly Code, Dissatisfaction (S2W3). Subscribe to: Post Comments (Atom). I'm BeauPrime, game developer and programmer extraordinaire. I enjoy crafting unique, often challenging, experiences for my players, trusting them to think for themselves. View my complete profile. Simple template. Powered by Blogger.
Pierce the Dark - Portfolio Of Benjamin Thomson
http://www.benjaminjthomson.com/pierce-the-dark.html
Contact me: 1-802-377-2820. Email me: benjaminjordanthomson@gmail.com. Portfolio Of Benjamin Thomson. Pierce the Dark is a 2D survival rogue-like where the player's goal is to fight their way through hoards of un-dead hounds in search of the magical mastermind that raised them from the realm of the damned. The things I was responsible for on Pierce the Dark were:. Creating the Core Concept. Conveying Key Elements through Documentation. This was my first experience working with a team this large, and it r...
BeauPrime's Capstone Blog: Lots Accomplished, Lots to Do (S2W9)
http://capstone.beauprime.com/2015/03/lots-accomplished-lots-to-do-s2w9.html
Views from NeverYear Games' Lead Engineer. Sunday, March 15, 2015. Lots Accomplished, Lots to Do (S2W9). Subscribe to: Post Comments (Atom). I'm BeauPrime, game developer and programmer extraordinaire. I enjoy crafting unique, often challenging, experiences for my players, trusting them to think for themselves. View my complete profile. Simple template. Powered by Blogger.
We Love Nuclear Armageddon | John Cotto
http://johncotto.com/we-love-nuclear-armageddon
We Love Nuclear Armageddon. We Love Nuclear Armageddon. We Love Nuclear Armageddon. Lead Narrative Designer and Systems Designer. I also made the galaxy map for WLNA, an asset that would be used to give the player visual feedback as they progressed through the single player campaign. The first iteration was vastly overscoped, an issue that was addressed in later versions. Type and Press “enter” to Search.
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Beauprezconsulting.com
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Beauprez Family
HOME, DIY, ABOUT ME. Thursday, April 30, 2015. Rain, Rain, GO AWAY-JK. Tonight after work I got home and all the kids (by "all the kids" I mean our own and the neighbors) were all playing outside despite the nice sprinkle of rain showers. It was still warm, the sun was shining, while raining, and it reminded me what it was like to be kids again. Kids in full effect. And lets face it, rain puddles were meant to be jumped in! Danarae hamming it up. Chasing each other in the puddles. Danarae hamming it up.
Welcome!
Beau M. K. Prichard. A Way With Words. Scared of the Dark. Whether by design or accident, you have stumbled onto the official website of Beau M. K. Prichard. Welcome! This site is the home of my creative writing (novels, short stories), my teaching, and the occasional blog post. Check back soon for more information on my soon-t0-be theater company. Feel free to browse around for samples of my work, and check out the page for my MC persona, Richard Monarch. Visit beausnewnovel.blogspot.co.
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BeauPrime - Portfolio
Lead Developer (Filament Games). We Love Nuclear Armageddon. Lead Programmer (NeverYear Games). Strategic interplanetery nuclear war. Lead Programmer (Beautiful Elevator Kids). Procedurally generated survival horror. Alexander Beauchesne, 2016.
Blog de beauprince05 - it's just Me ^_^ - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Toute seule ( Produced by Scarecrow ). It's just Me. Je vous souhaite la bienvenue sur mon blog. Vous y trouverez différentes photos, chansons, poèmes .et différents sujets qui me tiennent à coeur. J'espère que vous passerez une agréable visite. J'espère vous revoir bientôt. N'hésitez surtout pas à poster quelques commentaires, ça me ferait très plaisir. Création : 04/10/2005 à 11:37. Mise à jour : 30/04/2013 à 13:47.
Blog de beauprince2004 - Blog de beauprince2004 - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! La chanson de dylan bob. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le vendredi 22 avril 2011 12:05.
Blog de beauprince28 - blog à pat - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. L une de mes passions:la moto. Mise à jour :. Abonne-toi à mon blog! Ma 954 cbr,150 ch achetée à 10 000 km revendue à 33 000 km toujours aussi nickel. Héstétique iréprochable,partie cycle un vrais rail en solo tout comme en duo quand au freinage,térrible! En conclusion super heureux de cette machine,je suis encore en vie donc trés bonne moto! Ou poster avec :. Posté le mardi 10 juin 2008 18:13. Changement de pneu donc burnnnn! Ou poster avec :. Ma 2 ème moto.
Blog de beauprince900 - Blog de beauprince900 - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. 2912 30.12 Newsletter. Abonne-toi à mon blog! Pour commenter cet article, va sur le blog de son auteur. Posté le dimanche 28 avril 2013 06:18. Cet article remixé n'est plus disponible. Tu ne peux pas commenter cet article remixé. Posté le mercredi 02 janvier 2013 09:19. Once my friend said ' whatever happen tomorrow , we had today ' . Living is a gift ; to feel alive it's amazing and to breath only is a mercy! Ou poster avec :.
Blog de beauprince97 - Blog de beauprince97 - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Fuck toneskom sawf nohejer. Création : 04/09/2013 à 04:09. Mise à jour : 24/08/2014 à 09:17. Fuck toneskom sawf nohejer. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.170) si quelqu'un porte plainte. Ou poster avec :. Posté le dimanche 24 août 2014 09:19. Dim 24 août 2014.
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