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BeauPrime - Portfolio

Game Developer, Programmer

http://www.beauprime.com/

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BeauPrime - Portfolio | beauprime.com Reviews
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BeauPrime - Portfolio | beauprime.com Reviews

https://beauprime.com

Game Developer, Programmer

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blog.beauprime.com blog.beauprime.com

BeauPrime's Nook

Game development and other tidbits. April 30, 2015. Rigid Body Simulation (Game Physics). For this Game Physics project I tried my hand at a rigid body simulation, which for now remains incomplete. Due to a combination of factors the simulation doesn't work as nice as I'd like - some of the math is a little fuzzy and collision resolution between bodies is jittery. April 29, 2015. Component-based UI System (Project Postmortem). An important project I struck out on this semester was the creation of a compo...

capstone.beauprime.com capstone.beauprime.com

BeauPrime's Capstone Blog

Views from NeverYear Games' Lead Engineer. Sunday, March 15, 2015. Lots Accomplished, Lots to Do (S2W9). Monday, March 9, 2015. Prelude to "break" (S2W8). This week was a bit odd in terms of work, since it sits on top of two industry events and right next to our spring break. GDC and PAX poached some of our members from campus (myself included! So we mostly planned out everything we need to get done for the alpha milestone, which is incredibly close. Sunday, March 1, 2015. 160; We also added in a system ...

INTERNAL PAGES

beauprime.com beauprime.com
1

BeauPrime - Projects

http://www.beauprime.com/archive.php

A Study in Human Traditions. We Love Nuclear Armageddon. Extreme Fly Fishing 2013. Ninja Cat: Quest for Bird. This section is still under construction. Alexander Beauchesne, 2016.

2

BeauPrime - About

http://www.beauprime.com/about.php

I'm Alex Beauchesne, game developer and programmer extraordinaire. I create experiences for others to enjoy, most often in the form of games. Sometimes I'll write stories, draw pictures, or make music. I primarily express myself creatively through games. I intend to create strong experiences by unifying mechanics and theme. My games tend to emphasize player choice, atmosphere, and creative use of audio. I'm also not immune to the charm of creating arcade-y, systems-focused projects.

3

BeauPrime's Nook - We Love Nuclear Armageddon

http://www.beauprime.com/games/nuclear-armageddon.php

We Love Nuclear Armageddon. Lead Programmer (NeverYear Games). Strategic interplanetery nuclear war. Spread peace to the galaxy through nuclear warfare! Fight against three factions to destroy every nuclear weapon and habitable planet you can find. Challenge your friends in short, intense matches, using each faction's unique weapons to out-maneuver and out-nuke each other's planets. Do you love Nuclear Armageddon? Winner of Best Design at Champlain College Senior Show 2015! 3D artist and animator.

4

BeauPrime - Portfolio

http://www.beauprime.com/.

Lead Developer (Filament Games). We Love Nuclear Armageddon. Lead Programmer (NeverYear Games). Strategic interplanetery nuclear war. Lead Programmer (Beautiful Elevator Kids). Procedurally generated survival horror. Alexander Beauchesne, 2016.

5

BeauPrime's Nook - Space Spheres

http://www.beauprime.com/games/space-spheres.php

Save a spaceship from destruction by moving the planets around it. Use gravity to your advantage to slingshot the ship to safety. Survive for as long as possible. It's a simple game that proved addicting during its development. The death screen text, "You weren't ready" was originally placeholder, but my professor loved it so much that I left it in. Everyone who tested the game during its development. I appreciated your encouragement. Source of the music used in-game under Creative Commons.

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blog.beauprime.com blog.beauprime.com

BeauPrime's Nook: Scripting Languages, Bytecode, and Feature Creep (Project Postmortem)

http://blog.beauprime.com/2015/04/scripting-languages-bytecode-and.html

Game development and other tidbits. April 29, 2015. Scripting Languages, Bytecode, and Feature Creep (Project Postmortem). At the beginning of this semester I embarked on a small project to create a ZZT-OOP style language for my Console Programming class. For several reasons, this did not work as intended, but the experience was still worthwhile. Subscribe to: Post Comments (Atom). We Love Nuclear Armageddon. View my complete profile.

capstone.beauprime.com capstone.beauprime.com

BeauPrime's Capstone Blog: Finding a track on which to return (S2W6)

http://capstone.beauprime.com/2015/02/finding-track-on-which-to-return-s2w6.html

Views from NeverYear Games' Lead Engineer. Sunday, February 22, 2015. Finding a track on which to return (S2W6). We've spent perhaps an excess of time planning and debating, but hopefully we've gotten to a point where we can really get back on track. It'd be nice to see this project progress beyond the usual limitations of a student project. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

capstone.beauprime.com capstone.beauprime.com

BeauPrime's Capstone Blog: Prelude to "break" (S2W8)

