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inigo quilez
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inigo quilez
amezk●●●●●9, 9B
Don●●●tia , 21010
ES
View this contact
inigo quilez
amezk●●●●●9, 9B
Don●●●tia , 21010
ES
View this contact
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Shadertoy BETA
https://www.shadertoy.com/view/ls23D1
Style="cssFloat:left;top:1px;left:16px;background-image:url('/img/rewind.png')". Style="cssFloat:left;top:1px;left:44px;background-image:url('/img/pause.png')". To post a comment. IResolution; / viewport resolution (in pixels). IGlobalTime; / shader playback time (in seconds). ITimeDelta; / render time (in seconds). IFrame; / shader playback frame. IChannelTime[4]; / channel playback time (in seconds). IChannelResolution[4]; / channel resolution (in pixels). IDate; / (year, month, day, time in seconds).
Shadertoy BETA
https://www.shadertoy.com/view/4dSXRm
Style="cssFloat:left;top:1px;left:16px;background-image:url('/img/rewind.png')". Style="cssFloat:left;top:1px;left:44px;background-image:url('/img/pause.png')". To post a comment. IResolution; / viewport resolution (in pixels). IGlobalTime; / shader playback time (in seconds). ITimeDelta; / render time (in seconds). IFrame; / shader playback frame. IChannelTime[4]; / channel playback time (in seconds). IChannelResolution[4]; / channel resolution (in pixels). IDate; / (year, month, day, time in seconds).
Shadertoy BETA
https://www.shadertoy.com/events
Click on the image to get more information. Check out past events and contact us. To organize a Shadertoy Hackathon near you! Shadertoy Competition @ SIGGRAPH 2015. Oblivion" by Dave Hoskins. The DeLorean" by P Malin. More Info : Shadertoy Competition - August 2015. Shadertoy Hackathon @ NVSCENE 2015. Best Shader : "Impact" by cabbibo. Best Visuals : "Space" by reinder. Best Tech : "Asteroids" by archee. More Info : Shadertoy Hackathon - March 2015. Shadertoy Hackathon @ SIGGRAPH 2014.
Shadertoy BETA
https://www.shadertoy.com/howto
Image shaders implement the mainImage(). Function in order to generate the procedural images by computing a color for each pixel. This function is expected to be called once per pixel, and it is responsability of the host application to provide the right inputs to it and get the output color from it and assign it to the screen pixel. The prototype is:. Void mainImage( out vec4 fragColor, in vec2 fragCoord );. The resulting color is gathered in fragColor. Entrypoint, which has the following prototype:.
Shadertoy BETA
https://www.shadertoy.com/view/llsXWB
Style="cssFloat:left;top:1px;left:16px;background-image:url('/img/rewind.png')". Style="cssFloat:left;top:1px;left:44px;background-image:url('/img/pause.png')". To post a comment. IResolution; / viewport resolution (in pixels). IGlobalTime; / shader playback time (in seconds). ITimeDelta; / render time (in seconds). IFrame; / shader playback frame. IChannelTime[4]; / channel playback time (in seconds). IChannelResolution[4]; / channel resolution (in pixels). IDate; / (year, month, day, time in seconds).
Shadertoy BETA
https://www.shadertoy.com/about
Shadertoy is the first application to allow developers all over the globe to push pixels from code to screen using WebGL since 2009. When to Use Shadertoy. Are you going to rock Siggraph with your new awesome filtering perfect noise implementation? You probably want to share it on Shadertoy. Are you learning and want to modify the shader of a game developer? Shadertoy is where you'll find it. Did you improvise a weird raymarched tunnel? Show it to us! Live coding and JIT compilation of shader code. Chrom...
Shadertoy BETA
https://www.shadertoy.com/api
As of today, Shadertoy's API is open to all of you, let's get creative! Any developer can build apps (or webs) and access Shadertoys that have the right privacy settings ("Public API"). And come back to this page for instructions. What Can You Access? If you can not see your shader listed in the API make sure the privacy of your shader is set to "Public API", be aware that when you do that other users will be able to access/use your shaders. Coding: Simple, Very Simple. Here are the basics of our API:.
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Beautyphyl
My exciting new website is coming soon……. So, here’s a little about moi…. Beauty Consultant and Writer. Joining The Irish Times.
beautyphysical's blog - Blog de beautyphysical - Skyrock.com
22/07/2014 at 8:12 AM. 08/11/2014 at 8:41 AM. Subscribe to my blog! Lana : ★. Sarah : ★. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.62) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Tuesday, 22 July 2014 at 8:29 AM. Edited on Saturday, 08 November 2014 at 8:42 AM. For people, beauty is more important than personality. Jusqu'à ce qu'il arrive.
beautyphysics.com - Registered at Namecheap.com
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Beauty Physique
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Beautypi
Yes, it is real-time! More news : Follow @beauty pi. April 20th, 2015. Beautypi will be back at Siggraph 2015 with more Shadertoy and more surprises. We are really excited! Will you be in LA? Beautypi brings beautiful real-time graphics everywhere. Our technology has been presented at multiple conferences worldwide such as Siggraph, Siggraph Asia and GPU Technology Conference. Created by Iñigo Quilez and Pol Jeremias. An online community to create and share shaders. California, USA. More.
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