http://capstone.beauprime.com/2015/03/prelude-to-break-s2w8.html

Views from NeverYear Games' Lead Engineer. Monday, March 9, 2015. Prelude to "break" (S2W8). This week was a bit odd in terms of work, since it sits on top of two industry events and right next to our spring break. GDC and PAX poached some of our members from campus (myself included! So we mostly planned out everything we need to get done for the alpha milestone, which is incredibly close. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

capstone.beauprime.com capstone.beauprime.com

BeauPrime's Capstone Blog: Where are we? (S2W5)

http://capstone.beauprime.com/2015/02/where-are-we-s2w5.html

Views from NeverYear Games' Lead Engineer. Sunday, February 15, 2015. The team is drifting in confusion. May 7, 2016 at 9:55 AM. The capstone project ideas for information technology. Tells us that it have anything about medical things it have. It is just an amazing and a prime programmer. Subscribe to: Post Comments (Atom). I'm BeauPrime, game developer and programmer extraordinaire. I enjoy crafting unique, often challenging, experiences for my players, trusting them to think for themselves.

blog.beauprime.com blog.beauprime.com

BeauPrime's Nook: Component-based UI System (Project Postmortem)

http://blog.beauprime.com/2015/04/component-based-ui-system-project.html

Game development and other tidbits. April 29, 2015. Component-based UI System (Project Postmortem). An important project I struck out on this semester was the creation of a component-based UI system portable to other platforms. I wanted to create something that scaled nicely and allowed artists to create beautiful layouts without having to write a line of code. This worked out very well and has become one of the standout systems in my framework. Subscribe to: Post Comments (Atom). View my complete profile.

blog.beauprime.com blog.beauprime.com

BeauPrime's Nook: Pierce the Dark

http://blog.beauprime.com/2014/05/pierce-dark.html

Game development and other tidbits. May 2, 2014. Pierce the Dark is the newest (and only) game from the Beautiful Elevator Kids, a team of six student game developers at Champlain College. We're comprised of Ben Thomson (Lead Designer), Alex Beauchesne (Lead Programmer, me), Zach Collins (Lead Artist), Charles Stone (Designer), Vasily McCausland (Programmer), and Chas Elterman (Artist). You can download the beta as it stands for PC. Watch some gameplay footage here. Subscribe to: Post Comments (Atom).

capstone.beauprime.com capstone.beauprime.com

BeauPrime's Capstone Blog: Smelly Code, Dissatisfaction (S2W3)

http://capstone.beauprime.com/2015/02/smelly-code-dissatisfaction-s2w3.html

Views from NeverYear Games' Lead Engineer. Sunday, February 1, 2015. Smelly Code, Dissatisfaction (S2W3). Subscribe to: Post Comments (Atom). I'm BeauPrime, game developer and programmer extraordinaire. I enjoy crafting unique, often challenging, experiences for my players, trusting them to think for themselves. View my complete profile. Simple template. Powered by Blogger.

benjaminjthomson.com benjaminjthomson.com

Pierce the Dark - Portfolio Of Benjamin Thomson

http://www.benjaminjthomson.com/pierce-the-dark.html

Contact me: 1-802-377-2820. Email me: benjaminjordanthomson@gmail.com. Portfolio Of Benjamin Thomson. Pierce the Dark is a 2D survival rogue-like where the player's goal is to fight their way through hoards of un-dead hounds in search of the magical mastermind that raised them from the realm of the damned. The things I was responsible for on Pierce the Dark were:. Creating the Core Concept. Conveying Key Elements through Documentation. This was my first experience working with a team this large, and it r...

capstone.beauprime.com capstone.beauprime.com

BeauPrime's Capstone Blog: Lots Accomplished, Lots to Do (S2W9)

http://capstone.beauprime.com/2015/03/lots-accomplished-lots-to-do-s2w9.html

Views from NeverYear Games' Lead Engineer. Sunday, March 15, 2015. Lots Accomplished, Lots to Do (S2W9). Subscribe to: Post Comments (Atom). I'm BeauPrime, game developer and programmer extraordinaire. I enjoy crafting unique, often challenging, experiences for my players, trusting them to think for themselves. View my complete profile. Simple template. Powered by Blogger.

johncotto.com johncotto.com

We Love Nuclear Armageddon | John Cotto

http://johncotto.com/we-love-nuclear-armageddon

We Love Nuclear Armageddon. We Love Nuclear Armageddon. We Love Nuclear Armageddon. Lead Narrative Designer and Systems Designer. I also made the galaxy map for WLNA, an asset that would be used to give the player visual feedback as they progressed through the single player campaign. The first iteration was vastly overscoped, an issue that was addressed in later versions. Type and Press “enter” to Search.

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BeauPrime - Portfolio

Lead Developer (Filament Games). We Love Nuclear Armageddon. Lead Programmer (NeverYear Games). Strategic interplanetery nuclear war. Lead Programmer (Beautiful Elevator Kids). Procedurally generated survival horror. Alexander Beauchesne, 2016.

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